So I've run into what I think is a bug with this modmod(mod?)(mod?). I tend to play with Advanced Start, Wild Mana and Mana Guardians (among other things also). This usually means that my starting city is right next to some type of barbarian/demon/animal unit that is held, but I still get the red text saying that something is near my city. I don't mind that. But, there is the event in this modmod(mod?)(mod?) where barbarians are at the gate and I have two options, conscript the populace or give up all of my food. Conscripting the populace does nothing and the event repeats the next turn. Giving up my food gives up my food, but the event still repeats the next turn. Even that I can live with. But, I was playing one game and even after I destroyed the wood golem sitting in my borders (and the rest of my borders were clear), I still was getting that event. Any ideas? I really like the ideas in this modmod(mod?)(mod?), (I especially want to play with the Kurio leader who can summon dragons) but this makes it a bit difficult to play. Thanks!
Same thing happened to me when playing this modmod. Except in my game there was no barb unit in my borders the event would just fire everyturn making it pretty much unplayable.
Hmm. I'm not sure that's a problem with the modmod; I didn't change anything in the random events file, which seems like where the bug would originate. I'll look into it, but in the meantime, would you mind telling me which leaders you both were playing? It may speed up the fix.