Salamandre said:The other problem: when stacking units I dont have anymore the option to split and the game lags terrible. This doesnt happen everytime, but when it does it is a pain. I have 2x armors stacked and everything looks OK. Adding one infantry to the stack(medic) lags the game and makes dissapear all the options(split, heal etc.)
I have to move back the infantry to get my tanks stack OK. Also happened several times when I tried to spred religion in a heavy guarded city. My missionary didnt have anymore any options.If I select the tanks they show as ONE unit. ^^
_alphaBeta_ said:Me again!![]()
I think the latest ZIP has PlotListEnhancements.ini in the incorrect folder location. Currently it's inside CustomAssets and I noticed in previous releases that it was one tier up from there.
In it's current location it has no effect, but does when moved to the Sid Meier's Civilization 4 folder. You may want to update the ZIP or inform users to move the file to this location so it has an effect.
Did you intend to have this file inside the customassets folder for future releases? If you did, it seems something is still looking for it the old way you were doing it.
Salamandre said:Those are the mods installed(they worked with 1.52 plot ench)
Blue Marble
Total Experience 21
My self xml changes:
forest chop increased to 40
10 culture expansions(I play OCC)
iron gives +3
All those worked with plot enchancement 1.52, so i dont think it can be the problem
But: I tried myself to get rid of that CHINESE_LEADER bug but didnt really succeded: I have one xml error at the start of the game, but doesnt affect the game.Somewhere I forgot to replace with Mao Ze Dong, but in game it shoes Mao Ze Dong.
Thats all.
Jeff1787 said:I have a question about installing your mod. In my custom assets folder, I have a sub-folder called INIparser. Within that folder are two PY files, CvCinfigParser and CvPath. Those files are different then yours. Should I just leave them alone and not use your INIParser folder??
I have installed some onther mods, and I am afraid that they will be changed if I install your mod....Thanks
I've included my CustomAssets folder which has the Exotic Foreign Advisor (Requies), Modified Special Domestic Advisor (12monkeys) and the Plot list Enhancement Mod (12monkeys) all working together. I replaced my personalized customization files with the default ones on the fly, so if anything is strange, let me know. Everything is v1.61 ready.Yaype said:Ok, so now that we are working with the new patch (1.61), what is the best way to get this excellent mod working with the homegrown clock mod and the show attitude mod? I've been trying to do this on my own, but after a long while of getting a bunch of mods to work, I'm getting frustrated. Any words of advice?
Also, did any of the changes in the patch affect that earlier file that helped to get this mod working with the exotic foreign advisor mod or the modified special domestic advisor?
You could always turn off the health bar and use the health indicator (the one that darkens the little circle in the corner).Michelangelo said:@12monkeys,
I noticed that Firaxis has eliminated the pre-battle outcome display. You could immedeatly see if your unit would survive if it had hitpoints left. With 1.61 they replaced this with a "?".
However your health-bar still displays the after battle health immedeatly. Is it possible to delay the update until after the battle?
Rabbit said:You could always turn off the health bar and use the health indicator (the one that darkens the little circle in the corner).
12monkeys, if you're going to implement that it'd be nice if there was an option in INI to choose which method to use because personally I prefer to see the outcome immediately.![]()