Duke176
Warlord
All right a short explanation.
The title show which is my target, the post will show my path.
I'm not an SDK, Python or XML programmer but I studying CIV4 and the way it works since 2 month and I starting getting some points throw the game.
So, I have a lot of ideas but not all, I'll try to relize them but I'm not sure I'll succed... well what else; I not looking for someone to work with me (I mean any help is welcome but, on the other hand, If I find someone is good in everything I need where is my enjoyment
) but I'm looking for ppls that leave here a message to help me techincally or with ideas (new and how to custom mines).
That's it.
But now let's go to the mod.
1st Genuary 2000 "The next Millenium"
In this mod I would like to realize in the best way possible the "nowaday" World as we know it. I want to get the things I think Firaxis left out from the game and try to implement them.
DEVELOPED
x - DONE - - DEVELOPED
Modern Units (machanized) movement cost - oil/petrol barrels cost.
- NEXT STEP -
Make it possible to commerce oil/petrol for gold.
- NEXT STEP -
Make an idex of Oil barrel costs and make it change each turn (ex. of function:
Get the total ammount of Oil from all players and increase the price of ex. 1gold if Total ammount of Oil divided between all players is lower than 500 barrels each Civ... obviously it need to be balanced.
- NEXT STEP - CONCEPT THINKING
Make a function that assign a Random number (not lower than x) and to assing it to each oil (giaciment?? dunno if it's correct in english) in order to rappresent the consuption of oil ammounts throw the world till the end of total disponibility - this could be related to the cost index. - After this it could be balanced to create a tech like (portable nuclear plant / miniaturization II / Hydrogen civil use/..... to overcome the need of Oil once it will be finished or if the planet will get too much HOT for pollution (this means to increase the pollution effectivness over global warming effect).
So tell me what you prefer and, I hope, enjoy your stay!
1st mod released for testing look further
The title show which is my target, the post will show my path.
I'm not an SDK, Python or XML programmer but I studying CIV4 and the way it works since 2 month and I starting getting some points throw the game.
So, I have a lot of ideas but not all, I'll try to relize them but I'm not sure I'll succed... well what else; I not looking for someone to work with me (I mean any help is welcome but, on the other hand, If I find someone is good in everything I need where is my enjoyment


That's it.
But now let's go to the mod.
1st Genuary 2000 "The next Millenium"
In this mod I would like to realize in the best way possible the "nowaday" World as we know it. I want to get the things I think Firaxis left out from the game and try to implement them.
DEVELOPED
- Petrol/Oil: I've always asked myself why Firaxis forgot Oil from making it a real strategic energy resources that leads - even if we don't like it - the global economy and the diplomatic scenary every day.
Techincally: I'm trying to make a counter (like gold one) that show how many barrels of oil you own and calculate and show you every turn.
That's why I'm studying both GOLD functions and other similar functions to understand complitely the way. I'm finding some prb with "calculate the ammout of Wells or Platforms do you own" but I'm trying different solutions.
x - DONE - - DEVELOPED
Modern Units (machanized) movement cost - oil/petrol barrels cost.

- NEXT STEP -
Make it possible to commerce oil/petrol for gold.
- NEXT STEP -
Make an idex of Oil barrel costs and make it change each turn (ex. of function:
Get the total ammount of Oil from all players and increase the price of ex. 1gold if Total ammount of Oil divided between all players is lower than 500 barrels each Civ... obviously it need to be balanced.
- NEXT STEP - CONCEPT THINKING
Make a function that assign a Random number (not lower than x) and to assing it to each oil (giaciment?? dunno if it's correct in english) in order to rappresent the consuption of oil ammounts throw the world till the end of total disponibility - this could be related to the cost index. - After this it could be balanced to create a tech like (portable nuclear plant / miniaturization II / Hydrogen civil use/..... to overcome the need of Oil once it will be finished or if the planet will get too much HOT for pollution (this means to increase the pollution effectivness over global warming effect).
So tell me what you prefer and, I hope, enjoy your stay!
1st mod released for testing look further