@Israfil, thats great. A repository sound very good to me. I use CVS at work but I don;t know all the commands yet. It is pretty straight forward though. I am glad you and Nightravn are in the team. Nightravn is taking care of the Map, when he is finished I will take care of the Barbarian AI on the map.
I am very glad you can program in XML and Python.
We have right now two problems, I can't solve.
Why are the wonder-videos not playing anymore? It doesn't make sense, I even have removed the modified CvEventManager.py from the Python folder, so that the Game has to read the original one in the Game folder. Still nothing...
The other one is related to the Cold Fusion Plant, which seems to disable all the Nuclear Plants.
Code:
#GreenMod: remove nuclear plant after fusion plant was built
if iBuildingType == iFusionplant:
pCity.setHasRealBuilding(20, False)
This is bad, because you need at least 1 Nuclear Plant left in order to build the Nuclear Silos and ICBMs. I tried to solve the problem in making a second type of ICBM that can be built with a Plutonium Silo, which again will be provided for free in every city, if the player has build the Wonder Cold Fusion PLant.
But it gets confused. The PLutonium ICBM get over everything and it says if you build a COld Fusion Plant you would get a Manhatten Building n every city rather than the Plutonium Silo. I can'y solve it through XML.
It might be that we have to remove the Cold Fusion Plant OR the best way would be if the Cold Fusion would rather disable the meltdown effect rather than removing the buildings. That would be excellent (line in CIV II)
If anyone else has an idea for solving these two problems, please step forward.
I have solved the Immortal issue (No longer for everyone and doesn;t require any Iron or Copper)
I have made the correct txt_pointers for the Inquisitor units to the Pedia and strategy guide.
Regards
Houman