Roads aren't very realistic in this game. One major thing annoying me in most versions of civ is the 1/2 movement speed on enemy roads. This to me doesn't make sense. In Roman times roads were used for merchants and the millitary. When Rome started to fall one of the reasons was the barbarian hordes that easily found the Roman cities because of the roads. I don't see why you can't use enemy roads like any other roads. Also it seems likes roads can be built way to quickly. Maybe make it 3 turns instead of 2. Every time I play this mod it seems like the Mongols, Russains, Americans, Incans, Aztecs are doing the best and hold the top positions. Could you make it possible to have more Barbarians slowing down these civilizations. It doesn't seem like the vikings are properly represented either. It gives Catherine an easy time expanding.
And that one galley circles around europe pillaging fishing boats in the mediterrain and all the way to the english canal. This would really help out the strugguling civs of england, romen, and greek. One final thing, The English, Romans and Greeks never seem to improve their resources aroud their cities and they almost always semm to get eleminated early or be near last for most of the game. Could you either make them more agressive (if possible) or give them something so they can actually expand somewhere. I.E. make it so all civilizations that start with fishing also start with sailing. (might make it unbalanced or maybe even more balanced than before)
So the five main points of this thread are:
1. All roads should give you the movement bonus regardless of whos territory it is in.
2. Roads should take 3 turns to build instead of 2. Especially with the time it takes to actually finish a single game of this mod.
3. Remove that galley from Europe's coast.
4. More barbarians against Mongols, Russians, Americans, Incans and Aztecs.
5. Help out the weak civilizations of English, Roman and Greek. Maybe give them sailing?
Paulk
And that one galley circles around europe pillaging fishing boats in the mediterrain and all the way to the english canal. This would really help out the strugguling civs of england, romen, and greek. One final thing, The English, Romans and Greeks never seem to improve their resources aroud their cities and they almost always semm to get eleminated early or be near last for most of the game. Could you either make them more agressive (if possible) or give them something so they can actually expand somewhere. I.E. make it so all civilizations that start with fishing also start with sailing. (might make it unbalanced or maybe even more balanced than before)
So the five main points of this thread are:
1. All roads should give you the movement bonus regardless of whos territory it is in.
2. Roads should take 3 turns to build instead of 2. Especially with the time it takes to actually finish a single game of this mod.
3. Remove that galley from Europe's coast.
4. More barbarians against Mongols, Russians, Americans, Incans and Aztecs.
5. Help out the weak civilizations of English, Roman and Greek. Maybe give them sailing?
Paulk