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[MOD] Realism:The Third Resurrection

Discussion in 'Civ4 - Modpacks' started by Houman, Feb 20, 2006.

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  1. israfil

    israfil Scholar and Archivist

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    Canada
    Well, so far today's download stats have exceeded any other day since we moved to Sourceforge. With 121 downloads and 2.5Gigs downloaded so far since Drew77's first post, we're off to a great start. Hope you all enjoy it as much as I have... and at least none of you have to deal with a daily update that invalidates your saved game. :)

    Israfil.
     
  2. Drew77

    Drew77 Chieftain

    Joined:
    Mar 1, 2006
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    Just want to say Thank You to the team for making this mod and doing such a good job on it. I have just downloaded it and cant wait to play,Thanks again.
     
  3. Nightravn

    Nightravn Warlord

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    I just updated the Map with a few tweaks and I had to take the Mod reference out from inside the map itself so it will work for those who have downloaded the new patch and made a Dual install. That just mean you can not just double click on the map and have to load the mod and game for you.

    Note that this MOD will NOT work with the latest patch. It is for version 1.52 only. though we do plan on releasing a version for it later.

    To use just place it in the public maps folder and go into the game after loading the Realism Mod and select Single Player, then Scenario and then chose the the RealismWorld Map.

    Enjoy and Post any Balance suggestions and feedback here. Also for those of you who have finished a game or have got to the modern time please post some of your timing for the different Era's ie "Classical Age started at 1200 BCE and Medieval Era started at 400 AD. We are still working on the Time line and can use everyones feedback.

    Also if you can please tell use when the Religions were founded in your game. :)
     
  4. AvianAvenger

    AvianAvenger Warlord

    Joined:
    Mar 14, 2006
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    80's Guy - "Awesome, Awesome to the max" :goodjob: :D :cool: :king:

    The downgrade was worth it to install this. Only complaint is about the tech tree & having to scroll two directions to see everything on it.., & the regiment mod seems to work fine... but maybe it'll slow down latter. (i only just founded a city)
     
  5. israfil

    israfil Scholar and Archivist

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    Yeah, I'm still having Buddhism founded too soon. I wonder if we can do like Dualism and make a slightly later Meditation-dependent tech for Buddhism to depend on. Maybe "Enlightenment"? After all, you get enlightenment from meditating. ;)

    Israfil.
     
  6. Houman

    Houman TR Team Leader

    Joined:
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    :lol: ;)

    I am happy everything is working fine. I can't see the statistics though. Why is it still on 0?

    That was a lot of work. Thanks to the whole team and thanks to the fans being patient.

    This release is a master work and you will love it. Good that we have tested more extensively; 23 bug fixes have been done since the announcement on Friday...

    Have fun playing....oh and if you like the mod, please vote for it ;)
    Houmie
     
  7. rumbold

    rumbold Chieftain

    Joined:
    Nov 22, 2005
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    I don't know how - but I got a "Tech Exchange" building in my capital that increases research 150%. The pedia entry is vague, just saying it is a scientist exchange program.

    I seemed to be unfair so I removed it through the WB. Does anyone know where it came from and how one gets or 'builds' this?
     
  8. rabidpulse

    rabidpulse Chieftain

    Joined:
    Mar 17, 2006
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    This is from the open boarders, tech trading mod that is implemented in this wonderful realism mod. If you have open boarders with a civ and you both research the same tech, you get this bonus to your research. Like multiplay research where you and your teammate reasearch the same tech and get the bonus.

    I have a question, what does one do with the ancient temple. It says that if you improve it with something then you get +7 commerce. I have never been able to improve the resource, anyone got an answer for this one?
     
  9. israfil

    israfil Scholar and Archivist

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    It's not unfair, as tech trading has been turned off (at least by default). The idea is that it is a scientist exchange with any civ that (a) has an open borders treaty with you, and (b) that is researching the same tech as you. In that case, you should get a %50 increase in tech output from said building.

    We should update the civopedia and other text to support this more. Thanks for noticing it.

    Israfil.
     
  10. israfil

    israfil Scholar and Archivist

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    Yeah, we disabled this (I can't remember, I sort of skipped the discussion). We should also have changed the documentation. I don't know if Houman has a plan for ruins, but they should have some special characteristic. Hmm.

    Israfil.
     
  11. Drew77

    Drew77 Chieftain

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    WOW Have been playing for 4 hours now and the game is awsome, very fun I like alomost everything. I found 1 bug so far when you end the turn and the next tuen come and and it said so and so has been founded in (city name) the picture that comes up in middle of screen is just pink. Just thought u guys should know. Other than that GREAT!!
     
  12. israfil

    israfil Scholar and Archivist

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    Day's still not over. If you go to the statistics links, (near the top right), you can see more accurate statistics. However, by tomorrow the # of downloads on the download page should have updated. (I think)

    Israfil.
     
  13. naf4ever

    naf4ever Dread Lord

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    Close.. Its actually pretty simple.

    Here I'll help give a better description :)

    If you're researching any tech that ANYONE you have an open borders agreement with already has, then you get the tech exchange bonus. This is the equivlant of them sharing the technology they've already discovered with you and thus speeding up research etc. The exchange bonus will go away if you research a tech none of your allies has discovered or if you lose the open borders treaty.

    Also just to note if you switch techs mid-way through researching one and the switch should result in the tech exchange bonus either being applied or being removed sometimes you wont see the change immedietly until the end of turn. But dont worry it will get updated before tech research is calculated so there will be no false tech gain or lost points..
     
  14. israfil

    israfil Scholar and Archivist

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    Thanks Naf. When I get some time I or one of the devs will add in that description into Civilopedia.

    Israfil.
     
  15. Los Tirano

    Los Tirano God-King

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    Thank you Houman, Nightravn, 12Monkeys and Israfil. Its looking good, and i cant wait to play a whole lot more.

    Just one note, there was a change in slavery in another mod that was mentioned in this forum but apparently not implemented.
    It was naf4ever's mod actually, his slavery idea is as accurate as we are going to come i think. 1 in 4 chance of slave with slavery civic, can use to work countryside or to rush building or wonder. And naf4ever, i laughed so hard when i saw your slave graphic, go monty python.


    However, you guys really deserve a break and thanks for your great work,
     
  16. Samuelson

    Samuelson Prince

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    I actually remember posting in this forum a while ago another way to add slavery to the game. It could be used with this idea. It was that when you capture a city with the slavery civic on all of your cities get a production bonus for a short number of turns. This would symbolize slaves from the enemy city being sent to your own cities and working. You could possibly make it so that the larger the population in the enemy city the higher the production bonus.
     
  17. Los Tirano

    Los Tirano God-King

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    Yes there was that idea. I liked it, and we could do that, bonus slave specialists or whatever it was. naf4ever's idea might be better though. Can also get them from battles, which happened, and can use them how you wish, on what you want. They should also have no upkeep.

    Also, adds more excitement, after defeating an enemy you have to move your slaves to the next big project. Maybe through enemy lands, and the possibility that the enemy could capture them back and liberate them. :lol:

    Oh great Gods of modding, Houman, Nightravn, 12Monkeys and Israfil, please grant my prayers of realistic slavery. :worship:
     
  18. AvianAvenger

    AvianAvenger Warlord

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    Okay, here is my current game in regards to religion.
    - noble difficulty
    - Im german
    - Im jewish
    - currently at war with cyrus
    - year is 1120bc
    - best unit is swordsman
    - i have 7 cities & a hell of an upkeep :cry:
    - my score is 300 im second, egypt is in front with 400
    - and im about to get pounced on by everyone for being non hindu

    In Order:
    • Hinduism, HolyCity: Memphis, Founded:2300bc, By:Egyptians
    • Judism, HolyCity: Hans, Founded:1760bc, By:German
    • Zoroastrianism, HolyCity:Unknown, Founded:1700bc,By:Unknown
    • Buddhism, HolyCity: Memphis, Founded:1180bc, By:Egyptians

    Well there you go, im german jewish & conquering the world.... theres something about that that just doesn't seem right. :lol:
     
  19. AvianAvenger

    AvianAvenger Warlord

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    btw - Informant needs an explore button
     
  20. AvianAvenger

    AvianAvenger Warlord

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    Inqesition does not work in cities that are not your own :(
     
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