Originally Posted by Sevo
I also think that nukes could use a little tweaking--I think: 1) using a nuke should give more than a -1 penalty. It should piss off the entire world...after the first one. The first one should be a freebie (after all, no one knows what a "nuke" is...yet...). I also think you ought to be able to nuke your own territory, troops, whatever. If I point it there, it should go there and blow the @!#$ up!
****yea this should be this way***
THE FOLLOWING IS quoted from MOFO:
"Other ideas/wish list:
I really like this idea "Holy Relic" icons that you could move around that give certain benefits to the holder of the relic as long as they were the right religion. Carrying the "Arc of the Covenant" into battle, or holding the "Tooth of the Buddha" in a city would give you some kind of bonus. If you captured one of these Relics but were not of the right religion, you would just be hiding them from those that are, and they would be pissed! "Return our Holy Relic to us or else!"
Refusing to do something negative to a third party when asked by another civ should give you positive points towards the civ that you are supporting - Instead of just receiving negative points towards the requesting civ when you refuse. Also, when you return a city to the original founding civ after throwing out another occupying civ you should get some positive points - "You have liberated our city from the evil invaders! How can we ever repay you?".
You should be able to automatically block certain requests from certain civs (a better diplomacy page in general would be nice) so that you aren’t bugged by those civs asking you go to war for them every other turn even though they won’t even allow you open borders or tech/resource trade… Maybe even have more options in reply that would either give positive or negative points depending on your response. “No way you losers” (-) to “Sorry we can’t” (0) to “Sure, no problem” (+).
Naval blockades and zones of control should be looked at... An invading force can sail right past a navy and land without contest..."
MY OWN OPINION "WOULD BE BETTER NAVAL MINES And introduction of Land MINES"
"AIR POWER!!! You should be able to attack/defend an enemies Air Force with your Air Force. You should be able to battle for air supremacy before having to send in bombers - or at least enable fighters to escort bombers during their runs.
There also should be smaller jet/prop bombers that can be loaded onto carriers. An aircraft carrier is the most powerful OFFENSIVE conventional weapons platform in existence today (due to the air units it carries), but is currently useless except as a DEFENSIVE support unit used to protect your navy from enemy bombers… A carrier should be able to hold one marine unit or commando unit as well?
There should be automatic recon missions over your zone of control by fighters to spot enemies coming in - having to do this manually every turn is tedious.
Airbases that you can build in non-claimed territory would be nice - And your air units should be safe from attack while in a friendly city… One enemy spearman can destroy 100 air units just by entering the neutral city
Gunships should be able to move over coastal water and need more movement points over their own land - As it stands right now, cavalry units are faster than 300km per hour choppers…
Being able to remove roads on your own land would be nice - also, workers should be able to “dismantle” improvements (pillage function).
Mountain crossing roads should be able to be build at some point… right now on the standard Earth map you cannot travel to South America from Central America by road…
Explorers should upgrade to spies?
Spies should be able to "acquire" some science points from another civ towards a discovery.
Going to war should affect the attitude of all other civs with the same religions as those involved in the war, regardless of other considerations. Religious Wars/alliances would add another interesting factor when choosing what Religion to follow. Also, the benefits of having a Holy City should be increased, and there should be an increase in the other civs desire for a Holy City - Holy Wars!!!
You should be able to gather a resource outside your territory as long as it is not in someone else’s territory and you have a route by road/sea/air. First to claim resource gets to use it until you lose it by war or territory growth.
You should be able to hold a spot with a military unit (like building a fort) to stop a civ from building a city there until the area is in someone’s territory - or you lose the space through war. Same with another civ’s unit moving through your military unit (like a zone of control) “Do you allow them safe passage through?” Negative attitude points if you don’t allow them passage.
Upgrades have to cost less, or units could upgrade naturally if stationed in a city for a certain amount of time - during which they cannot move or fight.
Certain military units (like legionaries/marines) should be able to build roads/remove jungle.
Certain units (like chariots/tanks) should need a road before they can enter a jungle area."
these are like the most intriguing ideas that i think the realism mod should try to implement
mofo is a freaking genius
what are other people's opinions ???