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[MOD] Religion and Revolution

Discussion in 'Civ4Col - Mods and Files' started by raystuttgart, Aug 26, 2012.

  1. raystuttgart

    raystuttgart Civ4Col Modder

    Joined:
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    4,446
    Location:
    Stuttgart, Germany
    Release 1.4 is available for download. :)

    Changelog:
    Spoiler :

    New Features:

    Rebuild of Culture/Area of Influence
    Full 2-Plot-City-Radius
    Railroads, Trains and Trainstations
    New Goodies spawning Units
    Goody Huts in Water
    Wild Animals on Land and in Water
    Possibility to create National Wonders
    Further Enhancement of Goody Functionality and further Goodies (e.g. Fountain of Youth)
    Monasteries and Forts (also see here)
    Drying Swamps and Planting Forests
    Runaway / Fleeing Criminals, Indentured Servants, African Slaves and Native Slaves
    Pirates
    Entertainment (generates gold from Culture)
    Continental Guard
    Mortar
    Building chain to Market that increases domestic demand

    Improvements and Fixes:

    German translation completed
    Many many small balancing changes and improvements
    Improved / Enhanced Goody Hut System with new functions
    Negative Effects of Bells on King's Attitude are now limited
    Lumber and Stone are not sold by Custome House or lost to Overflow anymore
    Production of Native Units from Hammers slowed down
    Many adjustments to Founding Fathers for new Features, Units and Buildings
    Improved UnitArtStyles
    Further improvements of graphics (especially ships)

    Additions:

    Oxcarts
    Added some new Promotions and small changes from Willi Tell
    Added a new Level of Storage Building and rebalanced Storage Capacity
    Corn Chamber and Granary
    Many National Wonders: Colonial Congress, Cathedral of the Archbishop, ...
    Improved Pedia Screens from Roamty
    Improved Pedia Screens from Nightinggale
    Map "The New World" (Gigantic, geographically correct)


    All further information and downloadlink here:
    [Religion and Revolution]: Welcome ! (Read first please.)
     
  2. raystuttgart

    raystuttgart Civ4Col Modder

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    Location:
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    Release 1.5 of Religion and Revolution is available for download. :)

    Changes:
    Polished version of Release 1.4.
    Several small bugfixes, balancing improvements and other small corrections.

    All further information and downloadlink here:
    [Religion and Revolution]: Welcome ! (Read first please.)
     
  3. Madigan77

    Madigan77 Chieftain

    Joined:
    Feb 5, 2012
    Messages:
    12
    Sorry if this was discussed before, the 1.5 version is savegame compatible?
    After installing this new version i had a ctd while loading a game from 1.4.

    By the way, im very enjoying this mod this is the best Civ4Col mod imho.
    I like the complexity and the new features, very nice work! :goodjob:
     
  4. Yamato

    Yamato Chieftain

    Joined:
    Mar 19, 2006
    Messages:
    100
    Just to double check. Are R&R 1.5 cities the same size as Civ cities, 2 squares out from the city? (As opposed to the traditional Colonization which is just 1 square out from the city)
     
  5. raystuttgart

    raystuttgart Civ4Col Modder

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    No sorry, you need to start a new game.

    Thanks. :)

    Yes. :)
    Once youre area of influence grows (by Culture) then your city radius will also expand from 1 to 2.
     
  6. raystuttgart

    raystuttgart Civ4Col Modder

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    Location:
    Stuttgart, Germany
    Release 1.6 is available here for download now.

    ------------

    It is an improved version of Release 1.5.

    1) Many small bug fixes, balancing improvements, graphical improvements, AI improvements, ...
    2) One major bugfix to a bug that occassionally caused game freezes.
    3) Performance and speed improvements (most noteable optimizations from Nightinggale.)
    4) New Advisor Screen from Nightinggale

    ------------

    Savegames from Release 1.5 are not compatible.
    Please start new games and also clean cache.

    ------------

    Enjoy. :)
     
  7. Tigranes

    Tigranes Armenian

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    Sep 11, 2008
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    9,318
    We are enjoying! Great job as always! :hatsoff::thumbsup:

    How do we actually clean cache?
     
  8. raystuttgart

    raystuttgart Civ4Col Modder

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    Here I described one way to do it.
     
  9. raystuttgart

    raystuttgart Civ4Col Modder

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    Release 1.7 is available here for download now.

    • Several small improvments to balancing, graphics, features, texts, translations, screens ...
    • Many new Achievments from Schmiddie
    • Added several small improvments from agnat86
    • Added new promotions from agnat86
    • Added several improvments from Schmiddie's Edition
    • Added Import Feeder Service from Nightinggale
    • Overflow algorithm improved
    • Added two new buildings for Natives
    • New Feature Unrest and Militia
    • New Faction Church (with several Diplomacy Events and possibility to request favours)
    • Fixed some Vanilla issues with Permanent Alliance and activated it as default
    • Trait Trader (of Natives) now gives bonus for Bargaining
    • Abandoning Cities is now also possible during War

    We hope you enjoy. :)
     
  10. raystuttgart

    raystuttgart Civ4Col Modder

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    Release 1.8 of Religion and Revolution is available for download. :)

    Changes:
    Spoiler :

    • Africa and Port Royal (Harbours similar to Europe) with great backgrounds from Willi_Tell
    • Several graphic improvments from Schmiddie
    • Bugfixes to Trade Route System and Import Feeder Service from Nightinggale
    • A few other small improvments and fixes
    • New map from Tre59


    All further information and downloadlink here:
    [Religion and Revolution]: Welcome ! (Read first please.)
     
  11. Drakarska

    Drakarska Epic Dadness

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    Nice! PR was on my wish list. Looking forward to play when I get home from work.. I'm guessing same routine Ray? clear cache and non-save game compatible?
     
  12. raystuttgart

    raystuttgart Civ4Col Modder

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    Exactly. :)
     
  13. Dunpeal

    Dunpeal Chieftain

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    raystuttgart - am I being really thick or you are advertising version 1.5 on the first topic of this thread but you are already on version 1.8 (as in not updated yet on this thread)?
     
  14. raystuttgart

    raystuttgart Civ4Col Modder

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    The starting post was not update. :)
    (But the link still pointed to the correct download.)

    Thanks for mentioning.

    Release 1.8 is the current one.
    (In about a week Release 1.9 will be published.)
     
  15. Dunpeal

    Dunpeal Chieftain

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    You're welcomed, wanted to make sure all players benefit from the awesome changes and updates since 1.5 ^^

    Can't wait for 1.9, just in time for xmaaaaas...
     
  16. raystuttgart

    raystuttgart Civ4Col Modder

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    Hi everybody, :wavey:

    Release 1.9 is out.
    (For details see here.)

    It does not add new features but if fixes a few (minor) bugs and balancing issues that were reported and adds several other small improvments.

    Savegames of Release 1.8 are still compatible.
    However, not all changes in XML balancing will take effect if you do not start a new game.

    We hope you continue to enjoy our mod. :)
     
  17. Dunpeal

    Dunpeal Chieftain

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    I am downloading it as I type these words, thanks ^^
     
  18. Dunpeal

    Dunpeal Chieftain

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    Apologies for the double post and the ignorant question: What does "random settlement areas" actually mean? (on the create game menu, one of the tick-able options)
     
  19. raystuttgart

    raystuttgart Civ4Col Modder

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    I had implemented a feature, that sorts Natives by North, Central and South and tries to place them like that at map creation.
    (It also became part of TAC.)

    Northern American Natives should be put further North on the map.
    Central American Natives below the Northern American Natives.
    Southern American Natives below the Central American Natives.

    If you check "random settlement areas" this feature is deactivated.
     
  20. Dunpeal

    Dunpeal Chieftain

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    Thanks for the explanation. I was really thick then because I somehow thought that enabled European colonies to also start in the West.

     

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