[MOD] Religion and Revolution

Release 1.4 is available for download. :)

Changelog:
Spoiler :

New Features:

Rebuild of Culture/Area of Influence
Full 2-Plot-City-Radius
Railroads, Trains and Trainstations
New Goodies spawning Units
Goody Huts in Water
Wild Animals on Land and in Water
Possibility to create National Wonders
Further Enhancement of Goody Functionality and further Goodies (e.g. Fountain of Youth)
Monasteries and Forts (also see here)
Drying Swamps and Planting Forests
Runaway / Fleeing Criminals, Indentured Servants, African Slaves and Native Slaves
Pirates
Entertainment (generates gold from Culture)
Continental Guard
Mortar
Building chain to Market that increases domestic demand

Improvements and Fixes:

German translation completed
Many many small balancing changes and improvements
Improved / Enhanced Goody Hut System with new functions
Negative Effects of Bells on King's Attitude are now limited
Lumber and Stone are not sold by Custome House or lost to Overflow anymore
Production of Native Units from Hammers slowed down
Many adjustments to Founding Fathers for new Features, Units and Buildings
Improved UnitArtStyles
Further improvements of graphics (especially ships)

Additions:

Oxcarts
Added some new Promotions and small changes from Willi Tell
Added a new Level of Storage Building and rebalanced Storage Capacity
Corn Chamber and Granary
Many National Wonders: Colonial Congress, Cathedral of the Archbishop, ...
Improved Pedia Screens from Roamty
Improved Pedia Screens from Nightinggale
Map "The New World" (Gigantic, geographically correct)


All further information and downloadlink here:
[Religion and Revolution]: Welcome ! (Read first please.)
 
Release 1.5 of Religion and Revolution is available for download. :)

Changes:
Polished version of Release 1.4.
Several small bugfixes, balancing improvements and other small corrections.

All further information and downloadlink here:
[Religion and Revolution]: Welcome ! (Read first please.)
 
Sorry if this was discussed before, the 1.5 version is savegame compatible?
After installing this new version i had a ctd while loading a game from 1.4.

By the way, im very enjoying this mod this is the best Civ4Col mod imho.
I like the complexity and the new features, very nice work! :goodjob:
 
Just to double check. Are R&R 1.5 cities the same size as Civ cities, 2 squares out from the city? (As opposed to the traditional Colonization which is just 1 square out from the city)
 
Sorry if this was discussed before, the 1.5 version is savegame compatible?
After installing this new version i had a ctd while loading a game from 1.4.

No sorry, you need to start a new game.

By the way, im very enjoying this mod this is the best Civ4Col mod imho.
I like the complexity and the new features, very nice work! :goodjob:

Thanks. :)

Are R&R 1.5 cities the same size as Civ cities, 2 squares out from the city?
(As opposed to the traditional Colonization which is just 1 square out from the city)

Yes. :)
Once youre area of influence grows (by Culture) then your city radius will also expand from 1 to 2.
 
Release 1.6 is available here for download now.

------------

It is an improved version of Release 1.5.

1) Many small bug fixes, balancing improvements, graphical improvements, AI improvements, ...
2) One major bugfix to a bug that occassionally caused game freezes.
3) Performance and speed improvements (most noteable optimizations from Nightinggale.)
4) New Advisor Screen from Nightinggale

------------

Savegames from Release 1.5 are not compatible.
Please start new games and also clean cache.

------------

Enjoy. :)
 
We are enjoying! Great job as always! :hatsoff::thumbsup:

How do we actually clean cache?
 
Release 1.7 is available here for download now.

  • Several small improvments to balancing, graphics, features, texts, translations, screens ...
  • Many new Achievments from Schmiddie
  • Added several small improvments from agnat86
  • Added new promotions from agnat86
  • Added several improvments from Schmiddie's Edition
  • Added Import Feeder Service from Nightinggale
  • Overflow algorithm improved
  • Added two new buildings for Natives
  • New Feature Unrest and Militia
  • New Faction Church (with several Diplomacy Events and possibility to request favours)
  • Fixed some Vanilla issues with Permanent Alliance and activated it as default
  • Trait Trader (of Natives) now gives bonus for Bargaining
  • Abandoning Cities is now also possible during War

We hope you enjoy. :)
 
Release 1.8 of Religion and Revolution is available for download. :)

Changes:
Spoiler :

  • Africa and Port Royal (Harbours similar to Europe) with great backgrounds from Willi_Tell
  • Several graphic improvments from Schmiddie
  • Bugfixes to Trade Route System and Import Feeder Service from Nightinggale
  • A few other small improvments and fixes
  • New map from Tre59


All further information and downloadlink here:
[Religion and Revolution]: Welcome ! (Read first please.)
 
Nice! PR was on my wish list. Looking forward to play when I get home from work.. I'm guessing same routine Ray? clear cache and non-save game compatible?
 
raystuttgart - am I being really thick or you are advertising version 1.5 on the first topic of this thread but you are already on version 1.8 (as in not updated yet on this thread)?
 
raystuttgart - am I being really thick or you are advertising version 1.5 on the first topic of this thread but you are already on version 1.8 (as in not updated yet on this thread)?

The starting post was not update. :)
(But the link still pointed to the correct download.)

Thanks for mentioning.

Release 1.8 is the current one.
(In about a week Release 1.9 will be published.)
 
The starting post was not update. :)
Thanks for mentioning.

Release 1.8 is the current one.
(In about a week Release 1.9 will be published.)
You're welcomed, wanted to make sure all players benefit from the awesome changes and updates since 1.5 ^^

Can't wait for 1.9, just in time for xmaaaaas...
 
Hi everybody, :wavey:

Release 1.9 is out.
(For details see here.)

It does not add new features but if fixes a few (minor) bugs and balancing issues that were reported and adds several other small improvments.

Savegames of Release 1.8 are still compatible.
However, not all changes in XML balancing will take effect if you do not start a new game.

We hope you continue to enjoy our mod. :)
 
Apologies for the double post and the ignorant question: What does "random settlement areas" actually mean? (on the create game menu, one of the tick-able options)
 
What does "random settlement areas" actually mean?

I had implemented a feature, that sorts Natives by North, Central and South and tries to place them like that at map creation.
(It also became part of TAC.)

Northern American Natives should be put further North on the map.
Central American Natives below the Northern American Natives.
Southern American Natives below the Central American Natives.

If you check "random settlement areas" this feature is deactivated.
 
Thanks for the explanation. I was really thick then because I somehow thought that enabled European colonies to also start in the West.

I had implemented a feature, that sorts Natives by North, Central and South and tries to place them like that at map creation.
(It also became part of TAC.)

Northern American Natives should be put further North on the map.
Central American Natives below the Northern American Natives.
Southern American Natives below the Central American Natives.

If you check "random settlement areas" this feature is deactivated.
 
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