MaxAstro
Spiral Knight
- Joined
- Dec 18, 2007
- Messages
- 645
A couple rather serious bugs were found in the prerelease modular version, and to save anyone else being run over by marauding stacks of Ice Elementals I have delayed the release until I know I have them sorted. 
On the Scions: As soon as I figure out how to give a situational resistance boost via Python the Scions will no longer be fully immune to Bind Corpse. They will keep their immunity to Faith, most likely, although if I can make it work I will set it up so that the Scions are only immune to Faith if they are non-evil. Also, Ashen Veil units are eventually going to be affected by Faith, and that will affect the Scions as well.
On the Amurites: Requiring the School of Govannon is a fairly serious limitation, I will agree. It is in part an intentional one; after all, the Amurites are getting a very decent melee unit out of their favored tech tree. If they go Runes of Kilmorph for the Mines of Gal-Dur, this lets them get strength 7 spellcasting melee units without even having to tech Bronze Working. Not to mention if you have the gold to afford promoting Apprentices to Spellswords, they only cost 90 hammers and get all kinds of free magic promotions.
That said, I agree that 180 hammers is a lot to enable a unit, and I could see switching the requirement back to Barracks. That would also prevent you from completely skipping Bronze Working.
Just be glad this isn't the original version of my Amurite changes, where Schools of Govannon couldn't be built AT ALL until Govannon himself had been trained. XD ...That said, in that version they gave every unit produced in the city the tier 1 spell for every mana source you had, making them all kinds of wonky.

On the Scions: As soon as I figure out how to give a situational resistance boost via Python the Scions will no longer be fully immune to Bind Corpse. They will keep their immunity to Faith, most likely, although if I can make it work I will set it up so that the Scions are only immune to Faith if they are non-evil. Also, Ashen Veil units are eventually going to be affected by Faith, and that will affect the Scions as well.
On the Amurites: Requiring the School of Govannon is a fairly serious limitation, I will agree. It is in part an intentional one; after all, the Amurites are getting a very decent melee unit out of their favored tech tree. If they go Runes of Kilmorph for the Mines of Gal-Dur, this lets them get strength 7 spellcasting melee units without even having to tech Bronze Working. Not to mention if you have the gold to afford promoting Apprentices to Spellswords, they only cost 90 hammers and get all kinds of free magic promotions.
That said, I agree that 180 hammers is a lot to enable a unit, and I could see switching the requirement back to Barracks. That would also prevent you from completely skipping Bronze Working.
Just be glad this isn't the original version of my Amurite changes, where Schools of Govannon couldn't be built AT ALL until Govannon himself had been trained. XD ...That said, in that version they gave every unit produced in the city the tier 1 spell for every mana source you had, making them all kinds of wonky.
