[MOD] Snoopy/Dale PatchMod

Can someone explain what this does:

EDUCATION:
* Reduced education threshold increase from 20% to 10%

What is the "education Threshold Increase" ?
 
The rate for needed books increase by that much percent

any chance we'll get events mod in this?
 
Hey what was the native exploit that you were talking about? The one where you can't train the native in their place.

I think native in that tribal village should get the profession of that tribal village automatically . Wouldn't that make sense? lol.
 
Hey what was the native exploit that you were talking about? The one where you can't train the native in their place.

I think native in that tribal village should get the profession of that tribal village automatically . Wouldn't that make sense? lol.

Not everyone in the village offering expert fishing is a fishernative; odds are the converted are the outcasts of the village and not one of the productive members. Then, when they leave the village elders are disgusted and tell them never to come back since they had abandoned their native ways.

Native Kid: Hey pops, I've leaving in a few weeks, do you think you could teach me how to fish?

Native Dad: Son, get out of my sight. Your new friends can teach you.
 
I've "corrected" the errors in ThemeParseLog, but now still have a CTD, however with no error log!? LOL ::crazyeye:

I've fixed the crash, and as I said it was nothing to do with themes. :)

You will notice that you get the theme errors in vanilla Col too. ;)
 
The rate for needed books increase by that much percent

any chance we'll get events mod in this?

No, this is a patch not a mod. :)
 
I've fixed the crash, and as I said it was nothing to do with themes. :)

You will notice that you get the theme errors in vanilla Col too. ;)

so where can we download this fix?? have you already uploaded it??
 
Dale, is it your intent for Converted Natives to be turned around and used as missionaries? Because I'm still doing that like a bandit. :^)
 
Okay for the next version, I am only going to limit Natives from learning in native settlements. They'll still be able to go to school as normal.

No other changes as really they aren't bugs as such and I should really keep to the mould of this patchmod. :)

Question: do Natives take longer or cost more to train? I suggest that either they should take maybe twice the number of school 'books' to train, or else it should cost you more to train them even the more basic professions (ex: no free ore miner upgrade, ALL professions cost something)

I can't say that I've ever trained a native IN my own settlement, so I don't know how it works, currently.
 
I was wondering if I was doing something wrong. I loaded the mod, I have the same screen as you displayed earlier with the "unload mod" option, so I assume the mod is loaded properly. I just haven't noticed the map changes described in the fixes. Is this because i am playing with the Western hemisphere map? or is that fix only applied to the randomly generated map? Also, my treasure is still only taking 1 space on the galleon as opposed to 6 (not complaining about that though :lol:).

Awesome work by the way.
 
hello,

i just registered to say thank you for your fantastic work. i really enjoy the way you improve colonization. its getting more and more like i expected it to be. :)

greetings from germany
 
I was wondering if I was doing something wrong. I loaded the mod, I have the same screen as you displayed earlier with the "unload mod" option, so I assume the mod is loaded properly. I just haven't noticed the map changes described in the fixes. Is this because i am playing with the Western hemisphere map? or is that fix only applied to the randomly generated map? Also, my treasure is still only taking 1 space on the galleon as opposed to 6 (not complaining about that though :lol:).

Awesome work by the way.

Yeah the next version has changes made to the retail maps. 1.04 only updates random ones. :)

I'm curious about what you say about treasures. Are you adding them to the galleon after other stuff? Or adding the treasure and then other stuff?
 
I am adding them by themselves because of the change that was listed in 1.04. But I think that because I am playing a different map that maybe it is conflicting. I'll try a new game with the retail maps and see if it is different.
 
I am adding them by themselves because of the change that was listed in 1.04. But I think that because I am playing a different map that maybe it is conflicting. I'll try a new game with the retail maps and see if it is different.

Visually they only take up one space in the galleon, but you can't load anything extra on it anymore.
 
v1.05 is posted. Please see the first post for details, download, instructions and changes. :)
 
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