Hey what was the native exploit that you were talking about? The one where you can't train the native in their place.
I think native in that tribal village should get the profession of that tribal village automatically . Wouldn't that make sense? lol.
I've "corrected" the errors in ThemeParseLog, but now still have a CTD, however with no error log!? LOL :![]()
The rate for needed books increase by that much percent
any chance we'll get events mod in this?
I've fixed the crash, and as I said it was nothing to do with themes.
You will notice that you get the theme errors in vanilla Col too.![]()
I've fixed the crash, and as I said it was nothing to do with themes.
You will notice that you get the theme errors in vanilla Col too.![]()
Okay for the next version, I am only going to limit Natives from learning in native settlements. They'll still be able to go to school as normal.
No other changes as really they aren't bugs as such and I should really keep to the mould of this patchmod.![]()
Dale, is it your intent for Converted Natives to be turned around and used as missionaries? Because I'm still doing that like a bandit. :^)
I was wondering if I was doing something wrong. I loaded the mod, I have the same screen as you displayed earlier with the "unload mod" option, so I assume the mod is loaded properly. I just haven't noticed the map changes described in the fixes. Is this because i am playing with the Western hemisphere map? or is that fix only applied to the randomly generated map? Also, my treasure is still only taking 1 space on the galleon as opposed to 6 (not complaining about that though).
Awesome work by the way.
I am adding them by themselves because of the change that was listed in 1.04. But I think that because I am playing a different map that maybe it is conflicting. I'll try a new game with the retail maps and see if it is different.