[MOD] The Authentic Colonization (TAC)

To the other greedy bastards in Europe (and the new world). When we use the term "tax" in TAC this also includes harbour tolls, customs tariff, pilotage fees, interest rates payable to banks and so on. For simplicity reasons we call it tax and keep it the same after independence.

Interesting explanation ... :)

Wouldn't you agree that at least the rate must be different, I mean there must be SOME difference whether you are independent or not, right? :dunno:
 
At independence war the King will sent his troops at four waves. The first one contains 10% of his troops, the second one 20%, the third one 30% and the last one 40%. There are so many Royal ships that they haven't go back to Europe. They stay at America. The amount of Royal units is adapted so that the player will get a fair fight.

Perhaps 10-20-30-40 can be randomized somehow? I was a little careless and allowed 40% wave to overwhelm 2 of my colonies even on default dificulty, but if I know in advance that the last wave will be the biggest I will plan accordingly.

Also is there any way to counter the exploit with the same tools, horses and guns used to create new and new Cuirassiers. Basically if your colony only has 50 guns 50 horses and 50 tools and say 10 citizens, one can become a Cuirassier, kill the enemy, disband back to citizen, then next one picks his tired horses and repeats. Perhaps if one leaves unit to heal naturally those 50 guns can stay with him, but if one disbands, say, 20% injured unit the player will get back only 80% of the guns...
 
Only little things...

Are we allowed to put more than one treasure unit on a galleon?

Looking at the leaders in the cyclopedia, there is a mention of John Adams on the page for William Penn.

As a TODO, the page for Cocoa is empty.

JFG
 
Perhaps 10-20-30-40 can be randomized somehow?
Yes, you will find that option at CIV4HandicapInfo.xml:
PHP:
			<Waves>
				<Wave>10</Wave>
				<Wave>20</Wave>
				<Wave>30</Wave>
				<Wave>40</Wave>
			</Waves>
			<iWaveTurns>5</iWaveTurns>
Are we allowed to put more than one treasure unit on a galleon?
Oui. :) You can transport two treasures.
Looking at the leaders in the cyclopedia, there is a mention of John Adams on the page for William Penn.
As a TODO, the page for Cocoa is empty.
Thank you! We will fix it.
 
As a TODO, the page for Cocoa is empty.
This has already been fixed in our internal developer version, same as for various other entries in Colopedia that were missing English texts. You should - hopefully :D - get a complete English and German colopedia in our final version.

Unfortunately we did not have the resources to make all our other texts, especially the stories we tell in achievements and quests/events also available in English. English texts will be much shorter (more like placeholders) and will be lacking the storytelling in most cases.
 
Is it possible to make it easier for the human player to see how much money AI has? I can understand that to find out how much money Indians have you have to visit their village. I can live with that, even though it really hurts when you made a 15 turn long trip with precious guns only to discover that your target tribe now has only 160 gold! But at least in the case of other Europeans there could be a one click button or one key option to learn the amout of available funds that turn. Otherwise you need to call the AI governor, click 3-4 things until you finally see his available funds. Colonization require way more labor on the player's side than BTS, for example, so any help with interface would be great. Perhaps showing gold in score table would be the best solution!
 
Is it possible to make it easier for the human player to see how much money AI has?
Sorry, Tigranes, in few weeks we will have our final release. ;)
 
I get XML Error when trying to load the mod, anyone else have the same problem?

Edit: reistalled the game and updated manually - works now, looking foward to trying out the mod. Thankyou.
 
Hello, I read in some forum that the final TAC will be released this 31st July, it has a new date? Thanks!
 
Hello, I read in some forum that the final TAC will be released this 31st July, it has a new date? Thanks!
Hi millansoft, 31st July was our deadline for changes. The release of TAC 2.03_final will be next week.
 



TAC Project Team:
Akropolis &#8211; Commander Bello - Elwood - Fankman - koma13 - melcher kürzer
Ronnar - Stöpsel - Writing Bull - xXstrikerXx



We are glad to present you the final version of The Authentic Colonization: TAC 2.03_final has been released!


TAC 2.03_final is a large but well balanced and well tested modification for "Sid Meier's Civilization IV: Colonization". For the last four years we have developed this community modification of German-speaking Civforum.

TAC-Manual presents the most important of our features. The vanilla version of Civ4Col contained many failings and bugs, and it hadn't the spirit which all fans of the original Colonization had enjoyed. We have kept working hard for a general overhaul of the whole game. We have improved AI and balancing. And we have added a lot of new content like events, quests, achievements, a new and comfortable menue of transport-routes, a revised interface, specific troop-models for all nations, new maps, more civilizations, more founding fathers, more resources, cocoa plantings and whaling and learning-by-doing and much more.

TAC includes some parts of other international modifications like Netbandit's balance Mod and Dale's Age of Discovery II. We'd like to thank all testers and modders who helped us developing this mod. Please notice that you will find detailed credits ingame at the colopedia.

The development of TAC has been finished. But at our German-speaking forum we are developing scenarios which use TAC for creating some new challenges. The first one named &#8220;Werewolves&#8221; will be released soon.
 

Attachments

  • TAC Manual.pdf
    199.4 KB · Views: 33,934
Awesome! Huge congratulations!
Can you post a link to the actual download too?
 

Thanks :)
Why is Beta still in your filename? (TAC_Setup_2.03_beta)
Progress still continues for the mod? Apart from the scenarios you mentioned
 
The development of TAC has been finished.

A great success story with a lot of great modders that joined forces over such a long time ... :goodjob:
... but all good things eventually come to an end.

It had been a pleasure working with you guys. :salute:
 
Congratulations!:goodjob:

Are there any changelogs after the last beta?
 
Are there any changelogs after the last beta?
Here the changelog:
Spoiler :
START UND ENDE EINER PARTIE:
* Updates von TAC America, TAC South America, TAC Northwest Passage auf Version 1.05 inkl. neuer ReadMes
* dadurch Fixing: Nun können dort auch die Bonusressourcen Biber, Büffel und Krabben erscheinen
* Update TAC East Coast auf Version 1.02 inkl. neuer ReadMe
* dadurch Fixing von Balancingschwächen
* Beschreibungstext von TAC East Coast erhält den Hinweis, dass die Karte nur für erfahrene Spieler geeignet ist
* Fixing: Wenn eine europäische KI-Nation aus dem Spiel ausscheidet, bleiben ihre Missionen nicht länger aktiv und erzeugen keine Konvertierten Ureinwohner mehr, durch die diese Nation ins Spiel zurückkehren könnte

DIPLOMATIE:
* Der Spieler kann besser einschätzen, was ihn von seinen indianischen Nachbarn erwartet: Ein Anführer eines Ureinwohnervolkes, der einem anderen Anführer "erfreut" gegenübersteht, gräbt noch seltener das Kriegsbeil aus als bislang. Ist seine Einstellung dagegen "vorsichtig", zettelt er etwas eher als bisher einen Krieg an.
* Fixing: Bei den Diplomatie-Zufallsereignissen zu Söldnern, Kriegen in Europa und der Unterstützung fremder Revolutionen kommt es nicht mehr zu Problemen, wenn die als als erste gegründete eigene Stadt verloren ging
* Königstexte zu Steuererhöhungen nennen den neuen Steuersatz nun gleich zu Beginn und sind zudem kürzer
* Neue Colopädietexte zu Anführern Penn und Cortes
* Dokumentation zu Anführern aktualisiert

EVENTS:
* Häufigkeit von Zufallszahlen-Events in der mittleren Spielphase verdoppelt
* Event AT_THE_SWORD gibt 10 statt 3 Erfahrungspunkte
* Dokumentation zu Events aktualisiert

TEXTE:
* Neuer Spielkonzepte-Artikel zu Schiffe kapern
* Neuer Colopädietexte zu Gründervater Adams
* Weitere Übersetzungen ins Englische
* Textkorrekturen in Events
* Fixing grammatisch falscher Nationenadjektive
* Diverse kleine Textkorrekturen
* Credits aktualisiert

Sorry, it's only in German. But there are only few changes.TAC 2.03_beta was our last version. We asked our users to report bugs, and then we have waited five weeks. But only few bugs have been reported.

The most important changes are:
  • Fixings of a bug concerning free units which the player gets by some DLL-events
  • If European AI-civilizations lost all units and have to leave the game, their missions were able to produce new converted natives who restart that nation. We have fixed this bug.
  • Some improvements at scenario maps, for example at TAC East Coast there are more prairie plots at the East part of the map
  • The behaviour of native leaders is more calculable for the player
 
Just for your convenience:

The changelog in English:

  • Start and end of a game
  • Updates of the following maps to version 1.05 including new readmes:
  • TAC America, TAC South America, TAC Northwest Passage​
  • fixing: on these maps now buffalos, crab and beaver may appear​
  • Update of the following map to version 1.02 including new readme:
  • TAC East Coast​
  • fixing: balancing improved​
  • Readme now contains hint that this map is only suitable for experienced players​
  • fixing (map-independent): After elimination of an European AI-nation her missions do not longer stay active, thus no longer bring the nation back into the game

    Diplomacy
  • The player now can better estimate what to expect from his native neighbours: if "pleased", wars are even more unlikely. If "cautios", he may declare war a bit more often
  • fixing: for the events "Mercenaries", "War in Europe" and "Supporting Foreign Revolutions" it now longer causes problems if you have lost your first city (technically your "capital")
  • The texts of the king for raising taxes have been shortened and are stating the new tax rate now at the beginning (comment: perhaps only valid only for the German texts)
  • New Colopedia texts for the leaders Penn and Cortez
  • Documentation for the leaders has been updated

    Events
  • The occurence of random events in the midgame has been increased
  • Event "At the Sword" now gives 10 instead of 3 experience points
  • Documentation of events has been updated

    Texts
  • New text for concept "Seizing Ships"
  • New text for Founding Father Adams
  • More translations into English
  • Texts for events have been corrected
  • Fixing of wrong grammar (some adjectives -most probably only for German grammer :) )
  • Other small corrections
  • Credits updated
 
:goodjob: Thanks, guys! I had a blast with East Coast map, buying Cotton from far away tribes while trying to recreate 13 colonies...
 
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