v186/136
1st plague missed me as China, was able to avoid it having only contact with Inida (who had the plauge).
2nd plague hit me around 1200 ad, just after the mongols declared war on me.
Situation was this, had contact with most of the world, open borders with mali and the vikings, both of which did not have the plague. Maybe they had open borders with someone else that did and/or I was unlucky.
I had a line of double spearman across the northern frontier, one GP, 6 workers, and each of 7 cities had 1 spearman with healing and 2 archers.
First or second turn of the plague most of my spearman in the cities died.
This strikes me as weird for 2 reasons, they had healing and they died before the archers (4 v 3 health).
Most of the archers had damage, and some of the spearman on the line died as well.
Upgraded all archers to chocs and most still died.
By the fifth turn of the plague all units in all cities were dead. Some of the spearman outside the city had died (maybe 50%

and proximity to plague cities didn't seem to matter. And i lost 3 of the workers.
I think the plague ended on turn 6 or 7 of it starting.
(I would have upgraded the archers earlier but I lost one of two irons (the second had just been traded for ivory- bad luck there)
The first plague I wouldn't eliminate it so much, I'd simple advance it to 100 ad or so, mind you if it's being taken out, no objections.
The second plague was managable if it wasn't for the war.
I'm not sure how the damage hits from plague different from each other, I would suggest a slight damage reduction for that second plague.
Another idea, is that when the plague hits, add -2 health penalty over 4 turns (max of 8 instead of 7). However, during those first 4 turns make the damage hits less...
turn 1 -2 health 0% damage from baseline
turn 2 -4 health 25% damage from baseline
turn 3 -6 health 50% damage from baseline
turn 4 -8 health 75% damage from baseline
turn 5-6 -8 health 100% damage from baseline
turn 9 -6 health 75% damage from baseline
turn 10 -4 health 50% damage from baseline
turn 11 -2 health 25% damage from baseline
turn 12 - no plague
More or less, with other random elements you've already included for plague length and recovery.
I'll keep you informed how things go.
Right now I just got pikeman and I'm teach those mongol *****es what it feels like to charge a line of people with pointy sticks.
