Houman said:
Thank you for comment.
How do you explain that Expansive trait moves vertically instead of horizontally? Are you sure that taking Organized from Japan and giving it to Mongolia would make Mongolia actually to expand right? And Expansive for Japan makes them more of an Isolatanist?
Thanks
Houman
Hi Houman. Thanks for the reply. When I say the Exapnsive trait promotes vertical growth, I mean that, by providing extra health and cheap granaries, it encourages the player to build his empire "upward" into more densely populated cities, on average, than his non-Expansive competitors. Likewise, when I say that the Organized trait promotes horizontal growth, I mean that, by lowering civics upkeep and providing cheap courthouses, it encourages the player to build his empire "outward" by being able to maintain more far-flung cities, on average, than his non-Organized competitors.
As far as being sure that changing traits will change the AI's behavior, I have no idea. I'm just a devoted Civver - you guys are the experts!

What I am saying is that, when the human plays Genghis, it would be nice if his traits encouraged him to emulate the Great Khan by building a huge empire. Likewise, if I play Japan, it would be great if I was encouraged to build massive cities close to home. As for the AI, you guys would (I assume) have to program the AI files to take advantage of their respective traits (make Genghis highly aggressive, but not likely to raze cities, and likely to have "open borders", while make Tokugawa only very limited in aggression, but very isolationist). The default AI for Tokugawa already plays him as a cranky isolationist, so he just needs to have his tendencies to "horizontally" expand his empire tamed a little. When I'm playing your (excellent) Earth map, it's a little disconcerting seeing the entire US West Coast dotted with Japanese settlements!

If he had didn't have the Org trait, perhaps this would be less likely to occur?
For most of the civs on your Earth map, I think you do a very good job of matching up leaders' traits with the historical tendencies of their respective nations. I just think that this swap (perhaps along with a little AI tweak) would make the game just that much closer to the Total Realism goal.
Keep up the good work!
