[MOD] Warlords: Extended Mod

ganart

Chieftain
Joined
May 13, 2006
Messages
24
Location
Vienna
This is a new, Warlords compatible version of my Extended mod I made a while ago for Civ IV.

Besides just porting to Warlords I have reworked almost all aspects of the mod.

The mod is Warlords v.2.08 compatible

Old thread:
http://forums.civfanatics.com/showthread.php?t=171926&highlight=extended+mod

Spoiler :
Some features:
- implemented original Era Specific city graphics. European, Greco-Roman, Eastern and Asian cultures have now unique city graphics for ancient, classical, medieval and renaissance eras. South American culture is in progress.

- 41 new technologies

- 9 new buildings with original graphics. New buildings from scenarios shipped with Warlords have been implemented.

- new Wonder: Leonardo’s Workshop with original model and texture. Wonders Firaxis shipped with Warlords have been added as well.

- new units: Battering Ram, Hunter, Ancient Spearman, Skirmisher, Man-at- Arms, Macedonian Phalangites, Landsknecht, Heavy Cavalry, Heavy Archer, Heavy Infantry, Paladin, Cuirassier, Modern Infantry and many others. Extra units Firaxis shipped with Warlords (Hypaspist, Templar Knight, Mobile SAM etc) have been added. Many units’ textures have been altered.

- new unit classes have been added to fill the gap between ancient and medieval units: Heavy Archer, Heavy Spearman, Heavy Infantry, Heavy Cavalry, Horse Archer, Horseman, War Elephant.

- new strategic bonuses: saltpeter, rubber. Bonuses made by Firaxis for scenario purposes in Warlords have been added (Tobacco, Olives, and Cotton)

- two new Civilizations: Macedonian and Sumerian

- Tech Tree has been reworked. Aside from the new technologies prerequests for many techs have been changed. In general it works now a bit more like Civ3, which was my intention.

- units balanced has been tweaked. More advanced units are much more powerful, especially Industrial and Modern. But they are more expensive and cost food while building them and additional gold to upkeep.
Tech prerequests for many units have been changed. Notorious rock-scizor-paper principle was reworked as well to make units more specific and to add more strategy. Archers units get 100% bonus vs. Melee, Mounted units get 100% bonus vs. Archers, Spear units keep their 100% vs. Mounted, Sword units get City Attack bonus, Artillery gets 100% vs. Armoured Unites, Tanks get 100% vs. Infantry ad so on. Bombers can kill land and sea units
(lethal bombardment)

- Barracks is required to built Melee (except Warrior, Hunter), Archer and Gunpowder units; Stables is required for Mounted units; Forge – for early Siege units; Military Plant – for later Siege, Armoured and Gunship; Airport – for Air units. Tech prerequests for many units have changed.

- added new unique units to some Civs and changed some existing ones. Many Civs got two and more UU, some UU are shared by the Civs with similar culture.

- units upgrade costs have been greatly reduced (mainly to help AI)

- new promotions:Cover II, Cover III, Shock II, Shock III, Formation II, Power

-Some other minor visual changes, like cities scale has been increased up to something like 30%.


New city graphics:



Tech tree:



Download link:

Extended Mod for Warlords
 
OMG!! the building Art is just mind blowing Ganart, I think your mod will have another excellent run for WL and I'd love to see an update when the new expansion comes out as well. Glad to see your back on the mod scene with your wonderfully high quality work.
 
Is this mod compatible with Keal's Speed Mod? I also love the art of your cities, it's very unique, stylish and fascinating.

Edit: This mod is compatible with Keal's Speed Mod, Which is good.

My Report about this mod:

At first, I thought this could be some below average game like Better tomorrow. However when I have play this mod, this mod is unbelievable. this remind me of the RAR mod for Civilization 3, This give you plenty of units for this mod, lots of unique buildings, and the tech-tree remind me of RAR Mod for Civilization 3. I love RAR Mod, I play that mod almost every time I play play civilization 3. Since this mod is closely look similar to that mod, I'm going to dedicate myself to help out this mod improve.

The things that need to be fixed is the multiple quotes that continue to use the same quote from a original technology. I'm tired of hearing the mathematic quote every time you research a customize tech like catapults. This mod need more technology and units in my opinion. I also recommend new city art for other races, I don't think India uses the Asian City Art cause most of them look similar to mosque. I like to listen to some custom music that is related this mod, or you can add some customize music for each age that we can listen too. I recommended that you should give out many multiple small patches that fix one after one, so that way you don't make a major accident if there was a new bug introduced.
 
The things that need to be fixed is the multiple quotes that continue to use the same quote from a original technology. I'm tired of hearing the mathematic quote every time you research a customize tech like catapults. This mod need more technology and units in my opinion. I also recommend new city art for other races, I don't think India uses the Asian City Art cause most of them look similar to mosque. I like to listen to some custom music that is related this mod, or you can add some customize music for each age that we can listen too. I recommended that you should give out many multiple small patches that fix one after one, so that way you don't make a major accident if there was a new bug introduced.

Thanks for reply, I really appreciate constructive critic. But please note I’m making this mod on my own, so it might take time to really change all those things.

Those tech quotes are annoying, you’re right. But to fix this one need to make custom sound files. I’ll be probably looking to it later. I’m not native English speaker so I would not do it myself, better not. If you can help in this matter, that would be great.

Custom music is a bit more complicate to implement because of the copyright issue. I can’t compose music myself so for any third party music one would need a licence. I have added custom music, but I can play it only on my computer an have no right to release it with mod. You can easily add your custom music, the only thing you need is to edit appropriate xml files. If you need help with it, I’ll be glad to assist.
I’m planning to add more city art. At the moment I’m working on South American art style. I’ll be releasing small patches that would add new graphics, units, and techs.

As to compatibility, the mod should be compatible with any Python mod that does not affect original xml schemas.

Thanks you for your assistant
 
i do have one question though, why dont any of the civs have starting techs now? it just seems a bit odd to me

Well this was my idea: to let all civs start at equal conditions. To my opinion having starting techs is a bit unfair. But I might release a version with starting techs in future, just have to test it.
 
In-cre-di-ble! :woohoo: And congrats on this splendid work! :goodjob:
(btw, I hope you allow us to use art of yours in other mods? :mischief: )
 
Some remarks: when putting "regiments" on units, those who end with a "d" (like in 293d regiment) should be like "293nd". If my knowledge of the English language is correct, at least. And the "Amphbious Warfare" tech should be "Amphibious Warfare".

A possible solution for your graphics problem on the ancient cities: put "iBatchGroup:1" instead of "iBatchGroup:0" on the ancient and/or classical xml entries (civ4CityLSystem.xml file). This solved my problems on which .dds file was choosen by the game.
Try first iBatchGroup:1 on the classical entries and look what gives.
 
@GeoModder, NikNaks93
Sure you’re welcome. Feel free to use whatever you need.
Strictly speaking copyright of any mod or any part of the mod (textures, meshes, texts etc) based on the Civ IV engine belongs to the original owner - Firaxis (or Sega, don’t know who owns the right for Civ IV)


Some remarks: when putting "regiments" on units, those who end with a "d" (like in 293d regiment) should be like "293nd".

Hmm… I thought “nd” stays for “second” and “d” for “third”. What do you think?

And the "Amphbious Warfare" tech should be "Amphibious Warfare".

Off course, you’re right! That’s a synthax error. I’ll correct it. Thanks a lot.

A possible solution for your graphics problem on the ancient cities: put "iBatchGroup:1" instead of "iBatchGroup:0" on the ancient and/or classical xml entries (civ4CityLSystem.xml file).

This is an interesting idea! I’ll try it.
The problem is I don’t have any documentation how the plot builder is working. This problem happens only to European ancient texture and only at the start at the game and fixed after saving and reloading. Plot builder loads the proper texture but messes the UVW coordinates for some reason. But I’ll definitely try your solution. Thank you for your advice!
 
I will try your mod, i suggest that you add the religions of differents scenarios from Warlords and Vanilla...

Because i want to be Norse, Ra, Greek religion ! Or Pagan !

Is it possible ?

You should make religion able to spread to cities where it has already a religion...

If not ":goodjob:"
 
Sure you’re welcome. Feel free to use whatever you need.

Thanks! I plan to put your graphics in the unique citystyles mod.
Btw, I don't know if you're aware of it or even if you want to have unique cityart for the african civs in your mod, but there's a splendid african cityset in the download database. In the interface section IIRC.

Hmm… I thought “nd” stays for “second” and “d” for “third”. What do you think?

I can be wrong, English is not my native language.
 
I will try your mod, i suggest that you add the religions of differents scenarios from Warlords and Vanilla...

Because i want to be Norse, Ra, Greek religion ! Or Pagan !

Is it possible ?

Adding religion is not a big problem. But which one? What do mean by Norse or Greek religion? They were pagan, were not they? And Ra was a god in Egypt to the best of my knowledge. At the moment I’m satisfied with vanilla religions. Sorry to disappoint you.

You should make religion able to spread to cities where it has already a religion...

Isn’t this already working in vanilla? Maybe I did not understand you correct.

Btw, I don't know if you're aware of it or even if you want to have unique cityart for the african civs in your mod, but there's a splendid african cityset in the download database. In the interface section IIRC.

I’m planning to add more culture specific city art. Thanks for the info, but I’m going to make my own art. I’m doing this mod for fun and making new graphics for Civ is a fun for me:) Next should be South American culture, than probably industrial and modern eras for all cultures. And then I’ll see…

Thanks for letting me use your art. It's phenomenal!

Btw, in England, we would use 293rd and 292nd.

You're welcome! Would you suggest using "rd" for "third" and "nd" for "second" then? If it's correct I'll make those changes. Thanks for the help. English is not my mother tongue.:(
 
Copyright infrigement, that's kinda difficult to get though indeed, I have a lot of songs on my computer, and I downloaded a techno song that can last for hours, and it's free to download as well from a forum. I will try to find some music that is really nice, but I think I have to borrow other mods music, which I don't really don't want to do.
 
ganart said:
You're welcome! Would you suggest using "rd" for "third" and "nd" for "second" then? If it's correct I'll make those changes. Thanks for the help. English is not my mother tongue.:(
Yes, that's what I'd recommend. ;) Glad I could help. :)
 
Sounds great! Do you have a few shots of the tech tree? Or, if not, just a list of the new techs and their associated era?
 
Sounds great! Do you have a few shots of the tech tree? Or, if not, just a list of the new techs and their associated era?

I've just added tech tree screen link in my first post. It's a full tech tree. Hope it helps.
 
Very impresive, I love the city art Ganart!
 
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