This is a new, Warlords compatible version of my Extended mod I made a while ago for Civ IV.
Besides just porting to Warlords I have reworked almost all aspects of the mod.
The mod is Warlords v.2.08 compatible
Old thread:
http://forums.civfanatics.com/showthread.php?t=171926&highlight=extended+mod
New city graphics:

Tech tree:
Download link:
Extended Mod for Warlords
Besides just porting to Warlords I have reworked almost all aspects of the mod.
The mod is Warlords v.2.08 compatible
Old thread:
http://forums.civfanatics.com/showthread.php?t=171926&highlight=extended+mod
Spoiler :
Some features:
- implemented original Era Specific city graphics. European, Greco-Roman, Eastern and Asian cultures have now unique city graphics for ancient, classical, medieval and renaissance eras. South American culture is in progress.
- 41 new technologies
- 9 new buildings with original graphics. New buildings from scenarios shipped with Warlords have been implemented.
- new Wonder: Leonardo’s Workshop with original model and texture. Wonders Firaxis shipped with Warlords have been added as well.
- new units: Battering Ram, Hunter, Ancient Spearman, Skirmisher, Man-at- Arms, Macedonian Phalangites, Landsknecht, Heavy Cavalry, Heavy Archer, Heavy Infantry, Paladin, Cuirassier, Modern Infantry and many others. Extra units Firaxis shipped with Warlords (Hypaspist, Templar Knight, Mobile SAM etc) have been added. Many units’ textures have been altered.
- new unit classes have been added to fill the gap between ancient and medieval units: Heavy Archer, Heavy Spearman, Heavy Infantry, Heavy Cavalry, Horse Archer, Horseman, War Elephant.
- new strategic bonuses: saltpeter, rubber. Bonuses made by Firaxis for scenario purposes in Warlords have been added (Tobacco, Olives, and Cotton)
- two new Civilizations: Macedonian and Sumerian
- Tech Tree has been reworked. Aside from the new technologies prerequests for many techs have been changed. In general it works now a bit more like Civ3, which was my intention.
- units balanced has been tweaked. More advanced units are much more powerful, especially Industrial and Modern. But they are more expensive and cost food while building them and additional gold to upkeep.
Tech prerequests for many units have been changed. Notorious rock-scizor-paper principle was reworked as well to make units more specific and to add more strategy. Archers units get 100% bonus vs. Melee, Mounted units get 100% bonus vs. Archers, Spear units keep their 100% vs. Mounted, Sword units get City Attack bonus, Artillery gets 100% vs. Armoured Unites, Tanks get 100% vs. Infantry ad so on. Bombers can kill land and sea units
(lethal bombardment)
- Barracks is required to built Melee (except Warrior, Hunter), Archer and Gunpowder units; Stables is required for Mounted units; Forge – for early Siege units; Military Plant – for later Siege, Armoured and Gunship; Airport – for Air units. Tech prerequests for many units have changed.
- added new unique units to some Civs and changed some existing ones. Many Civs got two and more UU, some UU are shared by the Civs with similar culture.
- units upgrade costs have been greatly reduced (mainly to help AI)
- new promotions:Cover II, Cover III, Shock II, Shock III, Formation II, Power
-Some other minor visual changes, like cities scale has been increased up to something like 30%.
- implemented original Era Specific city graphics. European, Greco-Roman, Eastern and Asian cultures have now unique city graphics for ancient, classical, medieval and renaissance eras. South American culture is in progress.
- 41 new technologies
- 9 new buildings with original graphics. New buildings from scenarios shipped with Warlords have been implemented.
- new Wonder: Leonardo’s Workshop with original model and texture. Wonders Firaxis shipped with Warlords have been added as well.
- new units: Battering Ram, Hunter, Ancient Spearman, Skirmisher, Man-at- Arms, Macedonian Phalangites, Landsknecht, Heavy Cavalry, Heavy Archer, Heavy Infantry, Paladin, Cuirassier, Modern Infantry and many others. Extra units Firaxis shipped with Warlords (Hypaspist, Templar Knight, Mobile SAM etc) have been added. Many units’ textures have been altered.
- new unit classes have been added to fill the gap between ancient and medieval units: Heavy Archer, Heavy Spearman, Heavy Infantry, Heavy Cavalry, Horse Archer, Horseman, War Elephant.
- new strategic bonuses: saltpeter, rubber. Bonuses made by Firaxis for scenario purposes in Warlords have been added (Tobacco, Olives, and Cotton)
- two new Civilizations: Macedonian and Sumerian
- Tech Tree has been reworked. Aside from the new technologies prerequests for many techs have been changed. In general it works now a bit more like Civ3, which was my intention.
- units balanced has been tweaked. More advanced units are much more powerful, especially Industrial and Modern. But they are more expensive and cost food while building them and additional gold to upkeep.
Tech prerequests for many units have been changed. Notorious rock-scizor-paper principle was reworked as well to make units more specific and to add more strategy. Archers units get 100% bonus vs. Melee, Mounted units get 100% bonus vs. Archers, Spear units keep their 100% vs. Mounted, Sword units get City Attack bonus, Artillery gets 100% vs. Armoured Unites, Tanks get 100% vs. Infantry ad so on. Bombers can kill land and sea units
(lethal bombardment)
- Barracks is required to built Melee (except Warrior, Hunter), Archer and Gunpowder units; Stables is required for Mounted units; Forge – for early Siege units; Military Plant – for later Siege, Armoured and Gunship; Airport – for Air units. Tech prerequests for many units have changed.
- added new unique units to some Civs and changed some existing ones. Many Civs got two and more UU, some UU are shared by the Civs with similar culture.
- units upgrade costs have been greatly reduced (mainly to help AI)
- new promotions:Cover II, Cover III, Shock II, Shock III, Formation II, Power
-Some other minor visual changes, like cities scale has been increased up to something like 30%.
New city graphics:

Tech tree:

Download link:
Extended Mod for Warlords