[MOD][WARLORDS] PiT's Hack Job

PiTiFUL

Warlord
Joined
Nov 4, 2005
Messages
136
Location
Canada
PiTiFUL's Hackjob

MOD for Warlords 2.08

GAMEPLAY CHANGES
- I increased the damage inflicted by nukes, it is not 'realistic' but they do more damage then default.
- Removed global warming effects.
- Changed min distance between citys by 1 square, you can't build another city within 3 squares of another city.
- Changed late game naval units stats, destroyers have a 100% bonus vs subs, subs have a 50% bonus vs battleships,
battleships have a 50% bonus vs destroyers. Lowered transports defense.
- Added new unitclass 'recon' as a modern scout, is buildable with industrialzation and adds one more movement(3)
uses HUMVEE as its model, explorers can be upgraded to the new unit.
- Added new unitclass 'mobile artillery' is buildable with composites, same stats as artillery but with an extra
movement (so can keep up with your tanks)
- Added new unitclass 'RPG' this is an early sam infrantry unit, it has a bonus to attack armor but can't shoot aircraft,
also has a negative bonus vs gunpowder units, it is available when sam infrantry was available.
- Sam infrantry now has bonus vs armor and a negative bonus vs gunpowder units, also has been moved up the tech tree,
will now need rocketry and computers to get this unit, can upgrade RPG unit to sam unit.
- Minor changes to late game TECH tree, I have changed some of the requirements for late TECHs so that it takes longer
to achive modern weapons. Example you now need Refrigeration in order to get Computers and you need Medicine to get
Refrigeration.
- Modern weapons now require more techs to get them, you will need composite and computers for most modern units, it
is very late game before jets, stealth bombers, modern armour, mechs ect are available.
- Added two new promotions, Arctic and Desert, available with Combat2, also moved Formation to Combat1 and Commando to
Combat3.
- Added MOD that allows you to destroy roads independently of the improvements.


NON GAMEPLAY CHANGES
- Added Enhanced Foriegn Advisor.
- Added Regiments & Formations with Ethnically Diverse Units.
- Reworked some of the R&F-EDU mod, changed all ships to one unit, removed the humvees from the gunship units,
lowered the number of people in later units ie: musketeers are 10+1 like ancient units then they start to drop,
riflemen are 8+1, infrantry 6+1 ect. Reworked EDU to my tastes to include all the units I have added and just
moved some others around(only industrial and modern)
- Rescaled every unit in the game.
- Rescaled the water worked tile boat to a tiny little boat.
- Renamed all late game units, Fighter is now Spitfire Mk v, Tank is now M4 Sherman, Artillery is now 105mm Pack
Howidtzer ect, fits with all the new units I added that have thier real life names. Does not include ships.
- Added a ton of new user created units, there are over 350 new units in this MOD.
- Added Ethnic Wonders of Civilizations by GeoModder lite ver, slightly modifed.
- Added Bad Ronald's Custom Colors and Flags v3.0, slightly modifed.


Recomended ADD-ON's not included in this MOD

Blue Marble ... http://www.civfanatics.net/bluemarble/content/index.php

Terrapit (mapscript) ... http://forums.civfanatics.com/showthread.php?t=213469


Credits ... those who's excellent work I used.

ArdRaeiss, Arne, asioasioasio, baal isidro, Bakuel, bernie14, C.Roland, Chamaedrys, Chugginator, danrell,
Gedemon, GeneralMatt, GeoModder, nautil, Rabbit' White, seZereth, sharick, snafusmith, SupremeOverlord,
The Conquests, The Lopez, Zuul

Some Screenshots for ya ....




Download ... http://files.filefront.com/PiTiFULs+HackJob+Reduxzip/;8709933;/fileinfo.html

1.1 Update ... http://files.filefront.com/PHJ11updatezip/;9521533;/fileinfo.html

NOTE: It takes awile for CIV to load with this MOD, 1 min on my PC. There are alot of high res models in this MOD, you will get a performance drop, it runs very well on my PC ... P4 3.0, X800XL, 1 GIG RAM

I have played out 2 games with this MOD and have seen no problems. I have visually seen every unit I have added in the game, and I have tried to make sure there are no bugs ... but I have added alot to the MOD, so if you find any problems please let me know and enjoy the MOD, PiTiFUL.
 
UPDATE

Here is an update to my MOD to ver 1.1

no longer valid, see OP for download

Just overwrite original files with the new ones.

ChangeLog

-Reworked some unit scales
-Replaced Stealth bomber and Tu-22 with B-52 and Tu-95, did this because the tu-22 has no bombing annimations, added B-52 to match the use of the tu-95.
-Changed Humvee(recon) bonus from woodsmen1 to Sentry
-Redid all the interfacescales so that units show up correctly in the view panel when selected

Added new units
-B-52 (replace stealth bomber)
-TU-95 (replace Tu-22 [stealth bomber])
-F-4 Phantom (greece, spain, viking jet fighter)
-AV-8 Harrier (english jet fighter)
-SU-24 Fencer (egypt, persia, jet fighter)
-BMP-1 (russia, china, mongol, mech infantry)
-Cromwell (arabia, carthage, ottoman, tank)
-Crusader (england, celt, tank)
-ISU-152 (second mobile artillery)
-J-10A (chinese jet fighter)
-Rafale (french jet fighter [replacing mirage])
-Archer-African (mali and zulu unit)
-Infantry-African (mali and zulu unit)
-Knight-African (mali and zulu unit)
-Swordsman-African (mali and zulu unit)

NOTE: I am on the fence regarding custom buttons. I had planned to add custom buttons for all the new units added in this MOD, but I thought it may be hard for some folks
to figure out whats what and it may be better to just leave all the defualt buttons so you know what class each unit is in. Also custom buttons dont look good unless
you add the border around the graphics and that is a royal PITA to do.
 
UPDATE

Here is an update to my MOD to ver 1.2

no longer valid, see OP for download

Just overwrite original files with the new ones.

ChangeLog

-Moved a bunch of custom units around to different CIVs
-Added Ethnic Wonders of Civilizations by GeoModder lite ver, slightly modifed.
-Added Bad Ronald's Custom Colors and Flags v3.0, slightly modifed.
Added new units
-Bf-109 (viking fighter)
-PanzerIV (viking tank)
-M26 Pershing (american tank)
 
UPDATE

Here is an update to my MOD to ver 1.3

no longer valid, see OP for download

Just overwrite original files with the new ones.

ChangeLog

-My bad, forgot a file in last update, it's included in this one.
-Rescaled M26 a little smaller
-Removed Hitler (just didnt like him showing up in my games)
-Major revamp of the City\Plot system, rescale of most of the new city sets, moved some of the city sets around to different CIVs and bug fixed them.

Note: I got 99% of the GFX bugs related to the new city sets, but one bug remains. Sometimes the defualt Ancient city set gets f'd up GFX when starting a new game. If this happens all you need to do is save the game and reload and all is well (it does not happen when loading save games, only new games, and after four days of trying to fix it I give up)
 
Huge Update to the MOD it has doubled in size .. I have done alot of tweaking and have added almost all of danrells units along with a bunch of snafusmiths units.
Sorry no patch for this update, you will need to download the whole thing, just too much added for me to remember correctly for a patch.

Check OP for screens, info and download link.
 
Stoped working on this mod? Whats changed in december 2nd? Just the posts?
 
Stoped working on this mod? Whats changed in december 2nd? Just the posts?

The december 2nd edits were to just removed old download links that were no longer valid. I will be tweaking the MOD from time to time as I discover things that I do not like or if I discover any bugs. I have a few changes on the way but I want to play through a few games first to see if there is anything else to change. I have been playing around with the tech tree a little, I want to delay the onset of 'Industrial era' so all the neat unique city tile sets stick around a little longer. I have also been working on a version of Marathon game speed. Once I get these all working to my satisfaction I will be posting an update to the MOD.

Please feel free to make any suggestions or let me know of any bugs. I check the forums from time to time to see if anyone has posted, was getting close to giving that up as it seemed nobody was interested in the MOD, but I'll keep the updates current to what I am using for ya Zuul.
 
New update ready ... also included in the install.txt are instructions for
you to easily remove my TechTree changes and Marathone game speed
change.


1.1 CHANGELOG:

Modified Marathone game, WIP, slightly less turns and you build units
and buildings at epic speeds = well developed citys and large
standing armys early in the game. Only affects marathone, all
other speeds are unaffected

Modified the Tech tree some more, no Frigates or Galleons until
you get Canons, Canons moved down the Tech tree so they come earlier.
Grenadiers, Riflemen and Cavalry all tied to Rifling, you still need
to have the other Techs though. Changed when Industrial Age kicks in,
tied a few techs at that time together, need steel for steam, steam for
Scientific Method, SM kicks in Indusrial Age.

Set Aztec flag back to default and changed the colors of a bunch
of CIV's.

Added Cotton and Tobacco resources.

Units;
Removed Swastica from Bismark Battleship.
Removed Custom 'horsemen' from Celtic Civ, for some reason they had
guns :s

Added
B-24 Liberator - by asioasioasio
HMS Hood Reskin - by danrell
VIIC UBoat - by GeneralMatt
Val - by asioasioasio
USS Iowa - by GeneralMatt
Mirage 2000 - by snafusmith
Fokker TV - by snafusmith
Ilyushin IL-4 - by dutchking

Enjoy!

http://files.filefront.com/PHJ11updatezip/;9521533;/fileinfo.html

PS saved games will not work with the update.
 
Nice :). Can we expect any BtS update soon?

I do not have BtS, heh I have been afraid to even update warlords to the latest patch for fear of not being able to use my MOD. I do not know if I will ever get BtS, this MOD has taken so much work and I really do not want to have to start over, then again I read that adding units to Civ's in BtS is much easier.
 
Well I finally picked up BtS so there will be no more updates.

Probably take awile, but I will eventually redo the mod for BtS, after I've played a few games :)
 
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