PiTiFUL's Hackjob
MOD for Warlords 2.08
GAMEPLAY CHANGES
- I increased the damage inflicted by nukes, it is not 'realistic' but they do more damage then default.
- Removed global warming effects.
- Changed min distance between citys by 1 square, you can't build another city within 3 squares of another city.
- Changed late game naval units stats, destroyers have a 100% bonus vs subs, subs have a 50% bonus vs battleships,
battleships have a 50% bonus vs destroyers. Lowered transports defense.
- Added new unitclass 'recon' as a modern scout, is buildable with industrialzation and adds one more movement(3)
uses HUMVEE as its model, explorers can be upgraded to the new unit.
- Added new unitclass 'mobile artillery' is buildable with composites, same stats as artillery but with an extra
movement (so can keep up with your tanks)
- Added new unitclass 'RPG' this is an early sam infrantry unit, it has a bonus to attack armor but can't shoot aircraft,
also has a negative bonus vs gunpowder units, it is available when sam infrantry was available.
- Sam infrantry now has bonus vs armor and a negative bonus vs gunpowder units, also has been moved up the tech tree,
will now need rocketry and computers to get this unit, can upgrade RPG unit to sam unit.
- Minor changes to late game TECH tree, I have changed some of the requirements for late TECHs so that it takes longer
to achive modern weapons. Example you now need Refrigeration in order to get Computers and you need Medicine to get
Refrigeration.
- Modern weapons now require more techs to get them, you will need composite and computers for most modern units, it
is very late game before jets, stealth bombers, modern armour, mechs ect are available.
- Added two new promotions, Arctic and Desert, available with Combat2, also moved Formation to Combat1 and Commando to
Combat3.
- Added MOD that allows you to destroy roads independently of the improvements.
NON GAMEPLAY CHANGES
- Added Enhanced Foriegn Advisor.
- Added Regiments & Formations with Ethnically Diverse Units.
- Reworked some of the R&F-EDU mod, changed all ships to one unit, removed the humvees from the gunship units,
lowered the number of people in later units ie: musketeers are 10+1 like ancient units then they start to drop,
riflemen are 8+1, infrantry 6+1 ect. Reworked EDU to my tastes to include all the units I have added and just
moved some others around(only industrial and modern)
- Rescaled every unit in the game.
- Rescaled the water worked tile boat to a tiny little boat.
- Renamed all late game units, Fighter is now Spitfire Mk v, Tank is now M4 Sherman, Artillery is now 105mm Pack
Howidtzer ect, fits with all the new units I added that have thier real life names. Does not include ships.
- Added a ton of new user created units, there are over 350 new units in this MOD.
- Added Ethnic Wonders of Civilizations by GeoModder lite ver, slightly modifed.
- Added Bad Ronald's Custom Colors and Flags v3.0, slightly modifed.
Recomended ADD-ON's not included in this MOD
Blue Marble ... http://www.civfanatics.net/bluemarble/content/index.php
Terrapit (mapscript) ... http://forums.civfanatics.com/showthread.php?t=213469
Credits ... those who's excellent work I used.
ArdRaeiss, Arne, asioasioasio, baal isidro, Bakuel, bernie14, C.Roland, Chamaedrys, Chugginator, danrell,
Gedemon, GeneralMatt, GeoModder, nautil, Rabbit' White, seZereth, sharick, snafusmith, SupremeOverlord,
The Conquests, The Lopez, Zuul
Some Screenshots for ya ....


Download ... http://files.filefront.com/PiTiFULs+HackJob+Reduxzip/;8709933;/fileinfo.html
1.1 Update ... http://files.filefront.com/PHJ11updatezip/;9521533;/fileinfo.html
NOTE: It takes awile for CIV to load with this MOD, 1 min on my PC. There are alot of high res models in this MOD, you will get a performance drop, it runs very well on my PC ... P4 3.0, X800XL, 1 GIG RAM
I have played out 2 games with this MOD and have seen no problems. I have visually seen every unit I have added in the game, and I have tried to make sure there are no bugs ... but I have added alot to the MOD, so if you find any problems please let me know and enjoy the MOD, PiTiFUL.
MOD for Warlords 2.08
GAMEPLAY CHANGES
- I increased the damage inflicted by nukes, it is not 'realistic' but they do more damage then default.
- Removed global warming effects.
- Changed min distance between citys by 1 square, you can't build another city within 3 squares of another city.
- Changed late game naval units stats, destroyers have a 100% bonus vs subs, subs have a 50% bonus vs battleships,
battleships have a 50% bonus vs destroyers. Lowered transports defense.
- Added new unitclass 'recon' as a modern scout, is buildable with industrialzation and adds one more movement(3)
uses HUMVEE as its model, explorers can be upgraded to the new unit.
- Added new unitclass 'mobile artillery' is buildable with composites, same stats as artillery but with an extra
movement (so can keep up with your tanks)
- Added new unitclass 'RPG' this is an early sam infrantry unit, it has a bonus to attack armor but can't shoot aircraft,
also has a negative bonus vs gunpowder units, it is available when sam infrantry was available.
- Sam infrantry now has bonus vs armor and a negative bonus vs gunpowder units, also has been moved up the tech tree,
will now need rocketry and computers to get this unit, can upgrade RPG unit to sam unit.
- Minor changes to late game TECH tree, I have changed some of the requirements for late TECHs so that it takes longer
to achive modern weapons. Example you now need Refrigeration in order to get Computers and you need Medicine to get
Refrigeration.
- Modern weapons now require more techs to get them, you will need composite and computers for most modern units, it
is very late game before jets, stealth bombers, modern armour, mechs ect are available.
- Added two new promotions, Arctic and Desert, available with Combat2, also moved Formation to Combat1 and Commando to
Combat3.
- Added MOD that allows you to destroy roads independently of the improvements.
NON GAMEPLAY CHANGES
- Added Enhanced Foriegn Advisor.
- Added Regiments & Formations with Ethnically Diverse Units.
- Reworked some of the R&F-EDU mod, changed all ships to one unit, removed the humvees from the gunship units,
lowered the number of people in later units ie: musketeers are 10+1 like ancient units then they start to drop,
riflemen are 8+1, infrantry 6+1 ect. Reworked EDU to my tastes to include all the units I have added and just
moved some others around(only industrial and modern)
- Rescaled every unit in the game.
- Rescaled the water worked tile boat to a tiny little boat.
- Renamed all late game units, Fighter is now Spitfire Mk v, Tank is now M4 Sherman, Artillery is now 105mm Pack
Howidtzer ect, fits with all the new units I added that have thier real life names. Does not include ships.
- Added a ton of new user created units, there are over 350 new units in this MOD.
- Added Ethnic Wonders of Civilizations by GeoModder lite ver, slightly modifed.
- Added Bad Ronald's Custom Colors and Flags v3.0, slightly modifed.
Recomended ADD-ON's not included in this MOD
Blue Marble ... http://www.civfanatics.net/bluemarble/content/index.php
Terrapit (mapscript) ... http://forums.civfanatics.com/showthread.php?t=213469
Credits ... those who's excellent work I used.
ArdRaeiss, Arne, asioasioasio, baal isidro, Bakuel, bernie14, C.Roland, Chamaedrys, Chugginator, danrell,
Gedemon, GeneralMatt, GeoModder, nautil, Rabbit' White, seZereth, sharick, snafusmith, SupremeOverlord,
The Conquests, The Lopez, Zuul
Some Screenshots for ya ....







Download ... http://files.filefront.com/PiTiFULs+HackJob+Reduxzip/;8709933;/fileinfo.html
1.1 Update ... http://files.filefront.com/PHJ11updatezip/;9521533;/fileinfo.html
NOTE: It takes awile for CIV to load with this MOD, 1 min on my PC. There are alot of high res models in this MOD, you will get a performance drop, it runs very well on my PC ... P4 3.0, X800XL, 1 GIG RAM
I have played out 2 games with this MOD and have seen no problems. I have visually seen every unit I have added in the game, and I have tried to make sure there are no bugs ... but I have added alot to the MOD, so if you find any problems please let me know and enjoy the MOD, PiTiFUL.