[MOD][WARLORDS] ViSa Modpack

tahnkout said:
In my opinion I didnt like Feudalism to be after Theology. this make no sense to me because Feudalism (not perhaps its name but its method) was used before Christianism. I think that its first place (after writing and monarchy) was better... just an opinion...

Should I use smartmap for this mod? I used it in several plays and it worked fine... just to be sure...

I see your point and even though the Tech Advisor displays it after Feudalism, the cost and pre-req's allow it to be discovered earlier. This is part of what I didn't like about the vanilla tech tree....we tried to group tech's in columns of similar cost and era. We can make the adjustment of Feudalism.

On SmartMap, see the first page for the notes on using it.
 
Axil said:
Anyone seen a great doctor yet? as I've just completed a game and didn't see one created at all

I got the Statesman but not Doctor yet.
 
Feudalism before theology - if you regard feudalism as being typically dark-middle ages then christianity was around about a 1000 years before that after all don't forget the roman empire was still in one piece at the beginning of christianity.
Having Feudalism before Christianity make very little sense if worrld history is trying to be roughly emulated.
But then again why not have calender before the wheel if your of Incan descent ;). or have Sun worship or Druidism as a religion.

EDIT have been having a thought about early techs - The earliest knowledge was passed on by mouth through stories and legends it would be nice if there was a tech to reflect this. I believe something very similar was done in Call to Power and even had it's own wonder (like the Epic of Gilgamesh)
 
Just hit a major bug with Civics - I have built the Pyramids and hence can choose any of the government civics. However I can do so without going into anarchy either though It was not me that built the Sphinx :(
 
Axil said:
Just hit a major bug with Civics - I have built the Pyramids and hence can choose any of the government civics. However I can do so without going into anarchy either though It was not me that built the Sphinx :(

:) I got Sphinx before Pyramids......

Will have to check it out in new game.


Axil said:
Can Sevo's mastery victory mod be considered including as an option as being able to build to completeness and not have to aim for a particular victory would be fun
http://forums.civfanatics.com/showthread.php?t=189388

Excellent idea!!!
 
I've got a statesman so that's working but I don't thinl the great doctors or the cultural mod is as far as I can tell
 
Axil said:
I've got a statesman so that's working but I don't thinl the great doctors or the cultural mod is as far as I can tell

Cultural Mod is working just fine....we just turned off the slow cultural border growth in the INI to start....but you can change it all up if you want :)

I will look at files to see how Doctor is gotten....


EDIT
Per the Great Doctor thread:

- The following buildings now provide points towards generating a great
doctor:
- Red Cross (1)
- Military Hospital (1)

- The following buildings now allow the citizens to be specialized as
doctor:
- Red Cross (3)
- Hospital (2)
- University (2)

- The following buildings now provide free doctor:
- Red Cross (2)

- Military Hospital:
- Heals units 15% extra each turn
- Required to train combat medics
- Can only be built by great doctors

- Field Hospital:
- By default increases unit healing by 15%
- Can only be built by Great Doctors
 
And per the Great Statesman thread:

- The following buildings now provide points towards generating a great
statesman:
- Forbidden Palace (2)
- Versailles (2)
- Kremlin (2)
- United Nations (2)
- Taj Mahal(2)

- The following buildings now allow the citizens to be specialized as
statesmen:
- Forbidden Palace (2)
- Versailles (2)
- Courthouse (1)
- Castle (2)

- The following buildings now provide free statesmen:
- United Nations (2)
 
I am up for suggestions for additional buildings to produce Great Doctor points and maybe Great Statesman.
 
well the first and most obvious one for statesman is the original palace and I would also give pyramids as well due to what their benefit is. As for Doctor the Hanging Gardens would be my prime candidate due to the +2 health and +1 population
 
MAJOR THREAD UPDATE

I added all the settings from the VISA.INI file here so everybody can see all the settings they can adjust to suit their individual game play style.
 
Thuthur said:
I think there is a bug!
http://img273.imageshack.us/img273/1297/bughd1.jpg
What can I do please?

Sorry for my bad english I am french! :p


I have had that (and some others) using an ATI video card, which with vanilla Civ has caused problems too. All I did was restart Civ and the menu poped up.

Clearing the cache as listed on the first post might help too.....might :)
 
Thuthur said:
Thanks for your quick answer! I did it but i have always the same problem! There is no policy also in game :cry: !

You need to upgrade or downgrade you video drivers...or change the graphics settings without the mod loaded.

Lastly, try loading just Warlords without the mod and load ViSa within Warlords instead of the INI.....or if that is how you do it, then edit the INI :)
 
I get that everytime I reload a game after the first time - no menus , no buttons - also use an ATI card and it happens pretty much with every driver I've tried on high end settings. Best thing to do is start a fresh load of warlords then load up the mod - do not alter the ini to load up the mod instead of vanilla warlords - that has worked every time for me , though it sucks having to restart Warloads just to reload a gamesave.
 
Axil said:
I get that everytime I reload a game after the first time - no menus , no buttons - also use an ATI card and it happens pretty much with every driver I've tried on high end settings. Best thing to do is start a fresh load of warlords then load up the mod - do not alter the ini to load up the mod instead of vanilla warlords - that has worked every time for me , though it sucks having to restart Warloads just to reload a gamesave.

Any other mods do this? We haven't touched anything that should affect the main menu so this is very strange to say something in ViSa is causing it.
 
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