[MOD][WARLORDS] ViSa Modpack

dosterpf said:
TAfirehawk

I was just guessing from your name, but any chance you're a big Total Annihilation fan?

Just came across this mod today. Been fooling around with the Amra mod but was getting a little mad with it since many bugs hadn't been addressed. Looks like you did some great work. Thanks!

Nope, never played it....

TAfirehawk
 
REDY check your installation - you make have one subdirectory too many - it should be warlords/mods/Visa and then inside that the assets folder and visa.ini - there should not be a second visa folder.
 
I've been reading on this post now all the comments,

About ATI, their Drivers SUCK LIKE ****! I have 1 comp with Nvidia, and 1 with ATI, the Nvidia works on all games flawless, the ATI, well, Solidworks, Sims2, GTA San andreas, Civ4, Coreldraw.....errors on all these programs with my ATI! 9800 Radeon pro 128..

to cope with these issues, DO NOT!!!!!!!!!!! install the catalyst drivers:"THEY TOTALLY **** UP!!!! instead, just select the drivers from the "settings, control panel, system, hardware" here selectt your driver, and use the update option...installing the regular ATI driver setup ****s up everything on my computer, and also on that of 2 of my friends...maybe it works for some of you guys, but me including with 2 of my friends, ATI catalyst just ****s up nearly every experience on the computer...

now the ViSa mod issues....

pink buttons...this is not SDK nor Python related. civ automatically checks for files, in your arts directory or FPK files, for files defined in the xml's...a pink button means the xml points to a dir, or in the FPK file, but your computer cannot find this file there...if you have these pink buttons, it means wether they dont exist(then EVERYONE must have them pink) or you installed your mod wrong, used the patch in the wrong dir(Note:"i always extract a patch to a temp dir and copy thigns myself, so i always can check they are copied properly)...so if most people have no pink button, but some have, just check where you applied your patches! :)

about this screenmenu not appearing, i got some log files from the frenchman, so im gonna check on them now, mabe i'll find something...but, to be honest, i have 2 computers running civ, both ATI and Nvidia, i do reboot and restart ALOT, since im coding alot i do alot of restarts to test things, but I never had this issue on either computer...so i doubt that could be an ATI issue, however, like i said, CATALYST ARE NOT INSTALLED on my computer....

I could also imagine, it has something todo with graphics settings? im not sure if the NIF file we're using is properly setup, i know 4files which the nif actually requests are missing, but im programming python SDK, not graphics, so i never checked on that, my guess is, if this NIF file which is beeing loaded on game start, would cause this, try to switch off anti aliasing, some detailed options in the graphic settings....or, copy the standard warlords main screen files to the appropriate directory within the mod....that's where i would start if i had this issue with the main screen....but since i dont have it, i cannot Debug what is causing this....sorry...i need more feedback from you guys, especially feedback like:

graphic resolution,
detail settings
AA settings
resulotion settings
3D settings
driver versions
windows graphic driver settings, did you enable Open GL,
did you use special true colour settings,
and bla bla...
feedback is needed to track down an issue i cannot reproduce..

I hope this wakes someone up, to take the time to do a complete DEBUG INFO
test and send me a VERY LARGE mail with all the related info to the mainscreen...
but seriously, try to copy the standard warlords main screen files into the mods main screen dir...and see if this fixes the issue...since im retty sure the missing files requested by the nif, and the particular settings in your graphics settings are the cause of this...not 100% sure, but, would be my first guess
 
graph resolution is 1280x1024
no AA
details are high
5-13_xp-2k_dd_ccc_wdm_enu_29124 i belive that is waht i use for catalyst drivers and i have catalyst center also.
nothing special is not set on in catalyst center or civ
I cant either reproduce it happens very randomly and is really fixed with restarting the game. Havent noticed the problem with 0.3 yet, althought we loaded the game only twice today

on another topic anyone else things the civic from tech monarchy is bit overpowered against computers? (i am mere monarch player now)
 
Senty said:
on another topic anyone else things the civic from tech monarchy is bit overpowered against computers? (i am mere monarch player now)

Hereditary Rule is just fine, the AI uses it so why would it be overpowered when everybody gets the same thing?
 
I.m using the catalyst 6.10 beta atm - I've tried pretty much every Version 6catalyst and they all do the randomn crash. I haven't tried not loading the CCC. I expect it's actually that what's causing it's as it's always been a little flaky. Unfortunately not using the CCC is not really an option atm as it's the only way of forcing AA + HDR in Oblivion.

BTW please disregard the bug I posted about being able to change civic with no anarchy and not having the sphinx - just checked my game asnd realised i was playing with spiritual trait and didn't realise lol

EDIT is there any progress on adding the unique leader and civilization music back in as I for one find it's adds a hell of a lot of atmosphere - also while it's be adding it seems that some of the leaders atm that have got music seem to have the wrong ones as I've definitely heard the french theme in my game atm and I don't have France in game
 
I don't think monarchy is overpowered; if anything the last one in that set would be. Monarchy is good when you have smaller civs and combined with beuro and organised religion, it makes a wonderful wonder maker!
 
I have 9600 ATI Pro, I HAD an old catayst control center and the VISA mod gave me a "driver failure". Then I installed the latest driver AND catalyst control center. Result: The game went on loading but "no button + no menu" falure. I reinstalled the latest driver BUT uninstalled the catalyst control center. AND HERE IT IS, Vısa mod playable...
 
TAfirehawk said:
My web host is givng me fits again....just play with v1.20 full as the GP art and Plot List buttons are the only change in v1.20b

Alright, will do:king:



I've got an radeon x300 and I've been using catalyst 6.1 - 6,9 mobillity drivers with CCC installed.
And i've had no problems with civ4 and this mod or any other game for that matter.
 
zulu9812 said:
I just got the memory allocation failure on a large map

Yeah....

That is a known bug and documented (I don't play larger than Standard)....not sure how we can help you on that unless you want to help us debug it.

As stated before, the memory allocation error was reported in vanilla Civ....all the way back in 2005 actually.
 
TAfirehawk said:
Yeah....

That is a known bug and documented (I don't play larger than Standard)....not sure how we can help you on that unless you want to help us debug it.

As stated before, the memory allocation error was reported in vanilla Civ....all the way back in 2005 actually.

I really do find it hard to believe that Firaxis would release a game that would only allow play on map sizes Standard or smaller. Such a catastrophic bug would surely have been fixed. And I have only ever encountered this error with this mod. Are you really sure that its nothing to do with the mod?
 
I think that the error has something to do with the recent version of this mod because I never had the error message before and am getting it now. Not saying that it can't be in vanilla but it looks like something has aggravated it
 
I am sorry you don't believe the reports in other mods threads and vanilla Civ....can't help you there.

We have clearly reached a point in ViSa that the size is causing some texture and/or memory issues.

As stated for the last time, adjust your settings or play smaller games as per the instructions on the first post.

We are not encountering this in our own games, which quite frankly don't get that big because we are making changes so fast that we start new games about every other day.

Something in ViSa is revealing this problem but when turning down two graphic settings fixes the crashing save games, well it is clearly not specifically ViSa code.

Of course we welcome any assistance you folks can give us because we don't want to see a crash in our mod for ANY REASON for even one single person...but just saying a game crashed without info doesn't help us debug anything.
 
I am always having bad memory allocation problem. In my experience it is not related just to ViSa. I having same problem in Amras mod and in unmodded games. I am playing on huge mapsand using smartmap (these are my personal preferences). I did like TAfirehawk sad: turn of every effect and set to low detail. But this has not solved my problem. Is there some settings in INi file related to this problem? Can somebody help me with this, but not to suggest me to play on small maps?
 
CTDs - not just ViSa

I have had another CTD playing huge lowres with 0.30 patch. Stopped it in despair.
Now in a game playing large lowres, and it's not CTD'ing me (so far, finger crossed...)
This graphics-related CTD also occurred to me with sevomod and vanilla civ4 at some point in the past.
And the problem with ATI cards was an initial huge problem with civ4. I remember when it was impossible to fire civ4 up at all!

However, there is something with ViSa that brings the CTD's up faster and more consistently.
For inst., I have not had problems with regular WL games, nor with plain Amra mod -- playing huge with highres.
Yet, it may not be something due to ViSa but just to the fact that it demands more of the computer, in a way.

Re: the criticism of Firaxis for the way they don't address the issue. I wonder: maybe they did -- which is why WL is better behaved than vanilla civ4?
 
Civ4Ludo, i assume you mean the Mem Alloc Error with your "CTD" since noone is reporting CTD anymore actually, but we talk about this memory alloc problem! as far as i can go over posts of people, also in other mods, im pretty sure it's something with how civ4 handles the memory.
-The slower your comp, the faster you get it,
-the larger the map, the faster you get it
-the larger the modpack, the faster you get it

there is no DEBUG error, nor is there a python error, which leaves no other option then to say:"civ causes some memory error at some point"
in warlords you get this later as in civ4 vanilla, which leaves me the conclusion:"civ knows of the problem, but they not have found a real solution to adress this, i assume in warlords they just repogrammed some mem handling, make sure unused memory is released sooner, or there are some memory allocatings in 8bit where floating values are beeing handled(causing mem alloc error) I guess they just dont know how to solve it(like with the ATI initial civ4 error, where i had to tell them to use the old 4.xx drivers and not the 2005 drivers for ATI, they, at firaxis, are obviously not the best support giving company....anyway, the file alloc...just play smaller maps...or turn off options which use more memory...or put in some extra ram....it doesnt solve the problem(because firaxis is bad at solving problems obviously) but it gives you some more room...

i read one report where a fellow said, he turned 3Gigs of ram in his comp and got the mem alloc error not every minute anymore but every 5hours instead...
he didnt play our mod!

I adress and blame the whole issue therefore to firaxis incapabilty to support eh community, they programmed a damn good platform for modding this game, they really did very good on that, but as for the memory handling, they programmed it kinda troublesome, as for the support and bugfixing, they are the worst i ever saw...ok, not true, beginning of everquest was so buggy, and the nerving they did was really frustrating, but besides that, i never saw a company so poor on support! they really get 10minusses there!

as for the menu startup thing...i wasn't able to reproduce this on my computer, i took out 1gig of ram, put in an old ATI card, and boom, got the menu error myself...again memory issue? mod too big? dunno..hard to tell...it's definatly a driver/hardware/memory issue..and i guess our size of mod is going to the extreme, to push to the limits of how firaxis programmed civ4...i doubt it's really a hardware error, i mean, most game where your hardware is too slow, they just playback slow on your comp as well....with civ, obviously it not only slows down game experience, but gives you real errors as a gift...


because of all the reports leading me to only 1 conclusion:"firaxis did a bad job on handling large mods, large memory consumption" so, if you find having troubles, lower your settings, play a not so big map, or dont play the mod at all, if you have this like some report, also with vanilla civ or warlords, dont play the game at all, and reclaim your money back from firaxis, and tell them they suck on memory handling and driver compatibility as well as compatibility with ATI...
 
Axil said:
EDIT is there any progress on adding the unique leader and civilization music back in as I for one find it's adds a hell of a lot of atmosphere

I've got a list of around 80missing music files, not counted the mismatched sounds...I hope someone fixes this too :) ATM im too busy with fixing python/sdk stuff..so can't do it, firehawk is busy fixing all kinds of xml stuff, keldath is pretty busy with his exams...so, ehm, no, i dont think this week someone will fix it...I hope keldath or firehawk or roger(i think he's busy alot learning howto do arts,movies, pics, rendering, ect) or someone will take up the lead to fix these sounds, it's really easy to fix, just alot of work :(

it's a huge modpack we're working on, and alot of things are on the list todo/tofix/toadd/totweak etc etc..and atm firehawk and me are the only ones really having time to do issues...and the soundthing..i assume this will take at least 2days to fix everything...but you're more then invited to fix them youself and send us the fixed 2dsound xml including the mp3's, we'll add it to our next patch then :)
 
mrgenie said:
...

because of all the reports leading me to only 1 conclusion:"firaxis did a bad job on handling large mods, large memory consumption" so, if you find having troubles, lower your settings, play a not so big map, or dont play the mod at all, if you have this like some report, also with vanilla civ or warlords, dont play the game at all, and reclaim your money back from firaxis, and tell them they suck on memory handling and driver compatibility as well as compatibility with ATI...

But the problem is how do we deliver feedback? If i email Take 2 support, all they do is reply back with a message saying that they don't support modding? There doesn't seem to be any way to actually talk to firaxis; Take 2 just filters out all information.
 
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