sweetpete said:Is the latest patch compatible with savegames from the previous patch?
TAfirehawk said:Download Area
- ViSa Main Website All bug reports here, but downloads can be slow.
- Alternative Website Fast downloads.
- Optional City Distance @ 2 Patch is attached to this post at the bottom. This ZIP must be applied after every update to change the City Distance from 3 to 2.
If you haven't installed v1.20 as a full and clean install, it is STRONGLY recommended that you delete the entire \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\VISA directory and install a fresh, full version of ViSa v1.20 and then the patch after that point. Version 1.20 Full includes an updated and revised setup for PakBuild.
A 'letter' increment in the Patch Build indicates a save game compatible update, whereas a 'number' increment usually means the update is not save game compatible.
ViSa Installation
Full Version
- This mod is contained in self-extracting archive as well as a 7zip format. Please run the EXE or extract the 7Z to the \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods directory.
- To have the mod load automatically at game startup, edit the CIVILIZATION.INI file in your \My Documents\My Games\Warlords directory. Change the "Mods=0" to "Mods=Mods\VISA".
- You may need to clear the cache by deleting everything in the C:\Documents and Settings\{YOUR USERNAME}\Application Data\My Games\Warlords\cache before starting the game (highly recommended).
Patch Update
- This patch is contained in self-extracting archive as well as a 7zip format. Please run the EXE or extract the 7Z to the \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\VISA directory.
- You may need to clear the cache by deleting everything in the C:\Documents and Settings\{YOUR USERNAME}\Application Data\My Games\Warlords\cache before starting the game (highly recommended).
TAfirehawk said:Answer in the first post:
rockinroger said:@ sweetpete, do you still have the 1.2b download? If so delete your visa mod, then reinstall with the 1.2b patch.
sweetpete said:No i dont have it, and i couldnt find it in any of the download areas of the VISA modpack either.
I dont suppose anybody who still have it could upload it and let me download it? Pretty please?![]()
REDY said:What I made wrong? Sorry if it was just described, I rather ask now.
http://img241.imageshack.us/img241/9319/visaproblemsr2.jpg
Axil said:The problem Senty describes is exactly the same as the one I have - I've looked through all the logs and there is absolutely nothing in them to indicate any errors. All i can think of is somehow Civ loses track of what it loads. I think there's some sort of limit on what components it can cope with on a reload. I can only think it's something on how ATI graphics memory routines work in cirect X 9.0 as from every ones post it seems to happen to people with ATI graphics hardware. Luckily for me my PC boots up within 2 minutes so i don't fine it 2 bothersome - I have a very similar problem that occurs in ES: Oblivion as well so I'm pretty sure it's ATI graphic mem allocation (my obliv runs normally at about 600-700 texture memory so it's far more of a pain)
I can say however it's definitely not a caching issue and the mod doesn't seem to give the same problem on my secondary PC which is kitted with a 6800GT
I'm almost crtain now it's an ATI driver issue rather than a Civ issue (ATI good technology , absolutely Sh*t drivers)
I do have a genuine windows key - though i an a win2000 user (much better O/S)
Axil said:REDY have you compiled the mod from the SDK as i believe the SDK is still the wrong version (see post 174) (TAfirehawk please correct me if you've updated)