[MOD][WARLORDS] ViSa Modpack

I have a ATI card and never had problems with the main menu..so that can't be the reason ATI 9800 pro 128Megs.

Axil, could i ask you to do some debugging for me on this issue with the menu? to check if it's an visa or warlords issue...
 
et thuthur, je voudrais un petit aide de vous aussie.
dans le _Civ4Config.ini , rendre capable:

LoggingEnabled = 1
OverwriteLogs = 1
DisableCaching = 1
DisableFileCaching = 1
HidePythonExceptions = 0

envoyer me suivant des dossiers:
app.log
initmgr.log
PythonDbg.log
PythonErr2.log
PythonErr.log
xml.log

à mrgenie@gmx.de

et, si vous obtenez un écran d'erreur, m'envoyez un screenshot
 
I had the no buttons - no menus problem, one time only.
I have an Nvidia card... I restarted the game, hasn't happened since.

Alondin
 
Is the latest patch compatible with savegames from the previous patch?
 
sweetpete said:
Is the latest patch compatible with savegames from the previous patch?

Answer in the first post:
TAfirehawk said:
Download Area
  • ViSa Main Website All bug reports here, but downloads can be slow.
  • Alternative Website Fast downloads.
  • Optional City Distance @ 2 Patch is attached to this post at the bottom. This ZIP must be applied after every update to change the City Distance from 3 to 2.

If you haven't installed v1.20 as a full and clean install, it is STRONGLY recommended that you delete the entire \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\VISA directory and install a fresh, full version of ViSa v1.20 and then the patch after that point. Version 1.20 Full includes an updated and revised setup for PakBuild.

A 'letter' increment in the Patch Build indicates a save game compatible update, whereas a 'number' increment usually means the update is not save game compatible.​

ViSa Installation

Full Version
  1. This mod is contained in self-extracting archive as well as a 7zip format. Please run the EXE or extract the 7Z to the \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods directory.
  2. To have the mod load automatically at game startup, edit the CIVILIZATION.INI file in your \My Documents\My Games\Warlords directory. Change the "Mods=0" to "Mods=Mods\VISA".
  3. You may need to clear the cache by deleting everything in the C:\Documents and Settings\{YOUR USERNAME}\Application Data\My Games\Warlords\cache before starting the game (highly recommended).

Patch Update
  1. This patch is contained in self-extracting archive as well as a 7zip format. Please run the EXE or extract the 7Z to the \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\VISA directory.
  2. You may need to clear the cache by deleting everything in the C:\Documents and Settings\{YOUR USERNAME}\Application Data\My Games\Warlords\cache before starting the game (highly recommended).
 
TAfirehawk said:
Answer in the first post:

Ah i see, thanks!

edit: I upgraded to 1.3 before checking for compatibility. And now my savegame doesnt work.
Is there any way i can go back to the 1.2b build to finish my game?
 
rockinroger said:
@ sweetpete, do you still have the 1.2b download? If so delete your visa mod, then reinstall with the 1.2b patch.

No i dont have it, and i couldnt find it in any of the download areas of the VISA modpack either.
I dont suppose anybody who still have it could upload it and let me download it? Pretty please?:D
 
propably stupid and way too late to post this but i was busy lately. I didnt have problems with the same menu that one previous poster had instead me and my mate have had issue when all buttons and command s to do with units are disappeared. once i got them back pressing ctrl+t (to get grid on map) all other times i have had to restart game. WE both have altered the ini to start VISA mod directly. I have ati 9800 pro, not sure about my mates. This is the only mod that has caused this. We have played lots of normal warlords,amra modv2 and some composite mod. Sometimes when i quit game to game menu and there press exit game it totally hangs the computer and only pressing power helps (i dont have reboot button) this also happens both to me and my mate. We are installing the latest patch and Ireport back if i have these incidents still (with screenies)

Thanks for great mod patch 0.2, cant criticise 0.3 yet ;)
 
Caching issue perhaps? I got rid of my cache and use the shortcut "D:\Firaxis Games\Sid Meier's Civilization 4\Warlords\Civ4Warlords.exe" mod=\visa and i've never seen that problem.
 
With me it happened all the time (as you can see in the previous pages, I was the first - no button no menu) I have ATI 9600 Pro. I simply installed the latest driver AND (for some reason, I don't know) the Catalyst Control Center. The catalyst control center wanted me to download framework 2.0 "for proper working", but I do not have a genuine windows key (who has??? it is too expensive) so I cancelled installing framework (I still have 1.1). But since that, I never had any "no button no menu" problem and believe that it was only a driver problem since I did not installed a working catalyst center.

Hope it helped...
 
The problem Senty describes is exactly the same as the one I have - I've looked through all the logs and there is absolutely nothing in them to indicate any errors. All i can think of is somehow Civ loses track of what it loads. I think there's some sort of limit on what components it can cope with on a reload. I can only think it's something on how ATI graphics memory routines work in cirect X 9.0 as from every ones post it seems to happen to people with ATI graphics hardware. Luckily for me my PC boots up within 2 minutes so i don't fine it 2 bothersome - I have a very similar problem that occurs in ES: Oblivion as well so I'm pretty sure it's ATI graphic mem allocation (my obliv runs normally at about 600-700 texture memory so it's far more of a pain)

I can say however it's definitely not a caching issue and the mod doesn't seem to give the same problem on my secondary PC which is kitted with a 6800GT

I'm almost crtain now it's an ATI driver issue rather than a Civ issue (ATI good technology , absolutely Sh*t drivers)

I do have a genuine windows key - though i an a win2000 user (much better O/S :) )
 
sweetpete said:
No i dont have it, and i couldnt find it in any of the download areas of the VISA modpack either.
I dont suppose anybody who still have it could upload it and let me download it? Pretty please?:D

Let me get the file back up on my website....and let me check the main site too and give you a link.

EDIT
My web host is givng me fits again....just play with v1.20 full as the GP art and Plot List buttons are the only change in v1.20b


REDY said:
What I made wrong? Sorry if it was just described, I rather ask now.
http://img241.imageshack.us/img241/9319/visaproblemsr2.jpg

That looks like an install problem, please follow the instructions in the first post exactly and see if it helps.

I run two installs, one on a 3 year old laptop running ATI Mobility 9000 and 512MB RAM with graphics all disabled or on LOW...other machine has 1GB RAM with Nvidia FX 5900 Ultra with every graphic setting enabled or on HIGH. So I test both ends of the spectrum on each patch...but I always delete the entire VISA folder and install fresh and it works fine every time.
 
Axil said:
The problem Senty describes is exactly the same as the one I have - I've looked through all the logs and there is absolutely nothing in them to indicate any errors. All i can think of is somehow Civ loses track of what it loads. I think there's some sort of limit on what components it can cope with on a reload. I can only think it's something on how ATI graphics memory routines work in cirect X 9.0 as from every ones post it seems to happen to people with ATI graphics hardware. Luckily for me my PC boots up within 2 minutes so i don't fine it 2 bothersome - I have a very similar problem that occurs in ES: Oblivion as well so I'm pretty sure it's ATI graphic mem allocation (my obliv runs normally at about 600-700 texture memory so it's far more of a pain)

I can say however it's definitely not a caching issue and the mod doesn't seem to give the same problem on my secondary PC which is kitted with a 6800GT

I'm almost crtain now it's an ATI driver issue rather than a Civ issue (ATI good technology , absolutely Sh*t drivers)

I do have a genuine windows key - though i an a win2000 user (much better O/S :) )

I agree but also strange no other mod is having the problem....but no other mod is as big as ViSa either :)
 
REDY have you compiled the mod from the SDK as i believe the SDK is still the wrong version (see post 174) (TAfirehawk please correct me if you've updated)

I expect it's the amount of extra units in the mod ( and hence extra textures) that's doing it I have a nasty feeling the rubbish Catalyst drivers are trying to load all the textures into memory at once.
 
Axil said:
REDY have you compiled the mod from the SDK as i believe the SDK is still the wrong version (see post 174) (TAfirehawk please correct me if you've updated)

You are correct, the rapid changes we made in v1.30 and moved into v1.40 resulted in a less than correct SDK source code. Everything is fine in v1.40 but that isn't for the public yet :)

The pink graphics are from a FPK or ART directory issue more than SDK though.

The missing buttons in-game is from compiling the SDK yourself instead of using our DLL as that was the last minute fix right before v1.30 patch was released.
 
I dont know, I downloaded newest version(about 250Mb) and patch(about 10Mb) from official site (BTW about 5 hours:D) all files i give to Visa folder and Visa folder I copied to Warlords/Mods.
 
Another thought on the Cannon vs Bronze Cannon subject....

How about taking the strength down from 14 to 10 but increase the movement from 1 to 2?
 
TAfirehawk

I was just guessing from your name, but any chance you're a big Total Annihilation fan?

Just came across this mod today. Been fooling around with the Amra mod but was getting a little mad with it since many bugs hadn't been addressed. Looks like you did some great work. Thanks!
 
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