TAfirehawk
WoC Team Manager
seady said:should UU buildings go obsolete?
Personally if it makes sense in a game balance context or within the upgrade building mod scheme.....then yes even though it is UU.
seady said:should UU buildings go obsolete?
civ4ludo said:CTD's problem apparently solved
I have followed the advice in the first page -- "Our recommendation is to not play on any map size greater than LARGE. Other work-around is to change Graphics Settings to Low and disable all Effects." -- for the second part, and I have been going on regularly without any problem of the game stopping (turn 450+)
Now dwnld 1.30 and will get back if there is anything to report.
Wait i download it and i get the same error then u.... But what's 7-z?Sisonpyh said:I downloaded the full version and when I try to extract using winzip, I get an invalid archive error.
edit: Nevermind, I just used 7-z. The download showed it as a winzip file for whatever reason.
AlexTheTall said:Wait i download it and i get the same error then u.... But what's 7-z?
Axil said:Noticed the hippodrome has now been moved to animal husbandry !!! . To me that makes absolutely no sense whatsoever as you can now build the hippo and get the bonus chariots before you can actually build normal chariots. It would make far more sense to put it back to War Art and would actually give a reson to actually research the tech. I so one go the other tech route to monarchy as it's more advantageous which leaves war art as a total dead loss tech to even bother with ( why bother research to build chariots when there's much better units not that far ahead tech wise)
also good to see the Sphinx increased in cost as It's a serious advantage when used right
TAfirehawk said:Personally if it makes sense in a game balance context or within the upgrade building mod scheme.....then yes even though it is UU.
seady said:If i revert to the dll i downloaded rather than compiling itself from the available sdk, it works fine. I reckon the SDK on the site isn't current.
seady said:The theodesian walls go obsolete (with gunpowder) but ordinary walls don't. Conan's barracks (fantastic building IMO) on the other hand are there forever. I am not sure how practical it would be to try to balance UU buildings (there are so many!)
Perhaps all walls should go obsolete? After all, no-one builds them around modern cities, even if the neighbours do have spears and bows. Barracks could be improvable as well; i think i saw a modlet with early barracks as 1 xp, medieval barracks 2, modern 3 and future as 4.
If people like this idea i'll chuck itin the suggestions box.
Axil said:I agree Theodesian walls should be either like normal wall and still give a bonus vs non gunpowder or maybe they should also give a cultural bonus like the castles.But they should in both cases be able to be built as a matter of national pride. I'm playing Byzantium atm and I've built the walls in a few cities not so much for the defense bonus but for the way they look as I know they are essentially useless in later game.