[MOD][WARLORDS] ViSa Modpack

So from your explanation mrgenie, the following appears (to sum up):

ATI Card + Civ 4 = Potential problem
ATI Card + Warlords = Some problems (play with caution, save game periodically)
ATI Card + Amra V2 = More problems (play with max large map and turn off some effects)
ATI Card + VISA = Many problems (play with standard map and turn off most effects)

In all four possibilities, adjust your computer's free memory to max.
 
If its a memory problem, wouldent restart the mod/computer each 2 hours or so(besides haveing a nice computer) and before any crash helps?

I gotta confess that I played only 1 game with the last patch in normal speed and small map just to check the new version out..Well today I will try to play other game with bigger map..

Ah and I have Nvidia Geforce, so maybe I wont get problems at all?
 
Tahnkout, well, i don't explain it really, i just put this as my personal conclusion here :) You missed 1thing though, I don't only blame ATI! i looked it more on the system as a whole, but just people having ATI cards report on all threads maybe 10times more problems then people playing Nvidia based cards.....

generally, i'd say, best shot is, if everyone starts complaining at firaxis, write them 100mails, because it's not just our mod, it's not just warlords, it's not just civ4, everything that i have read, it's a common known issue, which is beeing reported throughout the threads, but obviously, firaxis doesn't take the time to read threads....I bet if everyone starts complaining about this, errors on big maps, errors with large mods, etc, i bet they will go and search for the issue causing this!!! I do NOT wanna blame ATI, although my own experience with them is just so stressing, i never going to buy anything anymore from these idiots! Bought once this card to test it, and i literally have problems with all games, stripes, blocks, colour issues, etc ect..NEVER ATI for me! :) but that's a personal thing :)
 
seady said:
But the problem is how do we deliver feedback? If i email Take 2 support, all they do is reply back with a message saying that they don't support modding? There doesn't seem to be any way to actually talk to firaxis; Take 2 just filters out all information.

yeah, i know...they dont give support at all...when i bought civ4 last year november, i had this ATI issue, game could start, but stopped at some point in the game.I wrote them an email, telling them:"i have latest winXP SP2, all latest patches, all graphical details turned to minimum, latest drivers installed, etc etc" gave them a really detailed information about my system, appended to the email DirectX info, system info, all debug messages, i did alot of work collection every nformation for them to check out what was causing this issue!

their answer:"Please install the latest drivers for your hardware"
 
I understand your concern, but I am going one step further and blame it both to ATI and Civ4 crews! I had an ordinary computer once (1.6 ghz, 256 mb ram, GEFORCE 64 mb) and everything was ok. Then I changed it to a once "good" computer (2.4 Ghz, 512 mb ram, Radeon 9600). And everytime my Civ 4 crashes once in a while... So I did not miss your point, I now that GeForce cards can also have these kind of troubles BUT MORE LESS likely than ATI cards... :)
 
The issue with the ATI cards is certainly not anything to do with the firaxis code it's almost certainly to do with the ATI drivers code or more likely the rubbish coding the CCC uses (ATI really need to employ people who understand interfacing software and hardware). The only recourse that I can see if to post the problem repeatibly on the ATI customer report site and on all of the hardware website, especially those like driverheaven.net and tweaks 'r' us where some of the modded drivers are uploaded and maintained. perhaps if ATI's imcompetent programmers can't help some of the seemingly more skilled driver modders will be able to.
 
The trouble with 'tech support' is that it isn't. Having dealt with the industry for 9 years from inside and out, i can tell you that anyone doing tech support is removed. The controls for quality are set by completely non technical people, who have no idea if the answer given by their staff is false (and i suspect wouldn't care if they did). The only thing they care about is meeting KPIs, and that can mean just churning out as many letters as possible or whatever, but it never means actually solving people's problems.

The thing is that they would be totally different if they only got paid for fixing problems... like a plumber or what have you.

As a consumer, all we can do is try to work around them to contact the developers directly with tech problems we find as a community, and make our complaints about take 2 known (pref in writing, emails are easily deleted).
 
Here's an issue someone might wanna try:
http://forums.civfanatics.com/showthread.php?t=188257

so if i'm correct...the source code in the exe causes an buffer overflow when the size of a savegame hits some size...unfortunatly, firaxis is not about to release this source, nor are they on the verge of fixing this issue..so..play smaller maps...or bug a bigger comp :(
 
civ4ludo said:
One thing I'm missing, and I'd like to see included in the "Plant forest" ability that workers acquire with Paper.

Which mod has this....is it Sevomod? I like it too but don't remember which mod has it :)
 
I really miss the sevopedia...being able to oder by how many turns remaining made it great for boosting civs precisely with universal suffrage, if you had the cash.

btw how does the roman roads road explosion work? is that python? Would it be easy to make soething that makes railways or towns or whatever that way?
 
Please be sure to check the first post frequently as we are fixing and adding a lot of things every day :)
 
Just had thought about the tech satellites and the revealing of the map. At the moment it just reveals the geography and not the cities, resources etc. It would be far better and realistic if at least the cities were revealed if not the resources.

Also just want to make sure that my thoughts on the way knowledge transfer was passed on by rote pre writing and the idea of having the creation of sagas as a very early tech with maybe some thing like the Saga of Gilgamesh as a wonder (gives a storyteller (prophet or maybe a scientist) ) which would be useful at that point in game
 
seady said:
TheLopez has nearly finished a new tech editor that sounds very useful!

Nice find seady....it is such a pain moving tech around....and we have done that alot in ViSa :)
 
Even with camp(and road to city) and useing the plot in the city I just dont get the +:) bonus of the Ivory, Am I missing something(like a technology) or its a bug?

Prob missing something cuz I almost never use Ivory..
 
Arlborn said:
Even with camp(and road to city) and useing the plot in the city I just dont get the +:) bonus of the Ivory, Am I missing something(like a technology) or its a bug?

Prob missing something cuz I alost never use Ivory..

Well the city needs to be connected to your capital and you must have Monotheism to enable it.

This is another resource like Uranium and Oil that are enabled in a different tech than they are revealed....I am changing them back because of the confusion (not sure who changed it) even though I like the idea.

EDIT
And Industrialism obsoletes Ivory.....
 
TAfirehawk said:
Well the city needs to be connected to your capital and you must have Monotheism to enable it.

This is another resource like Uranium and Oil that are enabled in a different tech than they are revealed....I am changing them back because of the confusion (not sure who changed it) even though I like the idea.

EDIT
And Industrialism obsoletes Ivory.....


Monotheism??? Duh...Why? 0.o
 
When I reloaded a game it woulden load and keep in the loading screen untill I did alt+tab and came back, but then got a python exception that didnt let me play cuz I closed 1 other appear with same text....In the end was writen "runtime error c++" or so..
 
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