TAfirehawk
WoC Team Manager
Arlborn said:Monotheism??? Duh...Why? 0.o
How about Animal Husbandry?
Arlborn said:Monotheism??? Duh...Why? 0.o
TAfirehawk said:How about Animal Husbandry?
Arlborn said:When I reloaded a game it woulden load and keep in the loading screen untill I did alt+tab and came back, but then got a python exception that didnt let me play cuz I closed 1 other appear with same text....In the end was writen "runtime error c++" or so..
CarpeDiem said:hi, been out of civ for a while, currently downloading this
clueless question, but after i've got v1.20, which patches do i get??
all 6? or just the 6th?
PolyBomber said:Also when quitting a game to menu and starting a new one, the icons at the bottom of the screen go missing, as well as unit action icons.
mrgenie said:could you please sned a screenshot! i can fix any python error, but just saying:"i saw a python error" doesnt help me much!i need the blue screen printed!
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CarpeDiem said:why not just post the answer instead of trying to get me to read....
i will have to go without patches
wotan321 said:Great mod, fantastic work, and I am enjoying playing it. But I cannot build an aquaduct... my civ is Scotland, and I have the prereqs according to the civilopedia.... but aquaduct is not available, nor any of the other buildings that require it.
Arlborn said:Hum..Im haveing problems with reload. First it gets almost frozen in the screen of loading and sometimes it loads, sometimes not. Then when it finishes, or I get python prbolems or my interface is without most of the bottons. Last time it happened, i could do somethings wityhotu the botton like move unit or bombard, and then when I finished all my units and clicked to next turn, the botton came back..Lucky or just had to wait or afdter the end of turn?
Is this bug known?
mrgenie said:This issue is known and solvable, though will take more time as it's worth really. it's because alot of buttons are initialized on warlords starting, and some reinit happens when you go to the main menu....i could swap all the initial inits to this event also(but that is ALOT of work) I rather say, if you start a new game, restart warlords, loading times with the FPK are really short!shouldn't be that much a problem...unless more poeple start to complain about it, i leave it as it is in the hope people don't wanna restart their games by exiting to the main menu
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phobos_mk1 said:Awesome mod. I thought the file size was very large, but it was totally worth the download. It looks very professional and polished.
The only downside to the mod is that some wonders are way too powerful - I think this needs to be addressed as it can ruin a game.
Keep up the good work![]()
PolyBomber said:I really like the mod I just thought I'd mention though I think I found a minor bug. When playing with balanced resources, no marble seems to be generated. I'm not sure about standard rescources. Also when quitting a game to menu and starting a new one, the icons at the bottom of the screen go missing, as well as unit action icons. This means for instance, that I can't tell my settler to found their first city (except maybe by keyboard shortcut). Anyways I'm liking the mod good work guys!
Arlborn said:Could be, but then it comes before constructionOr just put like vanilla, in construction, or just put like now but change the tech necessary to use from monotheism to the one next of construction? Or(better) put animal husbandry as the tech that reveals the Ivory and construction as the one that allows us to use?
Financial...And automation sux in early game...tahnkout said:Another "bug" like point: I played Inca and automated the workers. Every worker started to built cottages and even over copper tiles!!! Is that a bug???