[MOD][WARLORDS] ViSa Modpack

TAfirehawk said:
BUG UPDATE​

Memory Allocation Error on saving games (AutoSave or Manual) has been reported in multiple mods and multiple threads on CivFanatics. Our recommendation is to not play on any map size greater than LARGE. Other work-around is to change Graphics Settings to Low and disable all Effects. This appears to be a texture/Firaxis issue, not any particular mod.

Section added on first page for bugs/patch notes too :)

That's interesting, since this is the first mod that I have experienced this error.

Incidentally, the error is occuring when the game is being saved. I think this because the autosave before a crash is all screwy and can#t be loaded; additionally, I just tried to manually save my game and I got the memory allocation error.
 
zulu9812 said:
That's interesting, since this is the first mod that I have experienced this error.

Incidentally, the error is occuring when the game is being saved. I think this because the autosave before a crash is all screwy and can#t be loaded; additionally, I just tried to manually save my game and I got the memory allocation error.

It is talked about in vanilla Civ and at least three other mod threads.

So far the work-around of turning the textures and effects down/off works but haven't tested it enough to be certain....and not a single report on a smaller map, ie smaller file/memory size.
 
Not a big deal but there is no music in diplomacy for several of the leaders.

This includes the ukranian leader and ho chi min of vietnam.
 
Oh and those same leaders i noted above are furious with me and everyone else from the start without any negative or positive modifiers which is strange. :confused:
 
TAfirehawk said:
Memory Allocation Error on saving games (AutoSave or Manual) has been reported in multiple mods and multiple threads on CivFanatics. Our recommendation is to not play on any map size greater than LARGE. Other work-around is to change Graphics Settings to Low and disable all Effects. This appears to be a texture/Firaxis issue, not any particular mod.

Section added on first page for bugs/patch notes too :)

I got one on a large map last night. Tried to screenshot but it closed on me. I have .5 gig ram and try to make sure nothing else is running. My bet is that the memory management in warlords/civ is leaking, as the game had been up for quite a while at the time.
 
any idea on when issue tracker will be up again? currently no new issues can be created due to the dropdown not allowing a product selection.
 
seady said:
p.s. this modlet on secret technologies looks wild!

We do have some tech that only comes from buildings....I haven't gotten far enough to see how they work but noticed them in some XML. Windfarm and something else...might not be quite what this is talking about.
 
seady said:
any idea on when issue tracker will be up again? currently no new issues can be created due to the dropdown not allowing a product selection.

Web host is still flaky....was working earlier today.

I am keeping track of things here and on Issue Tracker :)
 
Yes TAfirehawk, I did get those special units during a golden age, thanks for clearing that up for me :)
 
I'm sure the secret technologies modlet is very similar to a feature that keldath/gir/sevo had in the vanilla civ sevo/gir/5UU mod as I can remember having to build the lockheed corporation national wonder to build F117 and Rayeon Corp to build advanced SAM units which you could only built in the city with that particular Corp. he also had the same with A10 thunderbolts and even had the bronze cannon buildable only in the city with the art of artillery. If Manhattan was changed to a national wonder and only gave the country buildinbg it the nuke that would be great.
 
I'm still not getting an option to choose a "product" and so i can't create an issue?

I noticed the commodity exchange wasn't showing up once corporation was aquired. I think this was fixed in an earlier patch.

On another note, does anyone know if there's a chance that civ will have dual processor support? I emailled take two support but all they had to say is that they don't support modding, which was weird, because i never mentioned it. I suspect they just have some sort of automated reply going on. I was thinking of upgrading to one of the dual processor chips but there's not much point if civ4 won't support it.
 
Code:
			<BuildingClass>BUILDINGCLASS_STOCK_EXCHANGE</BuildingClass>
			<Type>BUILDING_STOCK_EXCHANGE</Type>
...
		<iCost>-1</iCost>
 
Hi Visa men

Maybe i'm wrong, but i thought that it was possible to obtain in game some information about the tech leak. I can't find any but i'm not even sure anymore that this mod exists in your.

Thank

Calou
 
I noticed that the UU for one of the civs (can't recall which now arrrgh) was a modified castle. Since castles go obsolete, that's a pain. :)

Also, what about having artillery upgrade to howitzers or is that already in the works?

I always disable tech leak so i am not sure but i would think that if leak's occurring there would be something about it in the messages revealed by the button in the upper left hand corner.
 
Calou,
The tech leak is in version .20;
however, it doesn't start leaking in the first era, don't remember
when it does start, but when it does the tech leak info button
will appear in the top left corner.

Alondin
 
seady said:
Code:
			<BuildingClass>BUILDINGCLASS_STOCK_EXCHANGE</BuildingClass>
			<Type>BUILDING_STOCK_EXCHANGE</Type>
...
		<iCost>-1</iCost>

That was fixed before 1.20 came out....let me double check though :)

EDIT
Good catch seady...somewhere we missed the merge of that fix....because I pushed out v1.10c for that very issue.
 
seady said:
Also, what about having artillery upgrade to howitzers or is that already in the works?

Will be in v1.30 tomorrow :)
 
Axil said:
I'm sure the secret technologies modlet is very similar to a feature that keldath/gir/sevo had in the vanilla civ sevo/gir/5UU mod as I can remember having to build the lockheed corporation national wonder to build F117 and Rayeon Corp to build advanced SAM units which you could only built in the city with that particular Corp. he also had the same with A10 thunderbolts and even had the bronze cannon buildable only in the city with the art of artillery. If Manhattan was changed to a national wonder and only gave the country buildinbg it the nuke that would be great.

We have bronze cannon tied to TNT Factory now....so some of the goodies you speak of are around but setup different....keldath can probably elaborate more :)
 
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