[MOD][WARLORDS] ViSa Modpack

one thing I miss from sevo if the slave you get when capturing workers/settlers when under slavery civic. It made a reason for slavery of than the population rush build.
 
Arlborn said:
I think this mod is really good, really(although I cant help to prefer Sevo, sorry, hij ishh da Kong!), but before I play a game in your mod I can't help myself but change A LOT of things in the .INI(and that is a good thing of this mod, costumization), mostly back to the normal vanilla like religious spread and etc.. I think that you should somehow show it more in the first page(like with big huge pink letters or so xD) that you can change so much in the INI, because so many people I see come here with a kind of problem that they could actually change in the .INI..Its just because nobody reads everything when downloading something lol, I can understand xD

We list every single option in the INI in the second and third post of this thread....not sure how much more plain we can make it for everybody....

I know people don't read that info but you can only lead a horse to water....as the saying goes :)

And I thought things like religion spread were set at 'normal' in the INI anyways....what tweaks are you making because we try to keep the default ViSa pretty 'normal' with the option to 'enhance' it?
 
Arlborn said:
Ehm, you asked, not to criticize or so, specially because I know that that is why so many people like this mod! It is just a personal opnion :p But Sevo has a better *balance* sense and less stuff! Told ya just a personal preference! But your mod has soo many stuff togheter! And the balance is not good yet as well...
I prefer to stick to Sevomod, he made such a awesome work!! I think you would agree with me on that no? :P

But your mod is great! I wanna try to play 1 game specially after the genetic era is added and the UUs a bit more balanced(although I do that myself in my games lol :p).. I like CIV CTP xD

Well quite frankly we don't get to play ViSa that much...so it would be helpful to ALL PLAYERS if you could help us bring this mega-modpack back into balance :)

And anybody else, please post here or PM or report on Issue Tracker balance issues because we are making this mod FOR YOU!!!!
 
mrgenie said:
I will change the pythons for the next patch to make this a "ini" setting as well, i played myself abit last week, after months not playing the game and only programming :) and i found myself the acadamy giving way to much XP...

I think I'll set it a base XP, when you get over the base XP, the mil acadamy will no longer add XP to your units..
If you do this, would each Mil Academy have it's own limit? So if you make an academy in one city, it'll keep dispersing it's XP until it hits it's limit. But if you also making an academy in another city, it'll do so until it hits it's own limit?
 
Arlborn said:
I think this mod is really good, really(although I cant help to prefer Sevo, sorry, hij ishh da Kong!), but before I play a game in your mod I can't help myself but change A LOT of things in the .INI(and that is a good thing of this mod, costumization), mostly back to the normal vanilla like religious spread and etc.. I think that you should somehow show it more in the first page(like with big huge pink letters or so xD) that you can change so much in the INI, because so many people I see come here with a kind of problem that they could actually change in the .INI..Its just because nobody reads everything when downloading something lol, I can understand xD

Well, maybe you can have time to read everything, unfortunately I don't and usually give a try with the default downloaded... sorry for stupid comments?;)
 
? I really changed 2 or 3 things in the INI for the normal vanilla game settings last game I played(1.20?) with this mod lol :P
Anyway I will play a game again when the genetic era is in the mod!
 
mrgenie said:
you have to verify your installation, the [icon food] means your XML are not loaded properly, please use the "installer" from the official site patches section
it'll check several things that might cause this behaviour and inform you about it and where to look for fixes, mostly in the Troubleshoot section of the main site! troubleshoot:)

Direct link to Installer routine

Thanks for the advice was not very clear to me at the first post, as I was wondering I did install the last patch, seems not. I already downloaded the exe patch and I will try again.:)

mrgenie said:
this was on request by our players, you can switch the Religion spread to "always spread automatically" or "default civ4 spread only untill 2nd religion appears"..in natural ways in real life, religion spreads always..so we covered that..it's in the ini..you should check the ini and see what's in there, you can enable disable tweak ALOT of our mod by using the ini!
the large size map you play, you do generate alot of GP :)

I throughly and detailed will check the ini file before I dare to make another comment.:blush:

mrgenie said:
I will change the pythons for the next patch to make this a "ini" setting as well, i played myself abit last week, after months not playing the game and only programming :) and i found myself the acadamy giving way to much XP...

I think I'll set it a base XP, when you get over the base XP, the mil acadamy will no longer add XP to your units..

yep I think you need more math here, ie the distance between cities could be changed freely, however is not the same to play a large than a tiny map, in my opinion this should be in accordance with the area available to colonize.

In the case of the military academy, the tempo should be related to the duration of the turn, if the turn is 200 years is not the same as the turn is a week, you cannot train a soldier in a week (do you?) and the second suggestion is that if you want XP points for a unit you have to bring the unit to the Academy, at least sounds logic. Well if somebody wants to have 5 academies, great! each player decision.

mrgenie said:
This is why we have you players! :) you all should report MORE and MORE PRESICE! so we know how to tweak the game for balances..I'd love if you use the "bug report" button on the main website for this..

Next time I will do so. ;)

mrgenie said:
every comment other then:"you are asholes" is considered constructive :) don't worry, we will not talk behind your back, ehm, did i just said that? of course we do!!! hahaha :) kiddin, just report everything you'll find or think is unbalanced...of course we have to consider everyone's report..when 10people like something and 1 person thinks it's unbalanced...we have to make a desicion of course, and we normally stick to majorities vote :)

Sometimes we player testers sound a bit rough after you guys made a great effort (pleasent I know but effort) , therefore is good to have clear statetement on this regard in my opinion. And of course is clear that you will go with the majority, that's democracy for (or it isn't? :lol: ) :goodjob:
 
Now that the Warlords v2.08 Patch is official, we will begin working on ViSa 2.0 :)
 
Anyine got 1.5 to woork under the new patch as all I'm getting is an error message Civ4warlords.ex.exe has generated errors and will be closed by windows

Looks like the the patch is a sc**w up though warlords vanilla will actually launch.
 
question in the middle of the game my first two cities start dieing off all the way down too one why
 
This map generator could be useful. I expect that it'll need to be adjusted by the maker before it'll be compatible with that patch though.

I don't know what effect the extra resources in visa have. Would something have to be added into the source to make it pick up sulfur etc?
 
Well as I can't even figure up what the patch has done to give me the type of error I've reported above looks like my going to have to take a small break from Visa - It looks like it's pretty much messed up every warlords mod as well as composite XL etc are also giving the same error.
 
Axil said:
Well as I can't even figure up what the patch has done to give me the type of error I've reported above looks like my going to have to take a small break from Visa - It looks like it's pretty much messed up every warlords mod as well as composite XL etc are also giving the same error.

Are you using the beta installer or just the plain old v1.50 patch?

This is the first report of such an error....and I assume you aren't using the Warlords v2.08?
 
Donkey Puncher said:
question in the middle of the game my first two cities start dieing off all the way down too one why

Never heard of anything like this unless you let the AI starve your city....which should be fixed in the Warlords Patch v2.08....but ViSa is not compatible with that yet.
 
seady said:
This map generator could be useful. I expect that it'll need to be adjusted by the maker before it'll be compatible with that patch though.

I don't know what effect the extra resources in visa have. Would something have to be added into the source to make it pick up sulfur etc?

Like any other map generator it has to be customized to ViSa...
 
ViSa Modpack Team
keldath, mrgenie, TAfirehawk and rockinroger


Latest Patch Version: 1.50

Latest Full Version: 1.20

Designed for Warlords 2.0.0.0
Built on Amra's Modpack v2.0


Warlords Patch Released ViSa v1.50 is NOT compatible

Download Area
  • ViSa Main Website All files in EXE format as well as RapidShare links and all bug reports here on the Issue Tracker. ***Downloads can be slower here***
  • ViSa Alternate Website All files in archive format (RAR, ZIP) ***Downloads usually very fast here***


If you haven't installed v1.20 as a full and clean install, it is STRONGLY recommended that you delete the entire \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\VISA directory and install a fresh, full version of ViSa v1.20 and then the latest patch, which includes all previous patches. Version 1.20 Full includes an updated and revised setup for PakBuild.

A 'letter' increment in the Patch Build indicates a save game compatible update, whereas a 'number' increment usually means the update is not save game compatible.

Please play with language set to English as full translations to any other language are not fully supported at this time. Any help with translations is greatly appreciated.​

ViSa Installation

Full Version
  1. This mod is contained in self-extracting archive as well as RAR format. Please run the EXE or extract the RAR to the \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods directory.
  2. To have the mod load automatically at game startup, edit the CIVILIZATION.INI file in your \My Documents\My Games\Warlords directory. Change the "Mods=0" to "Mods=Mods\VISA".
  3. You may need to clear the cache by deleting everything in the C:\Documents and Settings\{YOUR USERNAME}\Application Data\My Games\Warlords\cache before starting the game (highly recommended).

Patch Update
  1. This patch is contained in self-extracting archive as well as a Zip format. Please run the EXE or extract the Zip to the \Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\VISA directory.
  2. You may need to clear the cache by deleting everything in the C:\Documents and Settings\{YOUR USERNAME}\Application Data\My Games\Warlords\cache before starting the game (highly recommended).
 
Actually I've tried both installer and usual version - visa or any other warlords mod for that matter just give the error I posted now

Looks like everymodders going to have to rework their modpack for the new patch

Nevermind though gives me a chance to tinker about with Sid's Railroads as I have a copy due to arrive tomorrow :)
 
Axil said:
Actually I've tried both installer and usual version - visa or any other warlords mod for that matter just give the error I posted now

Looks like everymodders going to have to rework their modpack for the new patch

Nevermind though gives me a chance to tinker about with Sid's Railroads as I have a copy due to arrive tomorrow :)

We already knew that nearly every mod would need reworked....patch list showed SDK changes :) That is why we already commented about a v2.0 of ViSa for the new Warlords patch....so don't install the Warlords patch if you want to play ViSa.
 
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