Shqype said:Can you describe a little what this mod will do? The name interests me greatly and if it does what I think it does, then I could use it for my scenario (instead of creating a simplified version of the system myself).
Shqype said:If that teaser picture effectively describes what this mod does
If you want to keep it a secret as of now, I understand that... I have some ideas I've implemented / am implementing into a scenario that I don't want to share until it's done.
I believe this mod will allow a civ to purchase mercenaries.
The Great Apple said:Looks very promising, and professionally done. Is it mostly controlled in python, or have you had to do nasty things to the .xml files (I can't see off the top of my head why you would have to)? I can't wait to poke through the code![]()
Half Fast said:Very interesting idea. I am curious as to whether or not they will have a high chance of switching sides. That unit allegance mod was great to have the game (I played Exavior's mod). Im just thinking about what happened to the carthaginians when they fought the romans and thir front line of mercinaries turned on them. It was pretty cool when a city of mine was attacked and one of the attackers switched to my side during battle and saved my city from destruction.
Aranor said:OMG!!!! this looks so awesome!!!!!How long till you release it???
It will once I am done Coding it up.spincrus said:Wow, really sweet. I'm supporting you completely on this one. Can the AI use it too?
RogerBacon said:Will you have any way of contributing mercanaries to the pool as well as hiring them from the pool? It would be nice if you could put some of your units op for rent and then get the money when another player or AI hired them.