[MODCOMP] Great Statesman

Epicurist, very possible. Although I'm not sure you would see the modifier in game it would none the less be there. We have buildings right now in my mod that can make people happier with you. (Its part of the CCCP as of version 2.0.0.4)
 
The U.N. gives a +2 diplomatic relationship bonus with everyone.
We are planning more....
 
New Warlords compatible version posted!!!
 
@Wotan:

You will see it in .6 as well as some other goodies....

@TheLopez
Thanks TheLopez!!!!

Any luck with that cultural influances issue? Or should I try to get you more data?
 
Are there plans to get the AI to use these properly or at least somewhat other than Golden Age Fodder, I see you have done some good work in the AI files with the Inquisitors.... possible to fork that over to both statesmen and doctors?
 
Updated Warlords version to be compatible with the v2.0.8.0 patch.

EDIT:
Updated both mods to use the new versions of the specialist stacker code.
 
Hello, afraid you got stuck having a ****** download your mod and attempt to merge it with another. I put the C++ files in the folder, and unfortunately, now I can't start the game, any help? :confused:
 
thanks for all the modcomps and the help
 
Thanks for pointing that out.

Can the Great Spy stop a war like the Great Statesman can?
 
I looked over the code in this thing and I don't see any mention of stopping war between 2 civs..... whats up with that?
 
Well it is almost complete. The WoC plans to add this and the great doctor into BtS. I made some new models for the units as well. And of course some new art for the city screen and buttons.

great_doctor.jpg
great_statesman.jpg
statesman_doc_screen.jpg
 
Thanks snipperrabbit!! The files are available in the WoC if needed. Or I could send them to you. The doctor is a reskin of the CEO(Executive). The Statesman is a great modern spy with Churchill's hat.
 
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