Hmmm.... I didn't think about that, well do you have any idea to prevent this from happening?Lanthanide said:I like the idea for this mod, but the current execution leaves something to be desired.
I played with the immigration mod on during my last game with the Great Options Mod, and IMO it just made the game way too easy.
Why? Because within 10 turns of any of your cities going unhealthy/unhappy, an immigrant would leave that city and head towards another one of my own cities. The result of this is that I never really had to worry about unhealthiness or unhappiness in a particular city, because soon enough the people from that city would lave and join another one, making the 2nd city more powerful and simply restoring balance to the first city without me having to lift a finger.
This can even be exploited, as I inadvertantly found out - if you specifically make a high-food city but make it unattractive to live in (eg, don't station any military units in the city, and don't build any +happy/health buildings), it will constantly be growing bigger, spawning immigrants which walk off to your other cities and shrinking again. You could actually get to the point where you have 1 or 2 super-food cities for your whole empire whose sole purpose is to create population, with every other city being set for maximum production and stagnant growth and 'import' all the citizens required from the food centres.
Lanthanide, isn't this how real population behaves? Once there is a new area of settlement people will flock to that area?Lanthanide said:Even worse, is that I found brand new cities (settled within the borders of my empire on some extra tiles lying around) would grow to size 5 or 6 within the space of about 15 turns, simply because of all the immigrants coming in from my other cities.
Lanthanide said:Basically this mod lets you automatically redistribute your population around for maximum efficiency, without any cost to the player at all - you don't even have to think about it or do anything, the game will simply do it for you.
I think this mod seriously needs to be rebalanced. As to how to handle this, I'm really not sure.
Please try to think of ways to balance the mod and post them here, I am always open to changes in my mod comps.