Ok I caught the error logs this time, I didn't know it was an option in the ini file! Have a look Lopez
http://www.savefile.com/files/2596311
http://www.savefile.com/files/2596311
Fachy said:Ok I caught the error logs this time, I didn't know it was an option in the ini file! Have a look Lopez
http://www.savefile.com/files/2596311
3) Maintainance by Population / Cost of Sprawl: Currently, maintainance is computed by the number of cities and the distance each city has away from the palace. What if population were a factor? Namely, greater population would have a multiplicative effect on city maintainance. This would mean that the player would desire high population centers near their capitols, and high population further away would be more costly.
Yes, your immigrant units are invisible to other civilizations and vice versa. But, your units have a small chance to find other civilizations immigrant units.Leatherneck said:Ok I have question ... I'm playing the Great Option Mod but my quesition is about the Immigrates. I lowered my playing level and built the utopian civ, tons of wonders, advance techs, home of the popular religion, high culture and I still have citizens leaving in droves and have yet to see a AI immigrate of any type even in AI civs that suck.I have the main faith and nearly every city on the map following my belief (except Isabella) and I can see about 90% of the others civs cities and I've never seen a another Civ immigrate ... are they invisible to everyone else? Can you only see your own? I've never seen another civs people come to mine, I have seen tons of mine heading out from city that are happy happy and high in culture and really not that crowded like 5 or 6 in size and bam like that they are a 1 or 2 and a bunch of wagons heading out.
This is one of the future featuresLeatherneck said:Granted I think my tons of leaving immigrates added in converting nearly every civ to my religion but is there an update out that will ...
1 Say why they are leaving and where they are going.
No, immigrants are invisible to other civilizations.Leatherneck said:2 Show immigrates coming to your Civ. and why
I didn't plan on creating this, but maybe someone can create one for you.Leatherneck said:3 Maybe creative and Immigration advisor that will montor the ebb and flow of immigration showing how many have come, left and from where or too.
Yes, it is possible for a city to flip to your civilization if enough of your immigrants migrate to another civilization's city.Leatherneck said:4 (Idea here) Can enough of your immigrate go to another Civ that that Civ would like to merge with your Civ.
Leatherneck said:Basicly I'm trying to figure out why even after playing a game to setup a happy happy Civ am I getting so many citizens leaving and I see none coming. It's rather annoying to know you have 3X the point as the closest Civ nearly every wonder that matters, city ratings of 85%-105%, luxuries galore.. it'd be like watching Americans migrate to Mexico, doesn't make sense. (NOTE: I like Mexico and I worked there for years, but it's apples and oranges. So don't go say I'm bashing them, I'm not.)
Thanks in advance.
surdanis said:any way to combine your immigration and culture mods together?
thanks
TheLopez said:No, the current version is not warlords compatible.