[MODCOMP]Immigration Mod

I would like to further the request for BTS compatability, if I can't just chuck a warlords version in there.

Two requests (sorry if I've missed these):

a) that immigrants carry the disease that there original city had... so if London has the plague and it immigrates to Rome Rome would be infected too... or something to this end

b) that there be some sort of ethnicity bar for each city, so that we can see the ethnic constituents of each city. This would change as immigrants arrive. If the idea will not work well, perhaps at least work it into the culture? I think this is already a planned feature though. Just make sure it's not bringing a random or set amount of culture, but make it proportional to the ethnic representation in the new city.

Kevin
 
Yes, a 3.17 version please!!!!

I'd love play this with Rise of Mankind mod, can anyone do this merge?
 
Hi
this immigration mod is something I had wished I'd be able to make myself!
So thank you for saving me the pain to learn python (although I guess I will eventually do this some day).

There are a few things that I think can be bettered, with no big efforts (by the way, I'm french and I can't write really good):

First, if my city have 1 point unhappiness for 10 points happiness, there will still be quite a lot of immigrants leaving, there should just be very few of them. Okay, I guess I could just lower the coeff in the config file. But there's better to do. In fact, the problem is that when you calculate the immigration chance in a city, it's linear on the ratio happiness/unhappiness. That means that if my people is twice more happy, they will be twice less willing to leaving. I think that a better adjustment will be to have the immigration chance be the square, or even the third power of this ratio. This way, if my people is twice more happy, they will be 4 time (or 8 times) less willing to leave. So if the city is happy, there will be really few immigrants leaving, but if it gets unhappy, there will be really a lot. This way, you amplifiate the happiness effect.

I've done it, in fact, but it's so simple that I guess it's not worth me sending you the changed files.

And of course, you can do the same for the health effect on imigration chances.

Concerning the starving effects, I changed your formula too. I just put that the contribution to immigration chance of starvation is the number of people actually starving, that is half of the food eaten minus the food yielded. This seems more natural that the formula you use.

And at last, something I can't do myself: I think you shoud take into account the distance the immigrant will have to do. I mean that if they have to cross the world to find a city where they will be just a little more happy, they will not leave.

I hope you will find some interesting points in what I've written (even if it's on the 8th page of the topic!)
If I wasn't clear enough, please ask me
 
Hi zermelo

Welcome to the board! :) Please share your updated code with us. TheLopez does apparently not visit these boards anymore, and if you have made a version that is compatible with Beyond the Sword 3.17, I am sure that a lot of people will be happy! :)

You should upload your files in the Database section of this site, and maybe even start a new thread for this mod component!

Happy posting! :)
 
Hi zermelo

Welcome to the board! :) Please share your updated code with us. TheLopez does apparently not visit these boards anymore, and if you have made a version that is compatible with Beyond the Sword 3.17, I am sure that a lot of people will be happy! :)

You should upload your files in the Database section of this site, and maybe even start a new thread for this mod component!

Happy posting! :)

I wholeheartedly agree with Ninja2 -- I really like your ideas for this mod and would like to be able to check out your files.

:goodjob:
 
Then I will redo it a little more cleanly (with comments!) and then I'll find out how to use this database section. Thanks for the encouragments!
 
Hello!

I've added a modified version of this mod to the World of Civilization modding platform (including a specialized immigrant AI, original Python code ported to the SDK).

Regards,
Fabian Aichele
 
This is not bump
Has anyone done anything to this mod to make it BTScompatable?
 
It's in the WoC, which is 3.17 compatible (as faichele posted above you).

DOH
i should be the one with that avartar. But is a stand alone mod?
 
Actually this looks like Orion's version of the mod whic allows you to build the immigrant and have control over it. I was hoping to get an updated version of this mod.
 
Back
Top Bottom