This mod is a very interesting and very useful addition to the game.
I already incorporated "Professions Mod: Journeyman" in my "1492: Global Colonization" mod.
However, I would like to propose some improvements.
To my opinion, all units in the game can be divided into three types:
Type 1. Units without profession (Colonist, Criminal, etc.)
Type 2. Units with "field" professions, that is units who harvest food or resources (Farmer, Fisherman, Lumberjack, Sugar planter. etc.)
Type 3. Units with "city" professions, that is units who is working inside the city buildings (Stateman, Weaver, Fur trader, Tobacconist, etc.)
+ Pioneer.
The possibility of additional education
should be different and should
depend on the unit type.
For instance type 1 units can be educated for both type 2 or type 3 professions, however,
only for one of them.
For type 1 units:
If a Colonist without profession takes the Lumberjack profession (type 2), he cannot more be educated as a Farmer or a Stateman. Of course, such colonist can work as Farmer or as Stateman, however without additional education.
If a Colonist without profession takes a Blacksmith (type 3) profession (first Journeyman and then Master), he cannot be more educated for a Lumberjack (type 2) or for Stateman (type 3) professions.
For type 2 units:
Such units can be educated only for type 3 professions. For instance a Lumberjack can be educated only as Tobacconist, Pioneer, etc. (type 3 professions), however cannot be educated as Fisherman or Farmer (type 2 professions).
For type 3 units:
No additional education at all! They are professionals and cannot be re-educated.
Let's return in our time: Can you imagine that your City-mayor is working on the field as a farmer?
I guess this is much more logically clear education system. The education in the past required a lot of time (many-many years) and only for one profession.
And additional question/proposal.
Now you can send your colonist to harvest food as a Farmer, for instance. After few turns he will be Journeyman and then Master (or Professional Farmer).
My question is:
How difficult to ask the player something like: "Are you plan to educate your Colonist to Farmer profession?"
- If the answer "Yes", the Colonist will be educated to Farmer profession.
- If the answer is "No", the colonist will work as a Farmer but without education.
In this case the player has a chance to give to his colonist more important profession.