Kailric
Jack of All Trades
What is this Mod:
Units that are working in your cities or in the field now have a chance to reach Journeyman status and even to become Masters at what they do most. Journeymen have a slight bonus for their profession. As a unit works he gains skill in the profession he is working at. You can see the Progress of all his Professions by holding shift and mousing over the unit.
Download Here
Patches:
None
Version 1.4 Changes
- You no longer have to hold shift to see Journeyman Progress List
- Pioneers and Scouts are now added to list of possible promotions
- Journeyman promotions are no longer effected by the cool down of 10 turns only Masters
- Scouts earn Journeyman Progress by spending all movement points in territory not controlled by the player or by Speak with Chieftan command.
- At the moment Journeyman Scouts have no additional effect other than the possiblity to make Seasoned Scouts
Source Code: View attachment ProfessionsMod 1.4 Source Code.rar
This version needs to be tested for stability. If you experience crashes please post your Saved Game.
Version 1.3 Changes
- When a Colonist is first Promoted to Journeyman status he will continue working his assigned profession
- Text can now be displayed instead of Icons when viewing a Units Journeyman List or Progress
Also note:
-All his Journeyman promotions are displayed in the Unit Help text when you mouse over the unit
-At Journeyman status of 49% the Unit will each turn get a chance to be promoted to a Journeyman of the Profession he is in. This can take between 7 to 13 turns or longer for Criminals and Servants.
-Journeymen who continue to work a Profession have a chance each turn to become Masters.
-Journeymen receive a bonus of 1 extra Yield in a worked plot, 1 extra Bonus Yield in a worked plot, or 50% increased Yield in a worked Building
-A Unit can be a Journeyman of any number of Professions but only Master of one.
-Master and Expert units can not gain another Mastery but can become a Journeyman of all other profession
-When a Unit reaches Journeyman status the first time, his Graphic will be updated and he will be called a "Journeyman Colonist".
-Only Free Colonist, Indentured Servants, and Petty Criminals become "Journeyman Colonist". The time it takes to become a Journeyman is modified by the Unit's Learn Time.
-Each player can only gain one Unit Journeyman/Master Promotion this way once every 10 turns. After a unit is promoted, units will not gain in skill until ten turns have passed.
Customizing this Mod
These attributes can be modded in the GlobalDefinesAlt.xml
TEXT_DESCRIPTIONS - set this to 1 for Text Descriptions when listing Journeyman Professions or 0 to use Icons. Default is currently Text. Note the linked pictures below show Icons.
JOURNEYMAN_PROGRESS_VALUE - how much each turn a Unit gains in Journeyman Skill minus his Learn Time Modifier
JOURNEYMAN_YIELD_MODIFIER - the amount of increased % of Yield in a worked building
JOURNEYMAN_YIELD_CHANGE - amount of increased Yield in a worked plot
JOURNEYMAN_BONUS_YIELD_CHANGE - amount of increased Yield that has a Bonus
PROFESSION_RESET_TIMER - the amount of turns between Unit Journeyman/Master promotions. Set to zero to have no turns to wait.
Units that are working in your cities or in the field now have a chance to reach Journeyman status and even to become Masters at what they do most. Journeymen have a slight bonus for their profession. As a unit works he gains skill in the profession he is working at. You can see the Progress of all his Professions by holding shift and mousing over the unit.
Download Here
Patches:
None
Version 1.4 Changes
- You no longer have to hold shift to see Journeyman Progress List
- Pioneers and Scouts are now added to list of possible promotions
- Journeyman promotions are no longer effected by the cool down of 10 turns only Masters
- Scouts earn Journeyman Progress by spending all movement points in territory not controlled by the player or by Speak with Chieftan command.
- At the moment Journeyman Scouts have no additional effect other than the possiblity to make Seasoned Scouts
Source Code: View attachment ProfessionsMod 1.4 Source Code.rar
This version needs to be tested for stability. If you experience crashes please post your Saved Game.
Version 1.3 Changes
- When a Colonist is first Promoted to Journeyman status he will continue working his assigned profession
- Text can now be displayed instead of Icons when viewing a Units Journeyman List or Progress
Also note:
-All his Journeyman promotions are displayed in the Unit Help text when you mouse over the unit
-At Journeyman status of 49% the Unit will each turn get a chance to be promoted to a Journeyman of the Profession he is in. This can take between 7 to 13 turns or longer for Criminals and Servants.
-Journeymen who continue to work a Profession have a chance each turn to become Masters.
-Journeymen receive a bonus of 1 extra Yield in a worked plot, 1 extra Bonus Yield in a worked plot, or 50% increased Yield in a worked Building
-A Unit can be a Journeyman of any number of Professions but only Master of one.
-Master and Expert units can not gain another Mastery but can become a Journeyman of all other profession
-When a Unit reaches Journeyman status the first time, his Graphic will be updated and he will be called a "Journeyman Colonist".
-Only Free Colonist, Indentured Servants, and Petty Criminals become "Journeyman Colonist". The time it takes to become a Journeyman is modified by the Unit's Learn Time.
-Each player can only gain one Unit Journeyman/Master Promotion this way once every 10 turns. After a unit is promoted, units will not gain in skill until ten turns have passed.
Customizing this Mod
These attributes can be modded in the GlobalDefinesAlt.xml
TEXT_DESCRIPTIONS - set this to 1 for Text Descriptions when listing Journeyman Professions or 0 to use Icons. Default is currently Text. Note the linked pictures below show Icons.
JOURNEYMAN_PROGRESS_VALUE - how much each turn a Unit gains in Journeyman Skill minus his Learn Time Modifier
JOURNEYMAN_YIELD_MODIFIER - the amount of increased % of Yield in a worked building
JOURNEYMAN_YIELD_CHANGE - amount of increased Yield in a worked plot
JOURNEYMAN_BONUS_YIELD_CHANGE - amount of increased Yield that has a Bonus
PROFESSION_RESET_TIMER - the amount of turns between Unit Journeyman/Master promotions. Set to zero to have no turns to wait.