Dancing Hoskuld
Deity
This is my list of to do eventually and is just for information but comments on additions or clarificatons are welcome
Others
Ongoing
- Comment on CivPlayer8's civics and which should be incorporated into C2C. plus simple civics set.
- some basic nomad stuff defining promotions, missions and outcomes
- new resources, features and terrains for non-earth maps
- Space
- Martian
- Convert fossil feature and manufactured resource into a map resource
Kangaroo resourceand Mangrove feature- Zebra and Turkey resources
- Other animal resources like - Alligator, Bear, Wolf, Lion, Tiger, Boars, Cheetah, Cobra, and Lioness.
I am not keen on these as resources perhaps as lairs - find out how Vintcentz did lairs. Mostly because we can't limit the way resources are placed the way we can animal spawning.
- new diplomacy with barbarians including indigenous peoples (thread)
- merge Stone Age events that could come from IP
- Store player-IP attitude
- Add in IP missions - waiting for AIAndy to add expression system to missions
- Diplomacy with barbarian - get the python working. Also need AI cde
- Diplomacy with AI - new stuff like diplomatic weddings
- some simple extra religion mod mods
- Sevo's Faces of God mod converted
- Smallpox - get it early or you will suffer a big shock which will not be that bad since your neighbours will get it at about the same time as you anyway.
- Look at Thunderbrd's suggestion for Tamed Animals, fast Canine and fast Mounted units being anti-Hunter and Rouge units being anti-Recon (here)
- Add new recon unit between Scout and Explorer and another before scout (pathfinder?).
- Readjust the Hunter line to better fit with the new prehistoric line.
Others
- bug fixes - currently working on
- Graphics fixes some units were unique until we merged them into the core. I suspect I forgot to ask SO to delete the old ones in his FPKs before putting the new ones in. Units are
Panda, Wild Donkey and Work Elephant.
- Graphics fixes some units were unique until we merged them into the core. I suspect I forgot to ask SO to delete the old ones in his FPKs before putting the new ones in. Units are
- concepts pages
- investigate a C2C options page that pops up when Custom Game is selected, just like the full of resources and any fun mods do.
- improve pedia (may mean a rewrite of our current version for generic expansion)
- diseases
- extended "War of the Worlds" event - alien plants and art for tripod now on SVN
- merge Orion Veteran's Mine Warfare mod
Ongoing
- Subdue Animals
- Option - no longitude restriction - requested
- Option - escort subdued animals home
- Option - limited number of animals in game (minimum and all)
- Slave line of specialists and units.
- What you get when you kill a unit - currently may get a slave unit when at slavery civic, but what about before and after.
- When you change a civic and have units and specialists not of that civic then you need to change them. EG slaves join as citizens at the moment but they should be special slaves. When you change from slavery you can "free the slaves" - slaves disappear OR convert slaves to workers/citizens at a rate of 3 slaves become one citizen/worker
- Blizzards, earthquake - look at graphics and evaluate - tornado is OK but I don't like the others - blizzards because you cant tell which plot they are on and they block other lots. Earthquake because if you aren't looking at the area when it happens you don't see anything. Tornado is OK.
[*]If Choose Religions option is selected do not obsolete 'early" religion buildings. - Slavery Civic?