deanej
Deity
Is it possible to convert a mod to Final Frontier? I tried, but it now freezes while generating the map. The XML is merged nicely, I'm using the Final Frontier map script, yet it still freezes in the Initializing phase.
How do you enable the "fat cross" for cities? Is there an option for increasing the city size? Going from 3 with the fat cross to the 2 in bts has been tough...
Cant wait for WOC. Visa was is such a blast.
Can we mod the scenarios included in BtS?
<ProjectInfo>
<Type>PROJECT_SDI</Type>
<Description>TXT_KEY_PROJECT_SDI</Description>
<Civilopedia>TXT_KEY_PROJECT_SDI_PEDIA</Civilopedia>
<Strategy>TXT_KEY_PROJECT_SDI_STRATEGY</Strategy>
<VictoryPrereq>NONE</VictoryPrereq>
<TechPrereq>TECH_LASER</TechPrereq>
<AnyonePrereqProject>PROJECT_MANHATTAN_PROJECT</AnyonePrereqProject>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>1</iMaxTeamInstances>
<iCost>1000</iCost>
<iNukeInterception>75</iNukeInterception>
<iTechShare>0</iTechShare>
<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
<bSpaceship>0</bSpaceship>
<bAllowsNukes>0</bAllowsNukes>
<Button>,Art/Interface/Buttons/Buildings/SDI.dds,Art/Interface/Buttons/Buildings_Atlas.dds,1,6</Button>
<PrereqProjects/>
<VictoryThresholds/>
<VictoryMinThresholds/>
<iVictoryDelayPercent>0</iVictoryDelayPercent>
<iSuccessRate>0</iSuccessRate>
<BonusProductionModifiers>
<BonusProductionModifier>
<BonusType>BONUS_ALUMINUM</BonusType>
<iProductonModifier>100</iProductonModifier>
</BonusProductionModifier>
</BonusProductionModifiers>
<CreateSound/>
<MovieDefineTag/>
</ProjectInfo>
@Kael is there a little more info for trying to make a wonder modular, ive been pulling my hair out for several days
NoDoes anyone know if the modular loading ini value can be set in the mod's ini? I've been modding BtS the vanilla way (copy the whole file), but this ought to ease the XML portion of my modding. However, I don't want people to force people to edit their ini file just to play my mod.