I don't feel that ~2minutes of work is a lot.
Let's dissect my own Economy Mod as an example, here. The folder would be located in Documents/My Games/Civ5/MODS if you do (not important, just giving location as it's common to all mods!

).
The first thing you notice when you open it is it's split into multiple folders; Art, SQL, UI, and XML. One major limitation of ModBuddy is you cannot import entire folders, though you can import as many files as you wish at one time (Why this limitation exists I do not know). This means the first thing you should do is recreate the folder structure (Rightclick the project name in the Solution Explore, choose Add, New Folder. For subfolders (such as Icons, within the larger Art folder), rightclick the parent folder instead of the project itself. Once you have recreated the full folder structure, it should look like this:
- Art
- SQL
- UI
- InGame
- CityView
- CsebMod
- Popups
- WorldView
- XML
- Buildings
- GameInfo
- Terrain
- Text
- Units
Once you get used to adding folders, this should take no more than a few moments.
Now that the structure is set up, we need to import the files. Simply rightclick each folderin turn, choose Add, Existing Item, navigate to my mod folder, and add all files located within the corresponding folder (As in, right click Art, navigate to Economy Mod/Art, and add dds files located within; Then do the same for Art/Icons, and then SQL, and on down the line). Again, once you get used to this it shouldn't take more than a few moments.
Now for the part where we have to dissect any settings I used. Within any built mod, there is a modinfo file; This is produced by modbuddy when you build the mod, it is not actually a part of the project. It may be opened with any texteditor; I use Notepad++. Here is the modinfo file from my internal version of the Economy Mod (includes a few new things from the released version):
Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="ec885493-035d-4a62-bf62-a42d99cd7e38" version="2">
<Properties>
<Name>Economy Mod</Name>
<Stability>Beta</Stability>
<Description>This mod affects many areas of the game in an attempt to 1. Improve the Interface, and 2. Improve Gameplay. Check [COLOR_POSITIVE_TEXT]http://tinyurl.com/economymod[ENDCOLOR] for full details!
[NEWLINE]Features:
[NEWLINE][ICON_BULLET]Building and Unit costs reduced by 20%, Technology costs increased by 50%.
[NEWLINE][ICON_BULLET]Engineer Specialists and Wealth Process buffed, Workshop tile improvement added. Trading Posts may be built on all resources.
[NEWLINE][ICON_BULLET]Bonus Resources such as Wheat now handled similiar to Strategic resources, and required for several new buildings.[NEWLINE][ICON_BULLET]Built-in clock display; Click to switch from 12 to 24 hour display.
[NEWLINE][ICON_BULLET]Included Mods:DireAussie's BuildQueue mod (with my own tweaks); ArgentumStudio's Resource Info Panel ; Csebal's Extended Plot Mouseover ; BlakeTheGreat's Great People Info Mod ; Thalassicus's Unofficial Patch ; Xienwolf's FlagPromotions ; Kael's ModLis and Hidden Unitflag option</Description>
<Authors>Valkrionn</Authors>
<SpecialThanks>DireAussie, ArgentumStudios, Csebal, Xienwolf, Kael, Thalassicus, Black_Imperator</SpecialThanks>
<Homepage>http://forums.civfanatics.com/showthread.php?p=9685559#post9685559</Homepage>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>1</ReloadLandmarkSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="D1797F3587A19EB946DADF58712029E4">Art/Icons/AgSMainResourceButton.dds</File>
<File md5="15DA59DF82E7B05398D61BCC688A9062">Art/Icons/AgSMainResourceButtonHL.dds</File>
<File md5="76FB22538641E8233E2D022C2C9C40B3">Art/infoaddicth.dds</File>
<File md5="54749C2E542A9DD8C39CCBFE3A8EB832">Art/infoaddictv.dds</File>
<File md5="249439E5614BCD3F5C5B81BE3D119D83">SQL/BuildingCosts.sql</File>
<File md5="315786A11418CE048977E68E9F1D88F9">SQL/TechCosts.sql</File>
<File md5="7A75E8360EA44D6F0D22EAA3B7000C5B">SQL/UnitCosts.sql</File>
<File md5="F466AB1A4AA5A0D1FE0926F990C4DCAE">UI/InGame/CityView/CityView.lua</File>
<File md5="A9677A025E7CAECC53D43147DB4C7796">UI/InGame/CityView/CityView.xml</File>
<File md5="706F51BA570B7C83FF5B20B49BB346FD">UI/InGame/CsebMod/csbmod_Common_PlotHelpers.lua</File>
<File md5="4AA95CECC81A4D73F1B898C32B439B58">UI/InGame/CsebMod/csbmod_extplotinfo_Common.lua</File>
<File md5="1035E422B5A7EA588720D570F862E4E5">UI/InGame/CsebMod/csbmod_extplotinfo_PlotHelp.lua</File>
<File md5="D45711CDDDCFB906C9A465A2F6A13EEE">UI/InGame/CsebMod/csbmod_extplotinfo_PlotPopup.lua</File>
<File md5="1EBA2EBE289959C140D022A96B6B8594">UI/InGame/InfoCorner.xml</File>
<File md5="E380A5E57C91B9E2BE5A0DBEDD5E4283">UI/InGame/InGame.xml</File>
<File md5="322F2E7F0B8CF21FCC4EEEB7FB8A3E28">UI/InGame/InfoCorner.lua</File>
<File md5="BF12817518FAB4DA3C018C2636A4B78F">UI/InGame/PlotHelpManager.lua</File>
<File md5="77938A6593044D8C1F863407791B15AB">UI/InGame/Popups/InfoAddictCivRelations.lua</File>
<File md5="AF800C2E531D2214AE6CF219F967A318">UI/InGame/Popups/InfoAddictCivRelations.xml</File>
<File md5="80B265BA3089502666971B61B670EB2E">UI/InGame/Popups/InfoAddictCollector.lua</File>
<File md5="775F2B8A50AA3F66260944348143D3A6">UI/InGame/Popups/InfoAddictHistoricalData.lua</File>
<File md5="BEAF08BC6A284F60138DFD085CE9A48B">UI/InGame/Popups/InfoAddictHistoricalData.xml</File>
<File md5="7D4C856D0F60BB709D6B6BA3777A41FA">UI/InGame/Popups/InfoAddictLib.lua</File>
<File md5="FAC8E07B4CC0ACD8516BECCAFC56EC4B">UI/InGame/Popups/InfoAddictScreen.lua</File>
<File md5="D8EB3B48C289B58DB3575E487D7BC687">UI/InGame/Popups/InfoAddictScreen.xml</File>
<File md5="5B6C9514ADAE902B054FF5559F421241">UI/InGame/Popups/ModList.lua</File>
<File md5="8134C6CECC31B0D39EDB2259F1F609D0">UI/InGame/Popups/ModList.xml</File>
<File md5="9FDC11FCCEA2C3A9B5A678BF06DB787D">UI/InGame/Popups/NotificationLogPopup.lua</File>
<File md5="41712F9953A71BC92CD11A5AD01C9C1B">UI/InGame/Popups/ProductionPopup.lua</File>
<File md5="00C67042623C0DB5CAC1D302A1E582D9">UI/InGame/Popups/SocialPolicyPopup.lua</File>
<File md5="A85E44DC42997C7D8E6376D0396D781C">UI/InGame/ResourceList.lua</File>
<File md5="BD4877014DF5F4C33964DF7E28CA65F6">UI/InGame/ResourceList.xml</File>
<File md5="E7B1367EB912B0B77CA06E4420EBA23A">UI/InGame/TopPanel.lua</File>
<File md5="C29379BAED8E31E2D494371A52AA0AC0">UI/InGame/TopPanel.xml</File>
<File md5="E1296F0D780F1D24C833174824E514C9">UI/InGame/UnitFlagManager.lua</File>
<File md5="1759A387CD1719F627E46AE1FF659F76">UI/InGame/UnitFlagManager.xml</File>
<File md5="14EAF0527C3AF14E1C82B365F2A04296">UI/InGame/WorldView/DiploCorner.lua</File>
<File md5="777528AA10CB384557086B1853ED915A">UI/InGame/WorldView/DiploCorner.xml</File>
<File md5="FF779C5159087A0AFDD88F1B01BF8192">UI/InGame/WorldView/MiniMapPanel.lua</File>
<File md5="6BC738E89419F6D8A7CBEE02A3EB84D0">UI/InGame/WorldView/MiniMapPanel.xml</File>
<File md5="D0F7567BF98D9F196A3B1BABAE39E896">UI/InGame/WorldView/PlotHelpText.lua</File>
<File md5="6B2D79D4C97DF7CFEC4F280377E8EF16">UI/InGame/WorldView/UnitPanel.lua</File>
<File md5="1110E92590D417741C206EDE71A2E52A">UI/InGame/WorldView/UnitPanel_small.xml</File>
<File md5="AD6587ABAFA7B119DCFF1031794AFE19">XML/Buildings/BonusBuildings.xml</File>
<File md5="BFD3029E45D44BDF7888323049F52C45">XML/GameInfo/ImprovedEngineers.xml</File>
<File md5="B29085F69298A04FF540C324940A37CC">XML/GameInfo/ImprovedWealth.xml</File>
<File md5="388327DE058B10105DC2644BBFBD9CBA">XML/Terrain/BetterTradingPosts.xml</File>
<File md5="FC394F0D8F6B8EF7363087F4D10E844E">XML/Terrain/UpgradedBonusResources.xml</File>
<File md5="1C3711E27B4CA8F344CA8711367A9618">XML/Terrain/TradingCampTweak.xml</File>
<File md5="C639B2222E92736E993ECA06F3C440ED">XML/Terrain/Workshop.xml</File>
<File md5="95E0E9679B9C9B5155EBDE4BF72C7871">XML/Text/AGSText.xml</File>
<File md5="B6CC3AB39E157922C35CF8BCB7E4F933">XML/Text/text.xml</File>
<File md5="E62C7BB7C6981A3DAB28F937CBE37798">XML/Units/Promotions.xml</File>
<File md5="5BB894A1D69DF3DF92CFA19339CEC048">XML/Units/Units.xml</File>
</Files>
<Actions>
<OnModActivated>
<UpdateDatabase>XML/Terrain/Workshop.xml</UpdateDatabase>
<UpdateDatabase>XML/GameInfo/ImprovedEngineers.xml</UpdateDatabase>
<UpdateDatabase>XML/GameInfo/ImprovedWealth.xml</UpdateDatabase>
<UpdateDatabase>SQL/BuildingCosts.sql</UpdateDatabase>
<UpdateDatabase>SQL/UnitCosts.sql</UpdateDatabase>
<UpdateDatabase>SQL/TechCosts.sql</UpdateDatabase>
<UpdateDatabase>XML/Terrain/TradingCampTweak.xml</UpdateDatabase>
<UpdateDatabase>XML/Terrain/UpgradedBonusResources.xml</UpdateDatabase>
<UpdateDatabase>XML/Text/text.xml</UpdateDatabase>
<UpdateDatabase>XML/Buildings/BonusBuildings.xml</UpdateDatabase>
<UpdateDatabase>XML/Text/AGSText.xml</UpdateDatabase>
<UpdateDatabase>XML/Units/Promotions.xml</UpdateDatabase>
<UpdateDatabase>XML/Units/Units.xml</UpdateDatabase>
<UpdateDatabase>XML/Terrain/BetterTradingPosts.xml</UpdateDatabase>
</OnModActivated>
</Actions>
<EntryPoints>
<EntryPoint type="InGameUIAddin" file="InfoAddictCollector.lua">
<Name>Info Addict Collector</Name>
<Description>Collects stats for Info Addict</Description>
</EntryPoint>
</EntryPoints>
</Mod>
All of this data is generated by settings made by the author. To see where to input this data, right-click the mod's name in the Solution Explorer, and select properties.
To go down the list of tags (much of this info can be found in modbuddy, via mouseover text):
- Mod id - I doubt you can copy this, nor would you want to if you wanted to release it; Mods cannot share ids. However, at the end of this line you see 'version'; This can be copied if you wish.
- Properties - These tags are in the first page of the project options, Mod Info, and contain many of the standard settings you'll use.
- Name - Obvious.
- Stability - How stable the release is.
- Description - What is displayed when you select the mod in the modbrowser. ay be formatted just like other gametext, and as you can see, I made use of some of that formatting. You DO, however, have a limit to the number of characters allowed, and the formatting is included in this; Initially, the names of included mods were highlighted, had to trim that due to the character limit.
- Authors - Obvious.
- SpecialThanks - Anyone you feel should be credited.
- Homepage - Not currently working, sadly, but it is being worked on.
- AffectsSavedGames - If your mod does ANYTHING other than affect the UI, this should be set to 1.
- MinCompatibleSaveVersion - What version of your mod will saves maintain compatibility with?
- SupportsSinglePlayer - Obvious
- SupportsMultiplayer - Obvious, though no mod can be used in multi yet.
- SupportsMac - Again obvious, though again non-functional as yet. Capability is there in case it is needed in the future.
- ReloadLandmarkSystem - If you affect improvements/terrains/feature art, this should be set to 1. I did just in case, when adding the workshop.

- ReloadUnitSystem - Same, for units.
- Dependencies/References/Blocks - These are in the third page, References, of the mod properties. They do not currently work, but will allow you to list mods which are required for yours to run, which will be activated, but not required by your mod, or which will be disabled by your mod.
- Files - Don't worry about this section at all, it's done automatically. It just lists all the files that are part of your mod.
- Actions - These are set in the fourth page of the Settings, Actions. These are very important, as without these virtually none of your changes will take effect, but are almost always the exact same thing and are quite easy to do. On the page, you see a table with three columns: Set, Type, and File Name. In my modinfo, you see that within the <Actions> tag is an <OnModActivated> tag; OnModActivated goes within the Set column, for all of the files listed. Next you have an <UpdateDatabase> column; UpdateDatabase goes in the Type column for all files listed. Finally, you have a file path string (Such as 'XML/Terrain/Workshop.xml'); This goes in the File Name column, and each line will have it's own file name. This setting tells the game to load your changes to the database; It must be done for all (non-UI) xml files, and all sql files. It will always be the same, so you literally just need to look at the file string and copy/paste it into your settings.
- TLDR: In my settings you have 14 <UpdateDatabase> lines. For each of those, the chart should be filled in with OnModActivated, UpdateDatabase, and whatever is between the <UpdateDatabase> tags.
- EntryPoints - These are set in the 5th page of the mod settings, Content. Again, you have a chart with multiple columns, this time 4; Type, Name, Description, Filename. This time, however, the text in the modinfo file explicitly tells you what they all are; The type for my file is InGameUIAddin, and you can see in the text it is 'type="InGameUIAddin"'. It should be quite obvious what to put in the various columns after just a quick glance.
And that's it. With that file and the folder structure of the mod, you can duplicate any settings the author may have made. Once you get used to it, it is the work of 5-10 minutes, if that.
