Victorvanwavere
Warlord
Xienwolf's Woodsman promotion works neat.
I got the error when I tried to update:
TerrainDefenses
TerrainType
iTerrainDefense
TerrainType
iTerrainDefense
With:
TerrainDefenses
TerrainType: TERRAIN_JUNGLE
iTerrainDefense: 40
TerrainType: TERRAIN_FOREST
iTerrainDefense: 20
As for the FfH Editor error, you get it when you click on the "Export Unit Information" Even if you have not made any changes.
Attached is a screen shot of the error.
I got the error when I tried to update:
TerrainDefenses
TerrainType
iTerrainDefense
TerrainType
iTerrainDefense
With:
TerrainDefenses
TerrainType: TERRAIN_JUNGLE
iTerrainDefense: 40
TerrainType: TERRAIN_FOREST
iTerrainDefense: 20
As for the FfH Editor error, you get it when you click on the "Export Unit Information" Even if you have not made any changes.
Attached is a screen shot of the error.

That can't be the way that the program decides what religion to assign random units, though, can it? I've done some testing, and with only CoE in a city, and CoE adopted as the state religion, I still only get, at most, one unit in three being born with the CoE religion tag (and thus all the cool stealing/masking abilities), the rest having no religion at all. Is there a % flag somewhere that the program checks against when creating a new unit to see what religion, if any it will adopt?
Among a few other old Vanilla Event code lines. Also found that we still have code available for selecting your own religion, even though that is most certainly NOT an option for FfH.