Oni Ryuu
King
The landmine unit was totally ineffective.
to have a minelayer bombard do that and show a minefield. Although that minefield crater graphic wouldn't be functional to blow units up, it would slow down movement and acts kind of like pollution does. Along with that, maybe have the minelayer enslave an immobile "minefield" unit set to defense. If you give that immobile minefield unit the ability to pillage, it could pillage improvements, and I believe the AI will actively use it to do so.In the epic-game, bombardment of an empty tile (or a tile with a redlined unit(s) if bombard=non-lethal) removes Rails on the first hit, then Roads+Mines/Irrigation on the second hit (leaving Craters if that flag is set for that bombard-unit), then Fortresses (possibly also Radar-towers, not sure) on the third hit.I think it just removes the road / railroad movement bonus, so the underlying terrain would apply. But if i remember, bombard will destroy a road first anyways. If you build a road on top of a cratered land, I cannot remember if that clears the crater or not.

Not sure what you mean by "generic". But if you can post the images you want to use (RGB mode is fine) I can convert them for you.Does anyone have any generic era splash pcx files? I'm still using paint and it alters the image when it saves usually messing with Civ transparency colours.