LetTimmySmoke
Chieftain
- Joined
- Jul 16, 2011
- Messages
- 3
I'm looking through the CIV5Policies xml, and it look like the options making social policies are limited.
For example, let's say I want to make a policy that doubles specialist output (I know it's a powerful policy.) Well - you can can add science or gold or another resource to a specialist, but you can only add that resource to all specialists. There's no way to say "add 2 gold to a merchant, add 2 production to only an engineer, etc." You can do that easily through a mod with Update, but I want to make the effect be activated by the social policy.
Is there any way to do this, or something like this? Because I'm tired of "gain +1
for every Building X and Building Y." policies
EDIT - I may have found it.
EDIT - I didn't - I thought it was SpecialistProductionModifier but it failed under testing.
For example, let's say I want to make a policy that doubles specialist output (I know it's a powerful policy.) Well - you can can add science or gold or another resource to a specialist, but you can only add that resource to all specialists. There's no way to say "add 2 gold to a merchant, add 2 production to only an engineer, etc." You can do that easily through a mod with Update, but I want to make the effect be activated by the social policy.
Is there any way to do this, or something like this? Because I'm tired of "gain +1

EDIT - I may have found it.
EDIT - I didn't - I thought it was SpecialistProductionModifier but it failed under testing.