Modding Social Policies - What are the options?

LetTimmySmoke

Chieftain
Joined
Jul 16, 2011
Messages
3
I'm looking through the CIV5Policies xml, and it look like the options making social policies are limited.

For example, let's say I want to make a policy that doubles specialist output (I know it's a powerful policy.) Well - you can can add science or gold or another resource to a specialist, but you can only add that resource to all specialists. There's no way to say "add 2 gold to a merchant, add 2 production to only an engineer, etc." You can do that easily through a mod with Update, but I want to make the effect be activated by the social policy.

Is there any way to do this, or something like this? Because I'm tired of "gain +1 :) for every Building X and Building Y." policies

EDIT - I may have found it.

EDIT - I didn't - I thought it was SpecialistProductionModifier but it failed under testing.
 
First of all, you posted this in the wrong forum. Questions go in the main C&C forum. I've notified a moderator to move it.

Second, no, you can't do anything like what you're proposing. If you want to see what's possible with Policies, then go look at the vanilla game's CIV5Policies.xml file, in your assets directory. The tables at the top of the file spell out explicitly what's possible. If it's not there, you can't do it in XML. (Nearly anything is possible in Lua, but that's a lot more work.)
 
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