Modern Worker Units Jan 4 2007

Wyrmshadow

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Joined
Jul 14, 2001
Messages
5,594
Location
Texas
Modern construction units. Each worker job is performed by a different piece of heavy equipment.

Do not read this if you are easily offended.

Spoiler :
Do not ask me when I fill finish something. Not only is it rude, it also quickly get's you on my ignore list. I have hundreds, yes hundreds of concurrent projects going on at the same time. Do not ask me about your own little request or dig up 3 year old threads about some old preview I did. I finish things when I have time and lately that has been in short supply.
If I make something YOU wanted, count yourself lucky. It's not as if I actually picked YOUR own personal request. I make what I want, when I want it.


engineer_wc6.jpg

Download

Run.gif

Run

Road.gif

Build Road

Build.gif

Build fortress

Pollution.gif

Clean Pollution

Mine.gif

Mine

Jungle.gif

Clear Jungle

Forrest.gif

Cut Forrest

Plant.gif

Plant Forrest

Capture.gif

Capture
 
These units are great! :clap: Thank you very much.
 
How do you do all this? Do you have 48-hour days or something?
Boy, these "worker" units raise the bar for anybody around here. :thumbsup:
 
Cool! :D

Though I don't have a use for them at the moment.
 
My God. :eek:
This will replace the Modern Worker in my mod. :)
 
Maybe you can do a futuristic worker using the Aliens Power Loader model.
 
There is one pb with these units, not Wyrm's fault but Firaxis's.
As the clean pollution and the irrigate anim are the same, it means we can either have the firetruck harvesting, or the harvester cleaning pollution.
Anyone with an idea for a way around?
 
Different units. Problem already solved. Because you don't really want engineers mucking about your corn fields.
 
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