Bryce3
King of Wessex
Hello, I'm back again . Just wondering-if someone is a vassal of someone else and then, through war n peace, they declare war on thier master will it still work?
Theoretically you could declare war on yourself, that would also work (but not really recommended ).
<DerivativeCiv>CIVILIZATION_BYZANTINE</DerivativeCiv>
<DerivativeCivs>
<DerivativeCiv>
<CivType>CIVILIZATION_BYZANTINE</TechType>
<bDerivativeCiv>1</bDerivativeCiv>
</DerivativeCiv>
<DerivativeCiv>
<CivType>CIVILIZATION_FRANCE</TechType>
<bDerivativeCiv>1</bDerivativeCiv>
</DerivativeCiv>
<DerivativeCiv>
<CivType>CIVILIZATION_ENGLAND</TechType>
<bDerivativeCiv>1</bDerivativeCiv>
</DerivativeCiv>
</DerivativeCivs>
You may find this useful when you start populating the map. I have prepared this for Earth 2010 Giant Map I am currently working on and have also created a second sheet with 1/4 the amount of units for standard sized Earth maps.
https://docs.google.com/file/d/0Bwi4SsQN7UNjTHp1TlRkZXNiSms/edit
(You may need to make some adjustments for the units you actually plan on using, but it will at least give you some proportionate figures to the real world)
Just wondering-I have downloaded some decal flags from the internet and it seems in some of the instead of the main image being blank and the alpha channel being the pattern sometimes the alpha channel has the pattern and the main image has an image-why and what does it do?
<SoundData>
<SoundID>SND_EXAMPLE_SELECT</SoundID>
<Filename>Sounds/Units/ExampleEmpireSelect</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_EXAMPLE_ORDER</SoundID>
<Filename>Sounds/Units/ExampleEmpireOrder</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
?ExampleOrder-001
ExampleOrder-002
ExampleOrder-003
ExampleSelect-001
ExampleSelect-002
ExampleSelect-003
Ok, I'll try it out another time. Just wondering, how do you make your own audio languages. I'm guessing in audio defines you would put something like:
And just put a couple of sound files in the 'ExamleEmpireSelect' File named appropriately, for example:Code:<SoundData> <SoundID>SND_EXAMPLE_SELECT</SoundID> <Filename>Sounds/Units/ExampleEmpireSelect</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData> <SoundData> <SoundID>SND_EXAMPLE_ORDER</SoundID> <Filename>Sounds/Units/ExampleEmpireOrder</Filename> <LoadType>DYNAMIC_RES</LoadType> <bIsCompressed>1</bIsCompressed> <bInGeneric>1</bInGeneric> </SoundData>
?
Presuably the game can work out its for select/orders?