Perhaps, but then again imagine playing Red Front with NoStackKills enabled. Would it even be playable? Attacking and destroying 1 unit vs. many (and having to choose where you stack your units and where you spread out) is one of those things that fundamentally changes the game. All playtesting the designer did is essentially outdated because and the scenario now plays differently/is not balanced as it was intended.
Don't get me wrong, I think it's great that these old gems are seeing new life and I really don't have any right to talk given it's not my work and I'm not the one who put in the time to bring it back to life... But as a designer, I think it's one thing to update graphics and fix a loose end/bug here and there the original designer missed. It's quite another to alter the gameplay. Is it really "Second Front" when we do that?
Hi John,
You have some very valid points. To be honest I struggled at the beginning of the conversion process for this scenario whether the 2 changes I was planning on making were right or not: i.e. removing the Hot Seat mode requirement and implementing the NoStackKills feature.
Having played the scenario in its original MGE HOT Seat mode, I knew how cumbersome and unfriendly to most players this feature was. I thought if I simply removed it by combining the two allied nations into one it would make it more accessible and palatable to most players. By adding two very simple but mandatory house rules, it would not only keep the spirit of the original design but as my play testing demonstrated have no impact on the game play or play balance itself (and had the added benefit of making it so much easier to move your air units around the map).
The NoStackKills was more problematic because I knew from my original experience how vulnerable to attack the Allied ground units were when stacked on the beaches, especially when stuck in front of heavily fortified German positions. At the same time, I felt from previous experience with the feature, that in the end it should balance out, in the sense that though the German AI could no longer kill stacks of the Allied player, the opposite was true as well.
For the most part, I felt during play testing the scenario that this held true, except in the early stages when stuck on the beaches. Hence probably my greatest transgressions of all, and which I was the most uncomfortable with, adding a few extra bunkers type units to re-establish play balance.
In the end, you are correct that it remains Captain Nemo’s creation and perhaps I took too many liberties. Perhaps I should just simply have made the graphical changes as you said, or at the very least called it “Second Front Redux”.
I thought I should at the very least explain the reasoning, rightly or wrongly, behind the changes. Certainly no disrespect was intended towards him or his design.