Codenaugh
Chieftain
- Joined
- Nov 30, 2016
- Messages
- 20
Australia is tough to play since you need mines and mines give you -1 appeal to adjacent tiles. I want to create a modification where their mines give 0 instead of -1 appeal to adjacent tiles. However, I'm struggline to make it happen.
I've tried adding a player_cities_adjust_appeal modifier with a adjacent to mines SubjectRequirementSet, but it doesn't work. I think this is due to the SRS being related to plots while the modifier is related to cities. There is no single plot appeal adjustment modifier type.
I also thought about creating a unique improvement that is a mine clone, and attaching it only to Australia but this means they will have 2 mine icons and would have to pay close attention to which one they use, which seems messy.
Anyone have any good ideas?
I've tried adding a player_cities_adjust_appeal modifier with a adjacent to mines SubjectRequirementSet, but it doesn't work. I think this is due to the SRS being related to plots while the modifier is related to cities. There is no single plot appeal adjustment modifier type.
I also thought about creating a unique improvement that is a mine clone, and attaching it only to Australia but this means they will have 2 mine icons and would have to pay close attention to which one they use, which seems messy.
Anyone have any good ideas?