moding the main menus

mihaemon

Chieftain
Joined
Jun 19, 2006
Messages
12
I was wondering if anyone knows if the main game menus (i.e. start new game / game world selection parameters, civilization / leader selection, etc.) were scriptable with python, or if they only exist in the C source.

My idea was to make the ability to select a civilization and then "CUSTOMIZE" it.
That is, pick your own two starting techs (from the basic six), your own unique unit, your own leader traits, etc. I'm guessing this can't be done with python, but I figured I would ask if anyone knew where I should look (including in the C files, if you know). Thanks.
 
Nope, can't edit those ones. They're in the exe.

Though why not have a new civ called "Custom Civ" and then via python do the what techs, what uu, etc during setup? You can push in just before the DoM screen.
 
Hmmm... that's a good idea. Might work. As long as there are python functions that let you edit those properties of a civ, and those changes will take effect before doing things such as creating starting units, and assigning starting techs. I'll check it out. Thanks.

What file would I add to in order to get those in as early as possible? Is there like a gamestartup.py or something? Thanks.
 
this seems a good place to ask.....what about modding the background (the earth and sun) to something else?
also could you change what the game loads when you click "tutorial"?

Im just wondering if they are away from the .exe file you have said.....:hmm:
 
Lord Olleus said:
I have seen mods which change the background but I have no idea how they did this.

Ive seen in mods theyve changed the backgrounds in screenies....but they could be just be image files. Im thinking if you could recreate the animation...or atleast get a GIF file in?
 
Try asking Kael. If anyone knows how, it'll be him.
 
This one's easy:

- assets\art\interface\main menu\civtitle.dds (and civtitle2.dds) are the "Sid Meier's Civilization IV" logos day/night
- assets\art\interface\main menu\earth.dds is the earth texture map (so you could make a mars texture map if you wanted)
- assets\art\interface\main menu\clouds2.dds is the texture map for the clouds rolling over the surface.

The attached pic shows the earth texture changed.

Dale
 
I attached the main menu we use for Fall from Heaven II.
 
Kael said:
I attached the main menu we use for Fall from Heaven II.

You can edit the model of the main menu. I simply remove the atmosphere, earth, cloud and sky of the background and I add a plane model with an image on it for FFH. I will probably post my model in the graphic section when I'll find time.
 
C.Roland said:
You can edit the model of the main menu. I simply remove the atmosphere, earth, cloud and sky of the background and I add a plane model with an image on it for FFH. I will probably post my model in the graphic section when I'll find time.

great I think I know how it goes now :D. Ive found the nif file.......is there a way of getting nifs into blender perhaps?

:hmm:
 
dalek master said:
great I think I know how it goes now :D. Ive found the nif file.......is there a way of getting nifs into blender perhaps?

:hmm:

Yes you only have to import it via the import menu.
 
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