Wooow Knoedel! Good work!

Great idea! Did this get implemented? Or there is a bonus but -10% instead of -25%?
Do armor units also get a penalty for attacking cities? And are City Raider promotions available to gunpowder units?
Aw shucks, thank you.
All mounted units except for unique units or Knights (which are sorta unique in that they require the Vassalage civic) have a -10% penalty for attacking cities, so basically it counters the extra combat promotion you could get with stables.
Would you mind adding 2nd UU and UB to this Modmod?
Because the official component for that hasn't been updated in months.
I'm sorry, but I don't really see the appeal in it. Civs are unbalanced enough as it is and there is so many of them, and who knows how many more civs Leoreth is gonna include after joke civs like Canada or Tibet.
Before I do anything at all I want to give SDK modding one more try, and after that I first want to merge the changes Leoreth made since I last did that and look through the code for anything related to the civics I changed. I'd also really like to implement the bonuses to culture I posted a few times, and a few UHVs need adjustments.
I also might reverse the current civics upkeep paradigm so that civics like Totalitarianism or Central Planning have high upkeep, Free Market low upkeep, City States and Vassalage no upkeep but increased city maintenance etc.
Also, building and unit hammer costs, specifically Industrial and after ought to be increased.
I also plan on changing some buildings' effects again, for production modifiers for instance like so:
Forge:
+2 Production (that is raw hammes, like Catholic buildings currently); +10% Production with Copper, Iron
Stable:
+10% Production, Commerce with Horse
Factory:
+10% Production; +30% Production with Power
Industrial Park:
+20% Production with Coal, Oil; Free Engineer
Basically if you have no resources and no electricity you are screwed. Pre industrial revolution if you have no copper, iron or horse you get diddly squat as production modifier, and post industrial you only get +10% Production for free with everything else either requiring electricity or resources.