[Modmod]Dawn of Knoedel - Comprehensive Rebalance Project

in 1700 ad scenario

when italy civ emerge ? what year ?

I don't know, probably the same time it would emerge in regular DoC, so I assume late 19th century based on history if the right conditions are in place? I haven't consciously changed anything related to civ spawns so far.
 
Confirmed: the error shows up whenever I build a spy (Raipur just built one)
 

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Good to know, though I'm unsure what to do about it.
 
It doesn't seem to affect the game at all. My spies work exactly as intended. I think its trying to name the spies somehow?
 
The BUG settings screen has the option of automatically naming units as soon as they are trained, do you have that option enabled?
 
I have three questions:
1. Is Dawn of Knoedel an entirely different modmod of DoC or an extension of it? Because I have downloaded it and apparently it is the first one.
2. How do I change a wonder's effects? For example, I want a wonder to change the Holy City of a religion when built.
3. How do I add wonders in the pre-placed 600 AD and 1700 AD scenarios?
 
What do you mean exactly? A modmod is an extension of its base mod by definition. It's a standalone mod if that's what you're asking.
 
I have three questions:
1. Is Dawn of Knoedel an entirely different modmod of DoC or an extension of it? Because I have downloaded it and apparently it is the first one.
2. How do I change a wonder's effects? For example, I want a wonder to change the Holy City of a religion when built.
3. How do I add wonders in the pre-placed 600 AD and 1700 AD scenarios?

1. Technically every mod in Civ4 is its own mod and not an extension, as you can't run several mods at the same time, except for BUG I think which you can run in Custom Assets or something. DoK does have pretty much the same files as DoC though aside from maybe two or three I added, and I haven't been able to touch the code yet.
2. If you just want a wonder to have an effect that already exists (like extra happiness in all cities, a free tech, extra yields for specialists) you can do that pretty easily in Civ4BuildingsInfos.xml or what it's called with a little copy and paste, but adding an entirely new effect requires actual coding, and with that I unfortunately can't help you as I haven't been able to do it myself yet.
3. Do you mean the ability to build them or actually placing them in appropriate cities, like Ishtar Gate in Bagdad or something like that? If it's the latter you can edit the scenario Worldbuilder files with a text editor, just find the appropriate city and add the wonder you want in the list of buildings.
 
With all this talk about religion going on at the moment I figure I might as well throw my own hat in the ring. Regarding religions themselves I'll probably just adopt whatever Leoreth comes up with, but what I am really concerned with is religious civics, specifically Tolerance and State Ideology. I definitely think it's an improvement over Scholasticism, but still not quite as representative of reality as I would like. Currently Tolerance allows state religion but gives no happiness from it while State Ideology allows no state religion at all, with the former representing pretty much all western liberal democracies and the latter states like the USSR where the government tried to actively replace religions with their own ideologies. What worries me is that Tolerance could just as well stand for a modern liberal republic as it could for the Mughal Empire or the Emirate of Cordoba, and that since you have the possibility of adopting a state religion the AI probably always will do exactly that, making secular states like the USA or France not something that will happen with any likelihood.

I have two alternatives in mind:

1.: Turn State Ideology back into Secularism and remove the unhappiness for state religion from Tolerance. How exactly that Secularism would look depends on your other civics, with Egalitarianism it's USA, with Totalitarianism the USSR. Tolerance would then be states with an official state religion that, duh, tolerate other faiths, which could be the Mughal Empire or Sweden in thd 20th century. However this would blur the lines with Organized Religion I think, because what kind of state would an egalitarian republic with Organized Religion be that doesn't also tolerate other faiths?
2.: Leave State Ideology (and maybe rename it to Atheism) and instead turn Tolerance into Secularism. Needless to say neither civic should allow you to have a state religion, which together with Pantheon means only half of the civics in the religion column actually allow you to have a state religion. :crazyeye: This would mean that Organized Religion would be Mughals with Dynasticism and Sweden with Egalitarianism. Not sure what Secularism with Totalitarianism or State Ideology without Totalitarianism would be though.

Whichever option I choose, I'm afraid there will be some redundancy because of civics in other categories.
 
I'm personally clueless about how to handle this as well. In particular I am hesitant to make half of all religious civics about having no state religion and not enforcing a state religion as opposed about how the state religion is set up.
 
After fixing Government, Labor and Economy I refuse to be done in by something as trivial as religion! This can't be too hard, I just have to approach it from the same way as I did the other categories: What ways of dealing with religion are there? You can have a Pantheon, you can have a state religion and tolerate other religions, you can have a state religion and not tolerate other religions, you can have no state religion and tolerate all religions or you can have no state religion and not tolerate anything because you have a modern ideology instead.

The Religion civics henceforth shall be:

Pantheon (Polytheism, no state religion, see Ancient Greece or Aztecs)
Theocracy (Theology, see pre-modern Russia or late Medieval Spain)
Tolerance (Philosophy, see Mughals or modern Sweden)
State Ideology (Nationalism, no state religion, see Soviet Union or Nazi Germany)
Secularism (Liberalism, no state religion, see USA or modern France)

State Ideology then might get its own unique victory, something about having no religion in most cities like Pantheon, something about culture and maybe something like have most of the world follow the same ideology as you do by running similiar civics, e.g. if you are communist they should run Central Planning without feudal civics, if you are fascist they should run Totalitarianism without Central Planning etc. I'll just use the same criteria dynamic names use to determine what ideology a civ is running. Or maybe I could just implement something like make sure most the world has no state religion and/or have pleased or friendly relations with religionless civs.

And yes that means half of the religion civics are about not having a state religion, but since one of those is about accepting all religions and another about worshipping a local Pantheon I figure that's good enough.

Edit: Alternatively I could leave Organized Religion and remove State Ideology instead, because I can't think of any civ with State Ideology that wasn't also running Totalitarianism, so it might as well be represented by Totalitarianism + Secularism. You could then have a middle of the road way of organizing your state religion, between tolerating everything like modern Sweden or modern England and persecuting all of the nonbelievers like conquistadorist Spain or Saudi Arabia. So in the end the only difference between that religion category and the one from DoC would be that Scholasticism is renamed to Tolerance.

I envision something like this:

Organized Religion: Monotheism, Medium Upkeep, extra production for buildings with state religion, +1 unhappy from non state religion
Theocracy: Theology, High Upkeep, extra production and XP for units, +1 happy from state religion, double priest slots, +2 unhappy from non state religion
Tolerance: Philosophy, Low Upkeep, extra great people birth with state religion, can train missionaries without monastery
Secularism: Liberalism, No Upkeep, +10% Research in all cities, can build wonders of any religion, no state religion
 
I find it terrible how canals like Panama or Suez don't come anywhere near their real life importance for trade. I consider adding a trade ship unit which basically works as a mini Great Merchant except you can build it.
 
Figures that after spending the last hours merging with the most up to date version of DoC Leoreth would upload a new commit the second I was done. :crazyeye:

So yeah, once I have merged that as well I will push my local version to Github so my fans can enjoy the fruits of Leoreth's labor without having to suffer his bourgeois excesses. Tomorrow I will hopefully actually get some work of my own done instead of just playing catch-up with Leoreth.
 
I'll be honest I'm playing this mod mostly because it doesn't require me to download Tortoise SVN :p
 
But DoC doesn't require you to download Tortoise SVN, whatever that might be, either? Even if for some reason setting up Git and now and then right clicking and selecting Pull is too much work, you know you can just as well download DoC as a zip archive?
 
eh? until recently DoC's latest updates required SVN. Has that changed?
 
You've always been able to download the Git version directly from the Github repository if you don't want to bother with Git for whatever reason, and I'm pretty sure you could do the same back when SVN was still used.
 
I've never really explicitly said this but yeah, you can always download the development version from Github, see here.
 
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