What's the point ? Won't it just slow down ocean travel, with boats having to repair every other turn ?Make ending turn on Ocean damage the unit. Let's see how well the AI will handle this.
So ships actually have to return to coast or cities from time to time instead of being able to remain in ocean indefinitely.What's the point ? Won't it just slow down ocean travel, with boats having to repair every other turn ?
Maybe they work better as a Marine replacement, given how they are not a rank and file unit?Mehal Sefari (amharic: መሃል ሠፋሪ) was the Ethiopian title for the specialized units of the Imperial Guard during the reign of HIM Menelik II.
I removed the Marine unit altogether, so the closest thing would be Paratroopers. Either would come too late. Another possibility would be Grenadiers, but they come too early. Infantry already is too late actually, especially since Ethiopia should be a bit behind the tech curve. Ideally I would like to have an additional gunpowder unit before Musketmen even, Arquebusiers or something, that would push Muskets into 17th and 18th century and leave Riflemen for the 19th century, and those are what Mehal Sefari should replace imo. But that is better left for the general unit overhaul that will surely come along when the new tech tree is in place.Maybe they work better as a Marine replacement, given how they are not a rank and file unit?
Ths is only a real mod mod if the Berlin square receives a corn upgrade in 1700. Potato fact.
Flavour detail I noticed: the regional-style music isn't working the same way as in the Leoverse. Reason might be the songs aren't there in the folder (the Git version that I downloaded), but then maybe you're directing to Leo's folder?
More specifically, in my game as India I was listening to East Asia music, no namo afopio (sp?) etc.
Something about memory handling. You must have tweaked with this, since your mod crashes differently from Leo'sTo be specific, I get this effect that when I load an autosave, on some occasions the game will load fine in appearance but then won't start my turn, and I hang in limbo being able to scroll about the map (which I normally can only do in very limited ways during turn changeover), but no progress in terms of turn-clock. Similarly, on loading a game that was saved during my turn, the turn won't ever really end upon hitting the button. Same overall effect as a memory-induced game crash: have to quit and restart the application, and everything's fine again.
One last detail about bombardments: while some land-based artillery can be surprisingly weak, hitting as low as 1% damage apiece in a stack of 6 or so catapults, shore bombardment can be unrealisticly fierce. My frigates seem capable of bombing fortified infantry down to zero point something in strength. Intended?
I believe the weak effect of early bombing units (cats, trebs, bombards) is the reason for lame AI expansion. They keep bombing the enemy stack every turn, the stack in turn heals completely every time and so on. Make early art units stronger in bombardment?
New commit:
Extended Korea's core area to the eastern shore of the peninsula.