[MODMOD] Legacy of Erebus: Nuova Alba

Sputnik: I think most of the art fits well with the other FfH art. However, I may be wrong... Feel free to tell me once I would have released the first version (and once you would have seen the full arts) ;)

Or maybe I could just upload and show full pictures now...

My bad.. they probably fit fine (from the little we can see :))... i was just thinking you had the full art shown and they would just be faces rather than body shots!
 
My bad.. they probably fit fine (from the little we can see :))... i was just thinking you had the full art shown and they would just be faces rather than body shots!
Oh, right! No no, the art I've shown is just head shots of the leaders :)
 
Wow, that looks really interesting. I love the idea that different leaders will react differently depending on who they are negotiating with. That should really bring a lot more flavour to the game and make every game even more unique than it is at the moment.

Deciver might be better as Deceptive; Paranoiac might be better expressed as Paranoid.

I don't understand how the Sheaim racial trait works - What does the term Revival mean?

Re: Mechanos. Some of the civpedia entries I wrote introduced the leader of the tech-priests, a somewhat dubious character named Talos. He might make an interesting character to use especially if you can _uSe HiS vOiCe_ in the diplomacy screens.
 
I don't understand how the Sheaim racial trait works - What does the term Revival mean?

I think it was used from the other mod as an example... look at it and replace Revival with Ashen Veil and I think it will make sense.

@Opera - will the new traits be adoptable? like if you build great lighthouse you get 30% chance to gain trader.
 
Wow, looks like quite a bit work here. :eek: I especially like the new relations file... Might have to steal it from you. :lol:
I expected that from you :lol: That would be easy. I could even write you a "how-to steal my stuff: inter-leaders relations", if you want... or not, if you prefer doing the search (and the debugging) yourself :p

Jabie said:
Wow, that looks really interesting. I love the idea that different leaders will react differently depending on who they are negotiating with. That should really bring a lot more flavour to the game and make every game even more unique than it is at the moment.
Thanks :)

Jabie said:
Deciver might be better as Deceptive; Paranoiac might be better expressed as Paranoid.
I believe you. As I said many times, English isn't my native language so I may do mistakes. I will change those :)

Jabie said:
Re: Mechanos. Some of the civpedia entries I wrote introduced the leader of the tech-priests, a somewhat dubious character named Talos. He might make an interesting character to use especially if you can _uSe HiS vOiCe_ in the diplomacy screens.
Yes, that could be an interesting idea. Do you have any picture and/or idea for traits?

Jabie said:
I don't understand how the Sheaim racial trait works - What does the term Revival mean?
sputnik323 said:
I think it was used from the other mod as an example... look at it and replace Revival with Ashen Veil and I think it will make sense.
Sputnik answered your question ;)

Sputnik said:
@Opera - will the new traits be adoptable? like if you build great lighthouse you get 30% chance to gain trader.
Good call again. I forgot to include that in my worksheet... I think I would make that too. In fact, maybe I should review how traits are acquired... And, btw, I don't know if any of those new traits should/would be selectable with Adaptive. Any thought?

I'll try to upload (or, at least, give links to original) art for the new leaders, so you could see them in full size :)
 
Yes, that could be an interesting idea. Do you have any picture and/or idea for traits?

From the Civpedia: ...Secretive in the extreme, tech-priests dress in long flowing robes which hide their bodies. They adorn their faces with silver masks that completely obscure their identity, leaving some to speculate as to whether or not the body beneath the apparel is composed of flesh or metal.

To hear a tech-priest speak is a unique experience. Their mouths smothered with soulless facade, no lips move as they voice their sentiment...


I figure something akin to the Doctor Who story The Robots of Death (See http://images.google.co.uk/imgres?i...rev=/images?q=robots+of+death&hl=en&sa=N&um=1) though I'm not sure where you could get a fantasy-esque picture that looked something like that.
 
It could also be a good idea to make the resource based diplomacy modifies take into account how much of each mana type you the leader has. It seems odd that someone who just dabbles a little in death magic (i.e., has 1 death node) should be viewed the same as someone whose whole empire is built around the undead and has turned every node in the world into death mana.

Religion-resource would probably be best just added on top of the default ones, so an Order Sabathiel likes Law and dislikes Chaos even more than an Empyrean one and so that leaders who usually don't care about Entropy would like it if following the AV.




The <iBadAttitude> tag in CIV4BonusInfos.xml and the <iAttitudeBadBonus> tag in CIV4LeaderHeadInfos.xml are all that control diplomatic effects of bonuses now, and could easily be removed if a more versatile system was added. (The tag aren't named that well, as a positive iBadAttitude value means most leaders will like you more for having it.)


It might be better to convince Xienwolf to make these changes to FF (which I assume would be carried over to Orbis) instead of doing it yourself, so I don't have to try merging it in when I eventually get around to making an FF based version of my modmod again.
 
From the Civpedia: ...Secretive in the extreme, tech-priests dress in long flowing robes which hide their bodies. They adorn their faces with silver masks that completely obscure their identity, leaving some to speculate as to whether or not the body beneath the apparel is composed of flesh or metal.

To hear a tech-priest speak is a unique experience. Their mouths smothered with soulless facade, no lips move as they voice their sentiment...


I figure something akin to the Doctor Who story The Robots of Death (See http://images.google.co.uk/imgres?i...rev=/images?q=robots+of+death&hl=en&sa=N&um=1) though I'm not sure where you could get a fantasy-esque picture that looked something like that.
http://forums.cgsociety.org/showthread.php?f=133&t=725710&highlight=mask
http://forums.cgsociety.org/showthread.php?f=133&t=479889&highlight=mask
http://forums.cgsociety.org/showthread.php?f=133&t=476134&highlight=mask
http://features.cgsociety.org/newgallerycrits/g08/73608/73608_1218026109_large.jpg
http://forums.cgsociety.org/showthread.php?f=133&t=430797&highlight=mask

I like the last one, even though it's a woman...

@Magister: Or I can do it and, then, xienwolf would import it... :)
I thought a Hated Civic should be done to, since you talked about a Hated Wonder. Ideally, I would like to create a "scale" tag in order to set how many diplopoints a leader would give to another one that has its Hated thing or favorite thing.
 
I like the second one myself. Sure the mask is bronze, not silver, but Talos is the high-priest anyway, so he could have different raiment from the rest of the tech-priests. As for traits Scientific is an obvious first choice, Spiritual *or* Philosophical probably fit the second one.

Re: Resources. Doesn't Perpentech have a thing for Cows? (And likewise Charadon Tea, but that's not an in game resource)
 
I like the second one myself. Sure the mask is bronze, not silver, but Talos is the high-priest anyway, so he could have different raiment from the rest of the tech-priests. As for traits Scientific is an obvious first choice, Spiritual *or* Philosophical probably fit the second one.
I don't know for the traits. If he's a minor leader, maybe he would only have one trait. I like the second one picture too, I was skeptical because he (it?) doesn't seem to wear a robe. But if it's fine for you, then it's fine for me :)

Re: Resources. Doesn't Perpentech have a thing for Cows? (And likewise Charadon Tea, but that's not an in game resource)
Isn't tea in the game?
 
I changed some things:

The Sundered tweak is done;
You can see the full pictures of the leaders;
I changed Paranoiac to Paranoid and Deceiver to Deceptive;
I will add pictures credits.
 
I had an idea for inter-leader relations: Beeri Bawl and Perpentach.

Beeri would probably hate Perpy, and thus get a hefty -relations, while Perpentach found Beeri amusing enough to let go, thus giving a +relations. It would be weird, but thats the Balseraph way. :)
 
I had an idea for inter-leader relations: Beeri Bawl and Perpentach.

Beeri would probably hate Perpy, and thus get a hefty -relations, while Perpentach found Beeri amusing enough to let go, thus giving a +relations. It would be weird, but thats the Balseraph way. :)
Great idea! I added it :)
 
Oooooooh..... SHiiiiiiNyy....... :p

Seems interesting, subscribed

And also, wouldn't the Bannor hate Clan guts?
 
It also seems to me that Flauros would hate Varn Gossam (because he is just too Shiiiiiinyyyyy).
 
@Seon: In Shiiiinyyyy mood?

I added the HatedCivic tag mentioned earlier. Check the first post(s) :)
 
This may need its own thread, but since you are already working with relations and diplomacy... I thought it would be good to run this by you first:

I think it would add a lot to be able to make threats in diplomacy. The way this would work would be like... I'm at peace with my neighbor and I want them to cancel deals with my enemy who I'm at war with. It may be even be red because they likely do not want to cancel deals. Having a new option, I could put cancel deals, and click threaten war. Several things could happen... If they calculate I'm weaker then them, they may declare war. If we are equals, there could just be a high negative similar to making demands but higher. If they do not want war they would do what I wanted and cancel deals.

Threats are an 'in-between' option of just declaring war over something like open borders or making demands that go nowhere. It would be nice to make a demand, they say no, threaten war, and they give in... or war is declared. - And it would be nice to make threats over red options that they would really give in if it was war.

And a question... was it helpful looking at Snarko's mod for diplomacy?
 
This may need its own thread, but since you are already working with relations and diplomacy... I thought it would be good to run this by you first:

I think it would add a lot to be able to make threats in diplomacy. The way this would work would be like... I'm at peace with my neighbor and I want them to cancel deals with my enemy who I'm at war with. It may be even be red because they likely do not want to cancel deals. Having a new option, I could put cancel deals, and click threaten war. Several things could happen... If they calculate I'm weaker then them, they may declare war. If we are equals, there could just be a high negative similar to making demands but higher. If they do not want war they would do what I wanted and cancel deals.

Threats are an 'in-between' option of just declaring war over something like open borders or making demands that go nowhere. It would be nice to make a demand, they say no, threaten war, and they give in... or war is declared. - And it would be nice to make threats over red options that they would really give in if it was war.
Interesting idea, although I don't know (yet) how to code it... Diplomacy interactions like that are a bit difficult to do iirc what I read in many threads. I will try to take a look though :)

And a question... was it helpful looking at Snarko's mod for diplomacy?
To be honest, I had forgotten... So many things to do with my mods, I forgot many other things! :lol: I just took a look at Snarko's work and some things seems interesting, especially betterSeaAi and newAiDiplo.

By the way, any thoughts on the civilization traits?

I just remarked that the Elohim are Tolerant and that Cardith Lorda is Tolerant too. I don't really like CivTraits used as mere traits for other leaders... Kind of pointless to be "Civ" trait when other civs can use it. Anyway, I'm still planning to add that Benevolent one to the Elohim.

Idea for the Amurites trait: Arcane units would gain XP according to the number of mana resources owned by the civilization.
 
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