[MODMOD] Legacy of Erebus: Nuova Alba

I will remove and tweak some traits. I figured out I didn't like many of them so I just cut out a large chunk of the new ones I added. Deceptive, Paranoid, Trader and Opportunistic are gone.

Ouch. Rather radical! Care to share what you didn't like in those traits?

I liked the deceptive and paranoid traits. Well espionnage in general lacks punch but once it's boosted a bit those traits will be fun and efficient - the passive effect is nice to have early and those works well. I play a turtling Zodalore these days to keep an eye on the AI and see how bad/good he is doing. I tried Kish'rika for aggressive Luchuirps and the paranoid trait was not bad at all. Aggressive was problematic though - not much of a synergy there. I haven't played the others.

Well now you've removed traits but you haven't redistributed traits to the different leaders! (EDIT changelog show you started on that sorry)
 
You could merge deceptive and paranoïd and have at least one trait boosting espionage points.

Scheming:

+2 espionage points /city
-20% GPP
+15% Espionnage points

Then give it back to Zodalore and Kish'rika!

EDIT: thought of other names: Conniving, Deceptive, Sly, Treacherous. Still looking for a name that connotes both deceptiveness and paranoïa. I think Treacherous is nice.
 
Ouch. Rather radical! Care to share what you didn't like in those traits?
Opportunistic: I don't really like it. It is interesting but... I don't know, it lacks something. I heard it is pretty useful though as +2:gold:/kill is good, especially early.

Trader: I don't really like it either. Well, I like it but... it lacks something too. I'm not convinced by it.

I liked the deceptive and paranoid traits. Well espionnage in general lacks punch but once it's boosted a bit those traits will be fun and efficient - the passive effect is nice to have early and those works well. I play a turtling Zodalore these days to keep an eye on the AI and see how bad/good he is doing. I tried Kish'rika for aggressive Luchuirps and the paranoid trait was not bad at all. Aggressive was problematic though - not much of a synergy there. I haven't played the others.
I like those two (maybe one, as you suggest below, would be better) but, as you said, espionage lacks a bit. I think it's pretty flavourful for some leaders (Zodalore for example, I don't know what else to give her!) but I don't think it's really worth it. I mean, it's not that powerful to have espionage points, is it? Maybe they need tweaking. I'm open to suggestions, to make them more useful, more desireable than now.

Well now you've removed traits but you haven't redistributed traits to the different leaders! (EDIT changelog show you started on that sorry)
That's okay :p

You could merge deceptive and paranoïd and have at least one trait boosting espionage points.

Scheming:

+2 espionage points /city
-20% GPP
+15% Espionnage points

Then give it back to Zodalore and Kish'rika!

EDIT: thought of other names: Conniving, Deceptive, Sly, Treacherous. Still looking for a name that connotes both deceptiveness and paranoïa. I think Treacherous is nice.
I like your idea, even though it still lack usefulness, at least for me. Espionage is still pretty secondary so another bonus may be required. A bonus in line with espionage... A promotion perhaps?

I like "Sly" as name. I like the sound of it :)
 
Well while waiting for the espionage system to be reworked, just remove the negative from it:

+2 espionage points /city
+15% Espionage points (or maybe more like paranoïd, but 50% is a lot though)

And let it wait - it will just blossom when the espionage is revamped. That way it's at least useful without drawbacks.
 
Deceptive, Paranoid, Trader and Opportunistic are gone.

I agree with nonoboots... I liked those traits and think they could be tweaked instead of canned.

Paranoid and deceptive could become one trait like Nonoboots said. It will be awesome when espionage is revamped.

Trader (one of my fav new traits) it could add a +1 trade routes from merchant and great merchant. Or just boost its values - with great lighthouse and river ports and stuff this is a very cool trait.

I liked opportunistic because I hate wasting a promotion on bounty hunter. Maybe it could include double gold for pillaging and city capture/razing.
 
Feedback is definitely useful :lol: I like your ideas to tweak and not remove the traits. Some may be hard to do (trade routes aren't moddable in the trait files for example) but I like them. A bit of in-depth answers:

Opportunistic: The things you mention make me thinks about Raiders more than about Opportunistic... But the "more gold from cities" could be interesting and opportunistic enough :)

Trader: interesting... Although, making new trade routes/merchant would be actually a waste since trade routes are limited in number (8 iirc)... But I must fix the TXT_KEY first :mad:

Deceptive/Paranoid: I definitively adopt the merging thing :goodjob:

Any thoughts on Peaceful and the civ traits?
 
Zodalore Espionnage Report

There's no real reason behind my post - just wanna share. Of note is a bug with spying on the scions, some critics of Ji and Pagaldee's AI and some suggestions on relations between Outhe and Zodalore.

Opera if you prefer I can move this post to it's own thread.

Game:

Zodalore (Deceptive, Philosophical, minor)
Prince
Creation, standard size, quick
End of winter, Living world, all unique features, flavour start

AI:

Cith Mor
Ji
Outhe
Weevil & co.
Pagaldee
Gauthi

The beginning

Long story short: took Cith Mor capital, had a nice area around me so: REXed and took all the unclaimed territory - had to claim some from the animal but it wasn't that bad. Neighbours were Ji and Pagaldee. Lots of mana, lots of guild founded by me (GPP polution I don't mind!), engineers have been popping ressources (and liches and minotaurs) everywhere they could.

About guilds (a picture is worth a thousand words):
guilds.JPG


No war yet. Weevil vassalized Pagaldee without even fighting. Weevil and Ji are dying to get at each other's throat but They would have to go through me and they won't declare on me yet. (see the relation screen later on.)

Turn 233 report

Met everyone. For the last couple of turns I've been buying maps and boosting and spreading EP to have a good look at everyone. I will post a shot of their capitals and their units page. Note that I see only units in or around their cities but it gives a good idea of what they built.

If I continue this game I will aim at vassalizing Outhe and claiming a tower victory.

Here's the map:
map.JPG


I'm in the south-center. Ji is west of me with Hyborem far away behind her. Outhe is stuck on the north east peninsula, Gauthi has an island to himself, Pagalsee is in the middle with two lousy cities. Weevil is north-center.

Everyone is on the overcouncil but Outhe and Zodalore (me). They probably spend a lot of time complaining about me.

Everyone lost their minor traits but Outhe. Cith Mor lost all traits.

score.JPG

religions.JPG


I didn't found the cult of the dragon, it was in Acheron's city I took.

Outhe is the only good, I'm the only neutral - everyone else is EVIL. Strangely this game seems like a lovefest. I'm playing peacefully by design and the AI is doing it by "choice". Even though Ji hates Weevil (-11) Pagaldee (-6) and me (-4) she stays at peace with everyone. -5/-6 in between Outhe and Weevil and no declaration of war.

Is there a bug with the display of religions in the victory screen? I see Ashen either at 0 or 38% depedeing where I look.

Spoiler for diplomatic screens:
Spoiler :
victory.JPG

relations.JPG

civics.JPG

science.JPG


Cith Mor

Typical early adventurer in your face. He was really close to my capital which makes for the best second city. Nough said.

Outhe (still Phi/Sci/min)

She's stuck on her peninsula with loads and loads of animals. Had a look at world builder it's really bad. I've been helping her survive by gifting her techs now and then and a +3 gold per turn. At first she didn't like me at all but this has helped a bit. It took an eternity and loads of buttering up to bring her to please. Still she's the only one who won't sell me her world map. I find it fun that Zodalore and her don't get along well. I wouldn't mind a bit of backstory (Zodalore abusing Outhe's goodwill and deceiving her or something) Outhe -2 to zodalore (you sly scoundrel!) and Zodalore -1 to Outhe (stop berating me!)

I think the Grigori's AI is tweaked to emphasize GPP. It seems that way from her civics choise. Well this make no sense in that situation. She probably sends her adventurers one by one getting them killed and getting her nowhere. She should at least see the scale of the problem and support her adventurers with loads of troops.

Can't really comment on her performance, any civ would be stunted there. This should be fixed. A human player will spam hunter and slowly grind himself a place - the AI should be trying that too - at the least, there are other solutions to this problem.

outhe-status.JPG


Spoiler for bigger screens:

Spoiler :
outhe-home.JPG

outhe-units.JPG

outhe-problem.JPG



Weevil & co. (Agr, Cha, Rai, Foo)

The last civ I met. Doing very fine for a foolish leader. I think he rexed until Acheron stopped him. He vassalized Pagaldee and is getting all her mana plus one Ice mana from Ji - this is broken, Ji is furious toward him but is providing him mana.

He's definitely doing very fine. Should be more aggressive though.

weevil-status.JPG


Spoiler :
weevil-units.JPG

weevil-home.JPG



Ji (Spi, Arc, Bar)

Doing fine but out of character. I thought she was second until I met Weevil. I've seen no adepts or mages, from what I can see I think she has knowledge of the Ether but stopped there on the arcane path. She's putting her spiritual trait to good use though. Infernal pact, Armageddon and hell terrain is not fit for her. Lots or wonder.

ji-status.JPG


Spoiler :
ji-units.JPG

ji-home.JPG



Pagaldee (Phi, Spi)

Oh Pagaldee! Lame lame lame. She had no animal problem at all and has been very very shy settlement-wise. She has at least one beautif city to her east she never settled. She stopped at two cities and have been sitting on the wharf signing sad songs forever. She did found both FOL and OO. MAJOR happiness problem in capital - probably cause she's giving everything she has to Weevil.

pagaldee-status.JPG


Spoiler :
pagaldee-units.JPG

pagaldee-home.JPG

pagaldee-settle.JPG



Gauthi (Phi, Ind)

Well well well: major bug here, I can't open his capital it crashes my game BAD. See this instead. He's been quiet on his island. It looks like he never built a pagan temple in his capital - at least it's the only area where the haunted lands haven't spread.

gauthi-bug.JPG

gauthi-status.JPG


Spoiler :
gauthi-units.JPG

gauthi-home.JPG



Hyborem

Well just a quick note: he's isolated.

hyborem-status.JPG


Spoiler :
hyborem-units.JPG

hyborem-home.JPG



Conclusions

This beta of Leaders Enhanced is already a lot of fun. Minor leader can get very powerful and the AI is handling them on par with major leader. Religious balance is better than in FFH but might need some tweaking still.

I think in Orbis in general AI is pretty good but sometimes get "stuck" like Pagaldee and Outhe here.

Very fun game. I might start another one on higher difficulty, aggressive AI and see how it goes.
 

Attachments

Wow, impressive post! :eek:

It's strange that Palgadee was stuck like that. I wonder why... Anyway, I hope it will be better with the tweaks I made to the AI.

About Ji, I think I will give her weighting towards religions. As of now, she has nothing towards any religion so she find what she can (except good religions).

The Balseraphs are notoriously good. This is even scary!

About war-thing: the reason why they didn't declare war on each other is because of you. The AI need to have a bit of land in contact with another AI to declare war on this AI. This can be tweaked easily (Hyborem should need 0%). As for why noone declared against you: by chance, you were playing with "peaceful" leaders. Most of them (don't know about Weevil) aren't warmongers. Palgadee is very calm (see how many points you got from peace?) and Ji is very careful when it comes to war. She needs more power than you to declare.

I guess it would be good to compare this report with another from .2 (which is near-release right now).

Thanks for posting this, Nonobots. It feels all warm inside :)
 
Okay, some tweaks added in now (Sly trait, Peaceful trait, Ji's religious weights). Some more things to do and I will release!

I was thinking about changing Ji's evil for neutral...?
 
Okay, some tweaks added in now (Sly trait, Peaceful trait, Ji's religious weights). Some more things to do and I will release!

I was thinking about changing Ji's evil for neutral...?

Release is good, this will be compatible with Orbis 23d?

I like Ji evil, but wouldn't mind her as neutral.
 
Yep, 0.23d compatible! That's the main point of a release now. I planned on releasing later but I want everyone to be able to play with the last fixes of patch D.

Making Ji neutral would enable her the possibility of founding every religion she has positive weight for (FoL, Order, OO).
 
Decided to finally post here. In short - good work Opera! (but you already know it ;) )
The Balseraphs are notoriously good. This is even scary
I get the same... If only their AI could be applied to other civs. I wonder f it has something to do with Balseraphs starting with agriculture...
Okay, some tweaks added in now (Sly trait, Peaceful trait, Ji's religious weights). Some more things to do and I will release!

I was thinking about changing Ji's evil for neutral...?
I was thinking of adding some diversity for clan. We have Hafgan, a typical orc pillager and warrior, and Jonas, armageddon orc on mission from his fallen goddes. But I think there is place for honorable orcs (i.e. in Warcraft 3) and savages, like human jungle cultures. I think first one could fit shelba and second one Ji. One of these (or both) could mean neutal alignment

I think there is a room for espionage centered trait, and scheming sounds ok. I am going to do big changes in espionage in patch e, so it migth be a good idea to wait a bit before tweaking it.
 
Decided to finally post here. In short - good work Opera! (but you already know it ;) )
Thanks :)

I get the same... If only their AI could be applied to other civs. I wonder f it has something to do with Balseraphs starting with agriculture...
I added a bit of code forcing the AI to research Agriculture as soon as it can... which means right off the start! (or after Fishing if it has to research Fishing!)

I was thinking of adding some diversity for clan. We have Hafgan, a typical orc pillager and warrior, and Jonas, armageddon orc on mission from his fallen goddes. But I think there is place for honorable orcs (i.e. in Warcraft 3) and savages, like human jungle cultures. I think first one could fit shelba and second one Ji. One of these (or both) could mean neutal alignment
Well, savages wouldn't necessarily be dishonorable... At least, for now, Ji is honorable and neutral :)

I think there is a room for espionage centered trait, and scheming sounds ok. I am going to do big changes in espionage in patch e, so it migth be a good idea to wait a bit before tweaking it.
Great! I'm glad to hear that! :)

Version .2beta is up!! :D
Changelog in first post! (not complete though, as I did many tweaks concerning leaders' traits that I didn't add)
 
I like what I see in the new version.

Question: if I choose the Acknowledgment Basium and Hyborem can still enter or does that ensure it's gonna be a minor leader for those two?

I wanna do another spying game but I will enforce the compact if Hyborem or Basium would be the ones coming in.
 
Is there a conflict between End of Winter and the Wild mana options?

I get a python exception and the map isn't wintery at all when creating a game. See attached.

EDIT: My bad I messed up with my backup folders and installed on 23c. Probably the cause of all that. I have loads of TXT_WHATEVER showing up everywhere.
 

Attachments

Is there a conflict between End of Winter and the Wild mana options?

I get a python exception and the map isn't wintery at all when creating a game. See attached.

EDIT: My bad I messed up with my backup folders and installed on 23c. Probably the cause of all that. I have loads of TXT_WHATEVER showing up everywhere.

I still have that problem - And I wasn't confused in my version it's the text for the version (on rollover to the flag up left) that is confused! it still says beta1 for orbis23c

Also more testing indicate it's the WILD_MANA that doesn't work. The rest is fine.
 
Please follow installation guidelines located at Page 1
 
p your original Orbis folder (just copy-paste it in the Mods/ folder).

Tweaking



A thing you may want to tweak is the Sundered trait. In order to make it so the human isn't automatically converted to AV, you have to change two lines in CvEventManager.py (in Orbis/python/ after having extracted my files). Line 2407 and 2773, change True to False in:
Code:
		bHumanOK = True
[/QUOTE]

hi can u tell me where i must change this one?? in orbis.xlsm ??? but where in event , diplomacy or what i dunno what to change ç__ç help plz
 
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