[MODMOD] Legacy of Erebus: Nuova Alba

Kya Tiri and Rivanna have Arcane/Summoner;
Well, 1 weak (Arcane) + 1 strong is borderline. May change that but I don't plan it for now.
Braeden has Aggressive/Organized;
And Foolish! -25%:science: is a huge malus. Without two normal traits, Bareden would be useless. Weevil is in the same case, btw.
Raitlor and Ilithiridan have only has one "weak" trait aside from Agnostic;
Trader is a weak trait? Here, I would want to hear suggestions. I thought +15% for every yield from trade routes was useful... it isn't?
Laggs Nyr has two "weak" traits;
Well, 2 weaks are supposed to be equal to 1 normal. What do you think is wrong with Laggs' traits?
Verlain is Creative/Arcane.
As Tya Kiri and Rivanna: borderline. But I may change him... he already changed in personality and picture, so why not change him in traits...

But one note before I continue answering your post: if all Amurites have Arcane it's because it fits them so well. Because of this, I decided to create a CivTrait for them which will include some of the benefits of Arcane (but not exactly) so that not all Amurites leaders will have Arcane anymore. It was the same for Grigori and Philosophical but the spawning system will change so it won't matter anymore.
I think this should be somehow normalized, some minor leaders are clearlly inferior, who would play as Raitlor or Ilithiridan if it's not for fun of selecting them because of the picture? On the other hand Kya, Rivanna and Braeden are clearly superior to all other leaders avaiable for their civilizations, they can have up to 4 traits.
Well, first, I guess it depends on how you play. But they may need a bit of normalization, yes. The issue here is which traits can be combined and which traits shouldn't be. IIRC, in vanilla Civ4, there's a certain combo of traits that isn't found in any leader because it's too powerful... Ahwaric initiated me to the distinction between "weak" traits (Arcane, Magic Resistant, Ingenuity, Slaver, Centaur) and normal traits (all others but Minor, Foolish and Weak), saying that (iirc) 2w = 1n and 1n+1w is fine. I'm fine with suggestions, even more so because I want to redo all the leaders' traits (including base leaders).

@Nonobots: Valkrionn answered you correctly :)
 
Quick question: in the doc (civpedia -> FFH concepts -> settlements) it says that the settlements can't construct anything, though it seems I can create lots of stuff no problem with them.

So what's the rule about settlements, and at what level did it change from FFH? Is it an Orbis thing, FF, Leaders enhanced, Flavourmod?
I have changed settlements a lot to make them different from Orbis implementation of forts and help the AI (it did not uderstand the concept)
For details, check Orbis concepts in Civilopedia.
Well, 1 weak (Arcane) + 1 strong is borderline. [...]

And Foolish! -25%:science: is a huge malus. Without two normal traits, Bareden would be useless. Weevil is in the same case, btw.

Ahwaric initiated me to the distinction between "weak" traits (Arcane, Magic Resistant, Ingenuity, Slaver, Centaur) and normal traits (all others but Minor, Foolish and Weak), saying that (iirc) 2w = 1n and 1n+1w is fine. I'm fine with suggestions, even more so because I want to redo all the leaders' traits (including base leaders).
The division in value of the traits is my concept, I have decided to divide traits into groups to balance minor leaders. Besides strong and weak traits, there are some flavour ones that I do not count into either of the groups. Agnostic, minor and partially tolerant fall into this group. And there are civtraits as well.
Also, there are negative traits that have to be counterweigthed with a strong one - so the foolish trait will stay as it is, but you get one extra positive trait for it. Braeden might not be a good researcher, but you should fear his army.
I have decided that one strong and one weak for a minor leader is a broderline, as you need to get rid of minor trait first and it takes a while. For flavour, I have decided to allow some weak/weak leaders - I think Laggs is fun and unique Lanun leader to play, but far from overpowered. Also, there is no way to get his combination of traits while replacing minor one.
Arcane and summoner are quite a powerfull combo, but very one-sided and both traits are weak when compared to most strong ones.

Thus said, I agree there is still a room for improvement for better flavour and balance.
 
I found Trader weak because you don't get any benefits from it until you have routes of +8 wealth which is nearly impossible, I think only Scions would be able de get there with their Partian Bazar.
If you make yields, food and wealth from trade recognize decimals it might be useful earlier.
 
I updated Orbis to 23d and now I am getting 5-minutes worth-of-hammering-on-the-mouse XML errors. When it finally starts, in the civilopedia the leaders that were added in 23d from LE are TEXT_KEYs and their graphics (and Capria's) are shades of pink. HELP ME!!!!!!!!!
 
I updated Orbis to 23d and now I am getting 5-minutes worth-of-hammering-on-the-mouse XML errors. When it finally starts, in the civilopedia the leaders that were added in 23d from LE are TEXT_KEYs and their graphics (and Capria's) are shades of pink. HELP ME!!!!!!!!!
Reinstall, check you've done everthing well, I'm playing Orbis 23d+this modmod and nothing wrong so far. Well, the avater of wrath is a pink sphere but whatever.

Another suggestion, I think Calabim need a Neutral Leader. In fact I think that it would be good to have a "black sheep" in most of civs which would have one step different alginment from their civ history. I wonder where will come some new art to the Calabim, Losha is just horribly ugly and so are Vampire Lords.
 
I updated Orbis to 23d and now I am getting 5-minutes worth-of-hammering-on-the-mouse XML errors. When it finally starts, in the civilopedia the leaders that were added in 23d from LE are TEXT_KEYs and their graphics (and Capria's) are shades of pink. HELP ME!!!!!!!!!
How did you do that? Just installed the patch over 23c+LE? Anyway, when patching, you should then reinstall LE over Orbis again. At best, reinstall everything to be sure. LeadersEnhanced .2beta2 is compatible with .23d (it's stated in the 9th post :p)

Another suggestion, I think Calabim need a Neutral Leader. In fact I think that it would be good to have a "black sheep" in most of civs which would have one step different alginment from their civ history. I wonder where will come some new art to the Calabim, Losha is just horribly ugly and so are Vampire Lords.
I can do the black sheep thingie (even though it may just be Decius for the Calabim?). I actually already did it with Verlain (Evil instead of Neutral), Ji (Neutral instead of Evil), Hatheim (Neutral instead of Evil), Kish'rika (Neutral instead of Good), Gauthi (Evil instead of Neutral) and maybe some others I don't remember right now. As I said before, if you've an idea for a leader (being a picture or a personality), share it here :)
 
Okay, thanks Opera
 
Another suggestion, I think Calabim need a Neutral Leader. In fact I think that it would be good to have a "black sheep" in most of civs which would have one step different alginment from their civ history. I wonder where will come some new art to the Calabim, Losha is just horribly ugly and so are Vampire Lords.

I personally like making Thessa be a Ljosalfar and a Calabim leader, seeing how if she is defeated in the Svartalfar version of the Splintered Court scenario Alexis expresses interest in turning Thessa into a vampire, and will ally with you if you give her the elven archmage. (I'm surprised she doesn't appear leading the Calabim in any other scenario, as giving Amelanchier to Duin in Splintered Court will make him a Doviell leader in Mulcarn Reborn.)

Thessa has already shown herself willing to use dark magic she learned from Calabim tomes, even spells that consume the soul of an innocent victim (her husband on thier wedding night), although she has not yet done so to extend her life specifically but the life of forest and her people as a whole. I suspect that Alexis found out what magic Thessa used, and thinks this means that the elf knows their great secret. Alexis would probably give her just about anything she wants to insure that it is kept a secret, but would likely insist that she becomes a full fledged vampire and a vassal of the dark queen in order to give her another incentive to keep it. I suppose you could argue for keeping her Neutral instead of turning her evil when she becomes a vampire if it made clear that she and probably everyone she ever loves would have been fed upon if she refused to feed.


Arcane/Expansive is also much better trait combo for the Calabim than for the Ljosalfar, as it negates the health penalty of their Breeding Pit UB, helps them quickly grow large and populous farm cities, and means that their arcane units will qualify to become vampires much sooner.



Also, the Ljoalfar have the option to give Rivanna the Wraith Lord (whom I really think should be male given the title is "lord" and not "lady") to the Calabim when they defeat her. Of course, she would be just another evil vampire leader. (In my version I make her Organized/Summoner instead of just Organized, as being a "Wraith Lord" seems to indicate that (s)he excels at summoning wraiths. When Rivanna becomes a Calabim leader too, her vampires' ability to summon Spectres becomes much more impressive, even if the trait doesn't give vampires the summoner promotion and thus the spectres a free combat promotion and if they cannot get extension promotions to give their summons mobility. Organized also makes Governor's Manors cheaper. As a Svartalfar, Summoner means that she can use illusions quite effectively on the defense.)


Losha could use a new model, but it should still be based on the same art used in her popup. The current model was as good as could be expected with the skills the art team had at the time and with only the vanilla civ assassin graphics to base it on, but they have gotten much better since them.

Vampire Lords aren't ugly, they just look like normal Vampires with different coloring. Something more regal would be nice. In both cases, I suspect that the art team will take care of them for the main mod eventually.





Adding an Evil Bannor leader who is inclined towards the Council of Esus even though he claims to be a High Priest of Junil could be good. It is well known that the high priests became corrupt, lost their faith in Junil, started claiming that Sabathiel had demanded whatever they wanted done, and started hunting down anyone who had genuine faith in the god their church still claimed to serve, yet this so far isn't well represented in the game.

Edit: The only High Priest whose name we know is Shaddis, but he served at a time before Sabathiel left them and despite his failings he does not seem to have tried to corrupt his nation like his successors did.

While I don't have any reason to believe that she ever rose as far as to become a high priest, there is one Evil Bannor Confessor whose name we know: Maraphene. That may be as close as we can get to a canonical leader of the Bannor who would be evil. (Hmm..I starting to wonder whether Maraphene might be the same woman as the diviner who set Rosier up to fall.)
 
MC ideas are good. I beleive the Calabim are awesome already, but there is always room for improvment.
 
Hey Opera, I was thinking of writing up some fluff stories or diplotext for some of the new leaders as a way of giving back to the awesome community projects here (as in, I have no coding skills but passable writing skills). I don't want to step on any toes, though -- which of the new leaders are in need of stories? I could whip up a sample or two for you and see what you think ...
 
Hey Opera, I was thinking of writing up some fluff stories or diplotext for some of the new leaders as a way of giving back to the awesome community projects here (as in, I have no coding skills but passable writing skills). I don't want to step on any toes, though -- which of the new leaders are in need of stories? I could whip up a sample or two for you and see what you think ...
I would like that :) I listed in this post the leaders who already have a backstory. All the other leaders I added are free of backstory for now. Which one are you interested in? :)

@MagisterCultuum: Very interesting post. I've yet to read the one you linked but yours gave me some ideas, thanks :goodjob:
 
Opera,

I followed your instructions regarding reinstaslling LE after patching, and now I get an error saying "Failed to Initialize Primary Control Theme." What did I screw up now?
 
Opera,

I followed your instructions regarding reinstaslling LE after patching, and now I get an error saying "Failed to Initialize Primary Control Theme." What did I screw up now?
I suggest you to check this thread, all the answers in it :)

I didn't do anything yet since I'm away from home. I'm not in the mood yet... and I can't add Jabie's leader (which I would have liked to add for .3) because I can't create .dds files here. I think I'll work on criterias to gains the new traits I added.
 
wow ... cool modmod :thumbsup:

i don't know if it's intention, but Hafgan [Clan of Embers] with greedy trait is really powerful: +3 :gold: in each city and double settler from warrens is really powerful - 9 cities (built, not captured) and running economy while others have 3-4 ... (well - limitation is keeping your score down to avoid war with barbarians :D (seriously, it's not so easy to keep it))
however if it's intention i have new favorite leader xD
 
It's not intended :lol:
I think I should go back to 1:mad:/per city or worse, like -1~2:science: (a bit like a market in FfH). I need something to balance it enough :)
 
Per Opera's suggestion, here's my story submission for Sirvagha. Feedback more than welcome!


They were two of his most expert scouts – men who’d ridden and crept, tracked and hunted their whole lives. Esprel, the elder, couldn’t have been a summer less than forty. It was that knowledge, rolling like an echo in the back of his head, that disturbed Cassiel. Something in the wideness of their eyes and in the violence of their gestures would have been more appropriate coming from beardless youths.
“At midnight and a bit, the moon came out from behind the clouds, and all up from the beastmen’s camp in the south woods came a howling and wailing such as I’ve never heard,” the first man was saying.
“And,” interjected the other, “it seemed to put the fear into the Amurites too, for we could hear screams and crying from within the city, and such a commotion on the walls as you’d have thought the enemy already inside.”
“Well, it went dark again for near an hour. Then the moon came out, suddenly – almost to surprise you – and the Doviello set up their howling again, but they’d come out in the darkness almost to the gate, with ladders, and before you could draw a bow they had the ladders against the wall and were rushing up like a flood. The defenders were down in a minute.”
Cassiel frowned and sat back in his chair, considering. Cevedes was a fortnight’s ride from his farthest outpost. But it was still too close to these animals.
The other scout cleared his throat. “For a moment we thought the Amurites would push the ladders back. Na, sir, they did – but a great wolfman at the top of the ladder leapt forward onto the wall, screaming and mad for blood. He had a sword with him, but he forgot drawing it, I think, in the bloodlust. Some of the archers shot him with their burning arrows but he ran on them and tore ‘em in pieces with his bare hands, and his armor and hood all aflame. They broke and ran, then.” There was fear in the scout’s voice – fear and awe.
“Do not dread these barbarians,” said Cassiel seriously. “Rage and bloodlust may produce such champions, but we have many of our own: men and women of honor and courage, not beasts.”
“Champion, sir? We saw him afterward in the city, among the beastmen. No champion he – he was their commander.”
 
It's a bit harsh.. maybe combine opportunistic with it? Seems to fit.
 
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