Valkrionn
The Hamster King
Was changed in Orbis. IIRC, they can build normal units/buildings but not heros/wonders.
Well, 1 weak (Arcane) + 1 strong is borderline. May change that but I don't plan it for now.Kya Tiri and Rivanna have Arcane/Summoner;
And Foolish! -25%Braeden has Aggressive/Organized;
Trader is a weak trait? Here, I would want to hear suggestions. I thought +15% for every yield from trade routes was useful... it isn't?Raitlor and Ilithiridan have only has one "weak" trait aside from Agnostic;
Well, 2 weaks are supposed to be equal to 1 normal. What do you think is wrong with Laggs' traits?Laggs Nyr has two "weak" traits;
As Tya Kiri and Rivanna: borderline. But I may change him... he already changed in personality and picture, so why not change him in traits...Verlain is Creative/Arcane.
Well, first, I guess it depends on how you play. But they may need a bit of normalization, yes. The issue here is which traits can be combined and which traits shouldn't be. IIRC, in vanilla Civ4, there's a certain combo of traits that isn't found in any leader because it's too powerful... Ahwaric initiated me to the distinction between "weak" traits (Arcane, Magic Resistant, Ingenuity, Slaver, Centaur) and normal traits (all others but Minor, Foolish and Weak), saying that (iirc) 2w = 1n and 1n+1w is fine. I'm fine with suggestions, even more so because I want to redo all the leaders' traits (including base leaders).I think this should be somehow normalized, some minor leaders are clearlly inferior, who would play as Raitlor or Ilithiridan if it's not for fun of selecting them because of the picture? On the other hand Kya, Rivanna and Braeden are clearly superior to all other leaders avaiable for their civilizations, they can have up to 4 traits.
I have changed settlements a lot to make them different from Orbis implementation of forts and help the AI (it did not uderstand the concept)Quick question: in the doc (civpedia -> FFH concepts -> settlements) it says that the settlements can't construct anything, though it seems I can create lots of stuff no problem with them.
So what's the rule about settlements, and at what level did it change from FFH? Is it an Orbis thing, FF, Leaders enhanced, Flavourmod?
The division in value of the traits is my concept, I have decided to divide traits into groups to balance minor leaders. Besides strong and weak traits, there are some flavour ones that I do not count into either of the groups. Agnostic, minor and partially tolerant fall into this group. And there are civtraits as well.Well, 1 weak (Arcane) + 1 strong is borderline. [...]
And Foolish! -25%is a huge malus. Without two normal traits, Bareden would be useless. Weevil is in the same case, btw.
Ahwaric initiated me to the distinction between "weak" traits (Arcane, Magic Resistant, Ingenuity, Slaver, Centaur) and normal traits (all others but Minor, Foolish and Weak), saying that (iirc) 2w = 1n and 1n+1w is fine. I'm fine with suggestions, even more so because I want to redo all the leaders' traits (including base leaders).
Reinstall, check you've done everthing well, I'm playing Orbis 23d+this modmod and nothing wrong so far. Well, the avater of wrath is a pink sphere but whatever.I updated Orbis to 23d and now I am getting 5-minutes worth-of-hammering-on-the-mouse XML errors. When it finally starts, in the civilopedia the leaders that were added in 23d from LE are TEXT_KEYs and their graphics (and Capria's) are shades of pink. HELP ME!!!!!!!!!
How did you do that? Just installed the patch over 23c+LE? Anyway, when patching, you should then reinstall LE over Orbis again. At best, reinstall everything to be sure. LeadersEnhanced .2beta2 is compatible with .23d (it's stated in the 9th postI updated Orbis to 23d and now I am getting 5-minutes worth-of-hammering-on-the-mouse XML errors. When it finally starts, in the civilopedia the leaders that were added in 23d from LE are TEXT_KEYs and their graphics (and Capria's) are shades of pink. HELP ME!!!!!!!!!
I can do the black sheep thingie (even though it may just be Decius for the Calabim?). I actually already did it with Verlain (Evil instead of Neutral), Ji (Neutral instead of Evil), Hatheim (Neutral instead of Evil), Kish'rika (Neutral instead of Good), Gauthi (Evil instead of Neutral) and maybe some others I don't remember right now. As I said before, if you've an idea for a leader (being a picture or a personality), share it hereAnother suggestion, I think Calabim need a Neutral Leader. In fact I think that it would be good to have a "black sheep" in most of civs which would have one step different alginment from their civ history. I wonder where will come some new art to the Calabim, Losha is just horribly ugly and so are Vampire Lords.
Another suggestion, I think Calabim need a Neutral Leader. In fact I think that it would be good to have a "black sheep" in most of civs which would have one step different alginment from their civ history. I wonder where will come some new art to the Calabim, Losha is just horribly ugly and so are Vampire Lords.
I would like thatHey Opera, I was thinking of writing up some fluff stories or diplotext for some of the new leaders as a way of giving back to the awesome community projects here (as in, I have no coding skills but passable writing skills). I don't want to step on any toes, though -- which of the new leaders are in need of stories? I could whip up a sample or two for you and see what you think ...
I suggest you to check this thread, all the answers in itOpera,
I followed your instructions regarding reinstaslling LE after patching, and now I get an error saying "Failed to Initialize Primary Control Theme." What did I screw up now?