Opera
Deity
- Joined
- Sep 21, 2008
- Messages
- 4,643
@Nonobots&Everyone: I forgot to mention that... Wild Mana is NOT working yet. So don't use the wild mana options! I'm sorry they're still here... I forgot to remove them from the DLL. I have some issues with Wild Mana (workers gaining promotions!) so I get rid of it. I will merge it soon, though. Maybe in a patch for .2. I think this is what is causing your troubles, Nonobots. Sorry for that!
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@dan83m: just open Orbis/Assets/Python/CvEventManager and search for bHumanOK and change True to False. You have to do it two times
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Edit: The Acknowledgement has no effect on the Mercs or Infernals yet
When you tried Wild Mana, did you hear the "resource discovered" sound on start?
OK, so, tested at home, End of Winter works. Wild Mana too but this is because I have the files...
Edit2: Did you use the Mana Guardians option? If so, the game certainly tried to add one of the three units added by Wild Mana... units I didn't add!
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@dan83m: just open Orbis/Assets/Python/CvEventManager and search for bHumanOK and change True to False. You have to do it two times

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Edit: The Acknowledgement has no effect on the Mercs or Infernals yet

When you tried Wild Mana, did you hear the "resource discovered" sound on start?
OK, so, tested at home, End of Winter works. Wild Mana too but this is because I have the files...
Edit2: Did you use the Mana Guardians option? If so, the game certainly tried to add one of the three units added by Wild Mana... units I didn't add!